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4.3 (3 ratings)
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In your opinion, what is the optimal number of races in Heroes 5?
142 voters
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6 was more than enough
2.8% 4 votes
Having 7 races now is more than enough
2.1% 3 votes
8 races: 4 good + 4 evil
15.5% 22 votes
9 races: 3 good + 3 evil + 3 neutral
17.6% 25 votes
10 races is just right!
7% 10 votes
the more, the better
54.9% 78 votes
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18 years ago
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too much is also not good) and it will be difficult to come up with... there are only 5 schools of magic) or 4? ))) and racial skills and specializations will also be difficult) + it will also be difficult to make sure that the creatures are not similar))

P.S. there is no need to come up with mages for the Dungeon (Nigonts)!!! we are already working on this and I will soon post our version, and you can evaluate it...
In reply to Arandor
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18 years ago
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Arandor;119701
Too much is also not good) and it will be difficult to come up with... there are only 5 schools of magic) or 4? ))) and racial skills and specializations will also be difficult) + and so that the creatures are not similar))
4 schools of magic... Give them time, and they will come up with racial skills... you can come up with a huge number of abilities for creatures, and they won't be similar to each other... 3-5 races will be enough:)
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18 years ago
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Ideas for new factions can be found on the same forum in the "New Ideas" section. But when it comes to magic, that's a bit more problematic. I can come up with new schools of magic, considering the redistribution of the old ones. I once worked on a team that created an online fantasy game that never saw the light of day, so I have a lot of ideas. But the challenge is to make these schools of magic fit the concepts of the factions.
In reply to TibWar
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18 years ago
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TibWar;119700
Friends, if you want, I can come up with creatures for the non-existent race you proposed, following all the balance rules. Additionally, I can provide a fictional history of the race and alternative upgrades.
Yes, come up with creatures for the Storm Elves: levels 1, 2, 3, and 6. Level 4: Pegasus, Silver Pegasus, Pegasus-Unicorn. Level 5: Sniper, Silat Sniper, Storm Sniper. Level 7: Storm Dragon, Lightning Dragon, Electric Dragon. For level 3, I was thinking of a Druid Philosopher, meaning an elf. A Sniper is an elf, just an improved upgrade that also shoots lightning. What do you think?
By the way, I'm developing the Swamp. And Arandor, do you want to come up with the Nigan? Good idea, but I've already borrowed the Troglodytes and Medusas from them.
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18 years ago
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you can add storm shapeshifters)) warriors who transform into something when they are few in number)) or something like that))) although it would be better to add higher-tier creatures, if there were any))

it's okay, we made it taking into account that you took medusas and troglodytes to the swamp))) and only creatures).
In reply to Alex Ghost
18 years ago
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Alex Ghost;119667
First, you need to come up with all the logical factions, and only then propose additional projects – it’s right to say that a Swamp faction with lizardmen is needed, but it’s already been cut down so much that it will be difficult to create, then Dungeon – not elves, but the second legitimate underground inhabitants – troglodytes, trolls, medusas (more correctly called gorgons), beholder, manticore, etc... Further, you can, of course, add elementals – but this is unlikely... this is according to Ubisoft's canons and laws...

And now it's time to come up with the most optimal options – the much-discussed underwater faction, evil mages (aka an ice castle with ice dragons)... well, and then you can add at most one more faction of elves and various Khajiit, Gnolls, etc... :)


Evil mages? Let's come up with a faction of "Embittered Good."
Evil Mages, Evil Elves, Evil militia... etc.:rolleyes:
In reply to 3DogMZA
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18 years ago
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3DogMZA;119821
Okay, come up with creatures for the Storm Elves, levels 1, 2, 3, and 6. Level 4: Pegasus, Silver Pegasus, Pegasus-Unicorn. Level 5: Sniper, Silat Sniper, Storm Sniper. Level 7: Storm Dragon, Lightning Dragon, Electric Dragon. For level 3, I was thinking of a Druid Philosopher, meaning an elf. The Sniper is an elf, just an upgraded version that also shoots lightning. What can I do?
By the way, I'm developing the Swamp faction. And Arandor, do you want to come up with the Nigan faction? Good idea, but I've already borrowed the Troglodytes and Medusas from them.
Damn! Enough with the elves! Where are you going to put the third level creatures?!
In reply to Arandor
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18 years ago
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Arandor;119822
You can add them to the Storm units. They are warriors who transform into something when their numbers dwindle, or something like that. Although, it would be better to add them to the higher-tier units, if there were any. It's okay, we took into account that you added Medusas and Troglodytes to the swamp. And only the creatures.
Well, Storm units are already high-tier, I just modified them a bit, specifically for the game, and to give them a special ability related to storms and lightning. Thanks for pointing out the shapeshifters. Great idea. I'll give them level 6. I'll call it Elf-Shapeshifter. It has magic and can transform into a Wolf, or it can transform into any attacking enemy creature, taking into account its health. Basically, one of those two options.
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18 years ago
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I'm not sure about the elves; there are already many of them. Perhaps a celestial/storm-themed faction would be better, but not elves... just my opinion. P.S.: I have tons of ideas: a celestial faction with amber and diamond-themed chariots, cherubs, and pet-like creatures... although I would really like to see a castle in an Egyptian theme.
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18 years ago
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Nick, did you happen to play AoW? There was the Arkon race there. They were truly good and, according to the description, similar to yours. They had chariots, titans, and even legionaries. And the celestial dragon race, but only in a forest setting. We don't need that. Two or three races from the list above would be enough, in my opinion.
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18 years ago
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As I noticed, in Heroes of Might and Magic III, factions are divided according to the type of terrain, i.e., there is a fire castle (Inferno), water and swamp (Haven, Swamp), desert (Bastion, Stronghold (stone desert)), and so on. Therefore, new factions can be added based on the type of terrain; the main thing is that they fit into the game. P.S.: I haven't played Age of Wonders, but a chariot is a mythical creature, as I remember from Jewish mythology. I think it lacks Conflux and Egypt.
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18 years ago
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Oh no... let's not add an Egyptian faction to Heroes, I don't like that culture.
Enough with the elves, honestly! They had a good idea there, to not make storm elves, but just create a new race of storm-themed units – that is, everything remains the same, but instead of an elf archer, there's a human archer (for example), or some other creature, the main thing is that it's not elves – it's too much.
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18 years ago
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In my opinion, it's not bad. If it's done well, it will be great.
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18 years ago
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I think it would be better if they made at least 9 factions (8 regular ones + Nagas, living in a water landscape), and it would be even better if they added the Strategic Gameplay View (SGV), because these factions exist in Ashan, but they don't participate anywhere, especially the Nagas, they live in isolation:( at least they could have left them as a separate unit, and they even removed them with the Crystal Dragon in version 1.4(((
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18 years ago
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Seriously, why are so many people obsessed with elves? It's getting out of hand. Two more types should be the absolute maximum. Let's not stop there and add:
- Sea elves
- Night elves
- High elves
- Drow
- Half-drow
- Elf-birds
- Green elves (half-wood elves, half-humans)
- Blood elves
- Santa Claus elves
- Arctic elves
- Lava elves
- Sun elves
- Moon elves
- Eldar from Warhammer 40000 and their variations
So, let's not go overboard.

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