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Posts from “Heroes of Might and Magic V: Tribes of the East” Auto-translated

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#1093
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I agree with Ment. Couldn't undead glow purple, and demons not blaze too brightly, but rather smolder? And even though the models haven't changed much, the textures are rendered with slightly better quality.
С уважением, }{0TT@6bI4
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#1094
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Guys, maybe this is off-topic, but still. Which creatures are immune to the vampire attack? I know for sure that you can't "vampirize" undead, and who else?
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#1095
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Also, from the mechanisms and elementals, it seems.
С уважением, }{0TT@6bI4
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#1096
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}{0TT@6bI4
Also, it seems to work against mechanical and elemental creatures.
And do the Dwarf Dragons count as elementals? You also can't regenerate from them.
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#1097
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The Dragon Gnomes have the Elemental ability.
С уважением, }{0TT@6bI4
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#1098
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Another question regarding the game mechanics: we know that specializing a hero in certain units gives them a +20% chance to recruit those specific neutral units. Does this also work for Axel with the "Captain of Knights" ability?

Captain of Knights
Increases the damage dealt by knights, paladins, and Isabel's knights in the hero's army by 10%.
+1% for each hero level. The damage from the "Vigil" ability is increased by 1% for each hero level.

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#1099
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sifon23

Another question about the game mechanics: we know that specializing a hero in certain units gives them a +20% chance to recruit those neutral units. Does this also work for Axel with the "Captain of Knights" ability?

Captain of Knights
Increases the damage dealt by knights, paladins, and Isabel's knights in the hero's army by 10%.
+1% for each hero level. The damage from the "Vigil" ability is increased by 1% for each hero level.

I think not. Axel's specialization seems to be more focused on "Vigil."
На дальней станции сойду...
Трава по пояс,
Зайду в траву, как в море босиком...
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#1100
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sifon23

Another question about the game mechanics: we know that specializing a hero in certain units gives him a +20% chance to recruit those specific neutral units.

This is the first time I've heard of that.
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#1101
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Magistar, I recommend checking out the Heroes for fan guide on diplomacy.
С уважением, }{0TT@6bI4
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#1102
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Who would like to play on the same computer, St. Petersburg?
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#1103
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I played the third installment before this one, and it was also amazing.
In this part, they improved the graphics, making it more realistic, added some new spells for all heroes from each faction, and made the plot more interesting and engaging. They added new neutral creatures, removed some, or swapped their positions. The game has become even more interesting. They added the ability to upgrade creatures to level 3 in the castle, but they aren't always better than level 2.
There are many more new features than expected. And finally, they managed to overcome the main weakness of the game – the storyline is now much better.
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#1105
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A funny bug occurred. Battle unicorns attacked Obsidian Golems, and according to the combat log, a "blindness" effect triggered on them, causing the golems to not retaliate, but also not to become blinded.
update: The same thing happened next with Black Dragons and undead creatures.
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#1106
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Is there a “correct” Russian translation available, meaning one that fixes the errors in the descriptions of in-game abilities, for example, “Storm Wind”? I haven’t been able to find it online, and although I’ve made corrections myself, I might have missed something.
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#1107
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OLaNa
The question is whether anyone has a "correct" translation into Russian, meaning one that corrects errors in the descriptions of abilities in the game, for example, "Storm Wind." I can't find anything on the internet, and although I seem to have fixed it myself, there's always the possibility that I missed something.
You can share your corrected version here, and we'll add it if you missed anything. Some of the most erroneous ones are: "Storm Wind," "Fog Cloud," and "Barbarian Luck." You could also improve "Protect Us All" and "Goblin Aid" (list them and indicate which one you prefer).