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Posts from Story Cycle: The Last Garrison

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In reply to Sergik_I
5 years ago
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Sergik_I
Hello, it seems the map has already been completed. But I can't leave my territory, the portal doesn't work, the peasants don't clear the debris, I even sailed on a ship, but it's unclear where to go. Maybe some scripts aren't working for the Warrior?
You need to approach the garrison; it was mentioned at the beginning of the game, and it's marked on the map. Then, the debris will be cleared.
I even checked again with the Warrior, and everything is working fine.
In reply to g3cKpunTop
5 years ago
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g3cKpunTop
you need to approach the garrison, it was mentioned at the beginning of the game, and it's marked on the map, and then they will clear the rubble
I even checked again with a Warrior, and everything is normal.
I approach the lower garrison, and they talk about the wastelands, saying that scouts have gone missing there, but the peasants remain in place...
In reply to Sergik_I
5 years ago
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Sergik_I
g3cKpunTop
You need to approach the garrison; it was mentioned at the beginning of the game, and it's marked on the map. Then, they will clear the area.
I even checked again with a Warrior, and everything is normal.
I approach the lower garrison, and they talk about the wastelands, saying that scouts have gone missing there, but the peasants remain in place...

Maybe you have some mods installed?Try reinstalling the map from the link. It seems no one else who played has complained about the peasants.

Another option is to immediately run to the garrison at the start of the map and then check if the peasants have disappeared.

In reply to g3cKpunTop
5 years ago
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g3cKpunTop
I approach the lower garrison; they say that scouts have gone missing in the wastelands, but the peasants remain in place...

Maybe you have some mods installed?Try reinstalling the map from the link. It seems no one else has complained about the peasants disappearing.

Another option is to immediately run to the garrison at the start of the map and then check if the peasants have disappeared.

I don't have any mods installed. The only thing is that after approaching the garrison, an empty task appears in the objectives. I'm attaching a save file; I'll start a new map, thanks.

In the new version, everything seems to be normal, and the cutscene played.
Attachments 1
1 file attached • Total size: 5.5 MB
5 years ago
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I completed the map with a hero in 3 months. I played as a Machinist because the suggested hero seemed weak (which was confirmed later when the quests about removing the curse from him were revealed). I captured all the castles and killed all the enemies, but the game didn't end. Overall, I liked the map, especially at the beginning, when the enemies were strong and aggressive. It's a pity that the ending is weak (apparently, the game is still designed for a specific hero). Nevertheless, thank you to the author for their work.
In reply to Antik
5 years ago
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I completed the map in 95 days (as the hero). The map functioned well: there were no crashes or freezes, and at the end, I received a message with an entry in the Hall of Fame. It was a solid experience. In my opinion, the quests are overly complex, and the scenario lacks dynamism. (The latter largely stems from the former). The main character is a logistics specialist, but you spend a very long time just milling around near the Castle. I didn't like Gretham as a starting hero because of the transformation of his initial troops into a "red" tier. In the tavern, I hired Rutger, who cleared the area around the Castle, and then Gretham went on a foreign tour.
The Demons couldn't break through the garrison, neither in the first nor the second attempt. The first time, the orcs deliberately eliminated the guards for some reason. The second time, they wanted to repeat it but were afraid of my hero and retreated.
Gretham broke through the demon outposts, and the orcs, overjoyed, captured the Demon Castle. I watched a cutscene where Knights die while storming the Castle and was surprised. The orcs declared war on the Knights, although it's unclear where Gretham managed to kill even one barbarian hero. Not for long, though; the map finally "came to life." During the five-day war, Rutger and Gretham destroyed all the barbarians.
I didn't understand why the Gremlins with Golems joined (another "long-lasting" quest?). I picked up the Armored troops ("a volunteer squad"), but the Rebel Garrison didn't want to interact with my heroes. I didn't remove the curse and didn't even think about it; Gretham fought perfectly well without magic.
I agree with the previously expressed opinion that the landscape could have been designed more interestingly. The vast territory of the orcs is very monotonous.
5 years ago
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Dear author! I have a question – what is the purpose of this upgrade for the red units of the main hero? For example, I don’t like the red griffins, monks, and angels at all. And here’s what happens: in the city, I recruit the second tier of troops into my army, approach the desired location, and suddenly all the creatures in the hero’s army have been retrained! If there weren’t two types of armies in the city, this feature would be understandable, but as it is… The player should have a choice of army – if I want the second tier, I take them; if I want the third tier, please. Otherwise, there’s some kind of contradiction – it seems like there are two types of armies, but in reality… Otherwise, the map is enjoyable to play, it’s good. Good luck to the author and new initiatives!
In reply to Volhov
5 years ago
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Volhov
Dear author! I have a question - what is the purpose of this upgrade for the main hero with the red faction??? For example, I don't like the red griffins, monks, and angels at all. And here's what happens - in the city, I recruit the second tier of troops into my army, approach the desired location, and suddenly all the creatures in the hero's army have been retrained! If there weren't two types of armies in the city, this feature would make sense, but as it is.... The player should have a choice of army - I want the second tier, I take them. I want the third tier, please. Otherwise, there's some kind of contradiction - it seems like there are two types of armies, but in reality... But otherwise, it's enjoyable to play on the map, it's good. Good luck to the author and new ideas!!!!
Well, that's the point - the main hero is a fan of the Red Queen, so for the sake of atmosphere, he is forbidden from having second-tier upgrades. If, for example, you don't want to play as him, there's always the tavern) There, the army is no longer upgraded.

Added 2 minutes ago

13ga
I completed the map in 95 days (hero). The map worked normally: no freezes, no crashes, and at the end, I was given a table with an entry in the Hall of Fame. Good job. In my opinion, the quests are excessively complex, and the scenario lacks dynamics. (The latter largely stems from the former). The main hero is a logistics specialist, but you have to spend a very long time hanging around near the Castle. Grethem, as a starting hero, didn't appeal to me because of the transformation of his troops into the "red" tier. In the tavern, I took Rutger, he cleared the area around the Castle, and then Grethem went on a foreign tour.
The demons couldn't break through the garrison, neither the first nor the second. The first time, the orcs deliberately defeated the guards. The second time, they wanted to repeat it, but they were afraid of my hero and retreated.
Grethem broke through the demon outposts, and the orcs, overjoyed, captured the demon Castle. I watched a cartoon where Knights die while storming the Castle, and was surprised. The orcs declared war on the Knights, although it's unclear where Grethem managed to kill even one barbarian hero. Not for long, the map finally "came to life." During the five-day war, Rutger and Grethem destroyed all the barbarians.
I don't understand why the gremlins with golems joined (another "long-lasting" quest?). I picked up the latniks ("volunteer squad"), but the Rebel Garrison didn't want to interact with my heroes in any way. I didn't remove the curse and didn't even think about it; Grethem fought perfectly well without magic.
I agree with the opinion already written, the landscape could have been drawn more interestingly. The huge territory of the orcs is made very boring.
The gremlins are a reference to the next scenario :)
The tavern was added for those who don't like the main hero, but if you want to follow the author's vision, it's better to play as the main hero.

I agree about the landscape; I'm not very good at it.

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