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Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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New here? I'm Roha — want a quick tour?
21 thousand skeletons??? Lucretia has 10 times less. Some other hero has an incorrect number of skeletons.
The Necropolis geometry is complete =)
Post ---> Fortress ---> Stronghold ---> Castle.

Message from Waterfall_13 The Necropolis geometry is finished =)
Post ---> Fortress ---> Stronghold ---> Castle.


Message from psatkha Wow, it looks amazing with the texture!

Message from Waterfall_13Message from psatkha Wow, it looks amazing with the texture!
{
"rings": [ "*JINXING_BAND", "DRAGON_EYE_RING", "*BAND_OF_CONJURER", "*RING_OF_UNSUMMONING", "*WISPERING_RING", "*RING_OF_CELERITY", "RING_OF_LIGHTING_PROTECTION", "*RING_OF_MACHINE_AFFINITY", "RING_OF_MAGI", "RING_OF_HASTE", "NIGHTMARISH_RING", "*RING_OF_THE_SHADOWBRAND", "*RING_OF_DEATH", "RING_OF_LIFE" ],
"weapon": [ "GREAT_AXE_OF_GIANT_SLAYING", "*BEGINNER_MAGIC_STICK", "DRAGON_FLAME_TONGUE", "*DWARVEN_SMITHY_HUMMER", "*EDGE_OF_BALANCE", "*OGRE_CLUB", "*RUNIC_WAR_AXE", "STAFF_OF_MAGI", "SWORD_OF_RUINS", "TITANS_TRIDENT", "UNICORN_HORN_BOW", "STAFF_OF_VEXINGS" ],
"helm": [ "*CROWN_OF_LEADER", "CROWN_OF_MAGI", "DRAGON_TALON_CROWN", "*HELM_OF_CHAOS", "DWARVEN_MITHRAL_HELMET", "CROWN_OF_COURAGE", "*SKULL_HELMET" ],
"armour": [ "PLATE_MAIL_OF_STABILITY", "*VALORIOUS_ARMOR", "DWARVEN_MITHRAL_CUIRASS", "DRAGON_SCALE_ARMOR", "ROBE_OF_MAGI", "*RUNIC_WAR_HARNESS", "BREASTPLATE_OF_PETRIFIED_WOOD", "*BONESTUDDED_LEATHER" ],
"boots": [ "BOOTS_OF_INTERFERENCE", "DRAGON_BONE_GRAVES", "*EARTHSLIDERS", "DWARVEN_MITHRAL_GREAVES", "*SANDALS_OF_THE_SAINT", "*BOOTS_OF_SWIFTNESS" ],
"necklace": [ "*NECROMANCER_PENDANT", "DRAGON_TEETH_NECKLACE", "EVERCOLD_ICICLE", "WEREWOLF_CLAW_NECKLACE", "NECKLACE_OF_BRAVERY", "NECKLACE_OF_POWER", "*TWISTING_NEITHER", "PEDANT_OF_MASTERY" ],
"shield": [ "*BOOK_OF_POWER", "DRAGON_SCALE_SHIELD", "*MOONBLADE", "*OGRE_SHIELD", "ICEBERG_SHIELD", "DWARVEN_MITHRAL_SHIELD", "*TOME_OF_DARK_MAGIC", "*TOME_OF_DESTRUCTION", "*TOME_OF_LIGHT_MAGIC", "*TOME_OF_SUMMONING_MAGIC" ],
"cloak": [ "LION_HIDE_CAPE", "CLOAK_OF_MOURNING", "*RIGID_MANTLE", "DRAGON_WING_MANTLE", "PHOENIX_FEATHER_CAPE", "*SHAWL_OF_GREAT_LICH", "*TREEBORN_QUIVER", "*BEARHIDE_WRAPS" ],
"pocket": ["FOUR_LEAF_CLOVER", "GOLDEN_HORSESHOE", "*RUNE_OF_FLAME", "*SKULL_OF_MARKAL", "*TAROT_DECK"]
}<PresetHero href="/Maps/DuelMode/Heroes/____4.xdb#xpointer(/AdvMapHero)"/> Watched the video, a couple of comments. Overall very good, and one idea came up while rewatching.
1) You should definitely indicate somewhere the locations of important folders. For you, these are:
a) /Textures/Icons/PresetICons/
b) UI/MPDMLobby/presets.(DuelPresets).xdb
Option b is very interesting, I'll explain why below. But it was hard to find from the video, the name was hard to see, I found it by guessing. And it's very important.
For artifacts, I made this hint{
"rings": [ "*JINXING_BAND", "DRAGON_EYE_RING", "*BAND_OF_CONJURER", "*RING_OF_UNSUMMONING", "*WISPERING_RING", "*RING_OF_CELERITY", "RING_OF_LIGHTING_PROTECTION", "*RING_OF_MACHINE_AFFINITY", "RING_OF_MAGI", "RING_OF_HASTE", "NIGHTMARISH_RING", "*RING_OF_THE_SHADOWBRAND", "*RING_OF_DEATH", "RING_OF_LIFE" ],
"weapon": [ "GREAT_AXE_OF_GIANT_SLAYING", "*BEGINNER_MAGIC_STICK", "DRAGON_FLAME_TONGUE", "*DWARVEN_SMITHY_HUMMER", "*EDGE_OF_BALANCE", "*OGRE_CLUB", "*RUNIC_WAR_AXE", "STAFF_OF_MAGI", "SWORD_OF_RUINS", "TITANS_TRIDENT", "UNICORN_HORN_BOW", "STAFF_OF_VEXINGS" ],
"helm": [ "*CROWN_OF_LEADER", "CROWN_OF_MAGI", "DRAGON_TALON_CROWN", "*HELM_OF_CHAOS", "DWARVEN_MITHRAL_HELMET", "CROWN_OF_COURAGE", "*SKULL_HELMET" ],
"armour": [ "PLATE_MAIL_OF_STABILITY", "*VALORIOUS_ARMOR", "DWARVEN_MITHRAL_CUIRASS", "DRAGON_SCALE_ARMOR", "ROBE_OF_MAGI", "*RUNIC_WAR_HARNESS", "BREASTPLATE_OF_PETRIFIED_WOOD", "*BONESTUDDED_LEATHER" ],
"boots": [ "BOOTS_OF_INTERFERENCE", "DRAGON_BONE_GRAVES", "*EARTHSLIDERS", "DWARVEN_MITHRAL_GREAVES", "*SANDALS_OF_THE_SAINT", "*BOOTS_OF_SWIFTNESS" ],
"necklace": [ "*NECROMANCER_PENDANT", "DRAGON_TEETH_NECKLACE", "EVERCOLD_ICICLE", "WEREWOLF_CLAW_NECKLACE", "NECKLACE_OF_BRAVERY", "NECKLACE_OF_POWER", "*TWISTING_NEITHER", "PEDANT_OF_MASTERY" ],
"shield": [ "*BOOK_OF_POWER", "DRAGON_SCALE_SHIELD", "*MOONBLADE", "*OGRE_SHIELD", "ICEBERG_SHIELD", "DWARVEN_MITHRAL_SHIELD", "*TOME_OF_DARK_MAGIC", "*TOME_OF_DESTRUCTION", "*TOME_OF_LIGHT_MAGIC", "*TOME_OF_SUMMONING_MAGIC" ],
"cloak": [ "LION_HIDE_CAPE", "CLOAK_OF_MOURNING", "*RIGID_MANTLE", "DRAGON_WING_MANTLE", "PHOENIX_FEATHER_CAPE", "*SHAWL_OF_GREAT_LICH", "*TREEBORN_QUIVER", "*BEARHIDE_WRAPS" ],
"pocket": ["FOUR_LEAF_CLOVER", "GOLDEN_HORSESHOE", "*RUNE_OF_FLAME", "*SKULL_OF_MARKAL", "*TAROT_DECK"]
}
This is a list of combat artifacts. Where there's an asterisk, you need to write ARTIFACT_ instead of it. Some artifacts start with ARTIFACT_, some don't — I checked each one individually, and this list is the result. If you write it incorrectly, you'll get an empty slot.
Next, point (b) above is extremely interesting. The thing is, it has 24 items, 24 heroes. You replace them to replace the pictures. But have you tried adding a 25th item and seeing what happens??? Maybe that's the key to making 4 heroes per faction, which nobody has done yet. And this file might be the key to figuring out how.
So my suggestion is, try adding a 25th item, NOT replacing, but actually adding. Naturally, for the 25th item, this part should look like this<PresetHero href="/Maps/DuelMode/Heroes/____4.xdb#xpointer(/AdvMapHero)"/>
. Or just paste in text form everything between the tags for the new hero and the folder with files for the new hero, and I'll try it myself — maybe we'll get 4 heroes per faction? Of course, the probability it won't work is high, because there's a GUI that currently only has 25 slots. But it's worth trying.
<Item>
<PresetNameFileRef href="/Text/PresetNames/Tamika40y1.txt"/>
<LeftFace href="/Textures/Icons/PresetsIcons/Tamika_Left.(Texture).xdb#xpointer(/Texture)"/>
<RightFace href="/Textures/Icons/PresetsIcons/Tamika_Right.(Texture).xdb#xpointer(/Texture)"/>
<RoundedFace href="/Textures/Icons/PresetsIcons/Tamika_Rounded.(Texture).xdb#xpointer(/Texture)"/>
<PresetHero href="/Maps/DuelMode/Heroes/Tamika40y1/Tamika40y1.xdb#xpointer(/AdvMapHero)"/>
</Item>
You fill in the corresponding images and dds files along the paths above, and in your battle selection menu for 3*3 or duels, how many heroes are there? 24 heroes plus a question mark, or are there 33 or however many???
Wait, so you don't remove the old heroes, you just add new ones<Item>
<PresetNameFileRef href="/Text/PresetNames/Tamika40y1.txt"/>
<LeftFace href="/Textures/Icons/PresetsIcons/Tamika_Left.(Texture).xdb#xpointer(/Texture)"/>
<RightFace href="/Textures/Icons/PresetsIcons/Tamika_Right.(Texture).xdb#xpointer(/Texture)"/>
<RoundedFace href="/Textures/Icons/PresetsIcons/Tamika_Rounded.(Texture).xdb#xpointer(/Texture)"/>
<PresetHero href="/Maps/DuelMode/Heroes/Tamika40y1/Tamika40y1.xdb#xpointer(/AdvMapHero)"/>
</Item>
You fill in the corresponding images and DDS files along the paths above, and in the battle selection menu for 3x3 or duels, how many heroes are there? 24 heroes plus a question mark, or are there 33 or how many exactly???