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Posts from МОД: Клинок Армагеддона / Armageddon's Blade Auto-translation in progress

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#129
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21 thousand skeletons??? Lucretia has 10 times less. Some other character has an incorrect number of skeletons.
С уважением, }{0TT@6bI4
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#130
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}{0TT@6bI4
21 thousand skeletons??? Lucretia has 10 times less. Some other hero has an incorrect number of skeletons.

No, everything is correct. Lucretia was converting the annual supply of T.E. into vampires, while Lord Haart was converting the annual supply of T.E. into skeletons.
T.E. 37,680 = 1884 vampires (or 1300 enhanced)
T.E. 37,680 = 18,840 skeletons (12,560 enhanced skeletons)
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#131
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Aaaah... Thank you for the clarification!
С уважением, }{0TT@6bI4
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#132
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I recorded a video showing how I do it. It might be helpful for those who also want to create their own heroes.

https://www.youtube.com/watch?v=_RxYRDlgDOM
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#134
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Waterfall_13
The Necropolis geometry is complete =)

Post ---> Fortress ---> Stronghold ---> Castle.
On the Castle, the shape of the domes should be more elongated in height, i.e., they should be more pointed...
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

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#135
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psatkha
Message from Waterfall_13 The Necropolis geometry is finished =)

Post ---> Fortress ---> Stronghold ---> Castle.
On the Castle, the shape of the domes should be more elongated in height, i.e., they should be more pointed...
Thank you for the feedback. When you work on something for a long time, your perception gets blurred. I've now reviewed the reference and realized that I need to raise the thin tower and elongate the middle one.

It will be done! (Orc builder from Warcraft)
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#137
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psatkha
Wow, it looks amazing with the texture!

This isn't mine. It's a reference – an official render. =)


I'm not very good at coloring (texturing) -_-
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#138
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Waterfall_13
Message from psatkha Wow, it looks amazing with the texture!

This isn't mine. It's a reference – an official render.
Is there a link to the original source?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

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#139
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psatkha
Message from Waterfall_13
Message from psatkha Wow, it looks amazing with the texture!

This isn't mine. It's a reference - an official render =)
Is there a link to the original source?!
Found it on the internet through the Yandex search engine in the images section, searching for "Necropolis Castle" =)
I found it back in 2019, so I don't remember the link.
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#140
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I watched the video and a couple of comments. Overall, it's very good, and one idea came to me while rewatching.
1) You definitely need to indicate somewhere the locations of important folders. For you, these are:
a) /Textures/Icons/PresetICons/
b) UI/MPDMLobby/presets.(DuelPresets).xdb
Option (b) is very interesting, I'll explain why below. But it was hard to find from the video — the name was hard to see, I found it by guessing. And it's very important.
For artifacts, I made this hint
{
"rings": [ "*JINXING_BAND", "DRAGON_EYE_RING", "*BAND_OF_CONJURER", "*RING_OF_UNSUMMONING", "*WISPERING_RING", "*RING_OF_CELERITY", "RING_OF_LIGHTING_PROTECTION", "*RING_OF_MACHINE_AFFINITY", "RING_OF_MAGI", "RING_OF_HASTE", "NIGHTMARISH_RING", "*RING_OF_THE_SHADOWBRAND", "*RING_OF_DEATH", "RING_OF_LIFE" ],

"weapon": [ "GREAT_AXE_OF_GIANT_SLAYING", "*BEGINNER_MAGIC_STICK", "DRAGON_FLAME_TONGUE", "*DWARVEN_SMITHY_HUMMER", "*EDGE_OF_BALANCE", "*OGRE_CLUB", "*RUNIC_WAR_AXE", "STAFF_OF_MAGI", "SWORD_OF_RUINS", "TITANS_TRIDENT", "UNICORN_HORN_BOW", "STAFF_OF_VEXINGS" ],
"helm": [ "*CROWN_OF_LEADER", "CROWN_OF_MAGI", "DRAGON_TALON_CROWN", "*HELM_OF_CHAOS", "DWARVEN_MITHRAL_HELMET", "CROWN_OF_COURAGE", "*SKULL_HELMET" ],

"armour": [ "PLATE_MAIL_OF_STABILITY", "*VALORIOUS_ARMOR", "DWARVEN_MITHRAL_CUIRASS", "DRAGON_SCALE_ARMOR", "ROBE_OF_MAGI", "*RUNIC_WAR_HARNESS", "BREASTPLATE_OF_PETRIFIED_WOOD", "*BONESTUDDED_LEATHER" ],
"boots": [ "BOOTS_OF_INTERFERENCE", "DRAGON_BONE_GRAVES", "*EARTHSLIDERS", "DWARVEN_MITHRAL_GREAVES", "*SANDALS_OF_THE_SAINT", "*BOOTS_OF_SWIFTNESS" ],

"necklace": [ "*NECROMANCER_PENDANT", "DRAGON_TEETH_NECKLACE", "EVERCOLD_ICICLE", "WEREWOLF_CLAW_NECKLACE", "NECKLACE_OF_BRAVERY", "NECKLACE_OF_POWER", "*TWISTING_NEITHER", "PEDANT_OF_MASTERY" ],

"shield": [ "*BOOK_OF_POWER", "DRAGON_SCALE_SHIELD", "*MOONBLADE", "*OGRE_SHIELD", "ICEBERG_SHIELD", "DWARVEN_MITHRAL_SHIELD", "*TOME_OF_DARK_MAGIC", "*TOME_OF_DESTRUCTION", "*TOME_OF_LIGHT_MAGIC", "*TOME_OF_SUMMONING_MAGIC" ],

"cloak": [ "LION_HIDE_CAPE", "CLOAK_OF_MOURNING", "*RIGID_MANTLE", "DRAGON_WING_MANTLE", "PHOENIX_FEATHER_CAPE", "*SHAWL_OF_GREAT_LICH", "*TREEBORN_QUIVER", "*BEARHIDE_WRAPS" ],

"pocket": ["FOUR_LEAF_CLOVER", "GOLDEN_HORSESHOE", "*RUNE_OF_FLAME", "*SKULL_OF_MARKAL", "*TAROT_DECK"]
}​

This is a list of battle artifacts. Where there's an asterisk, you need to write ARTIFACT_ instead of it. Some artifacts start with ARTIFACT_, some don't — I checked each one individually, and this list is the result. If you write it incorrectly, you'll get an empty slot.
Next, point (b) above is extremely interesting. The thing is, it contains 24 items, 24 heroes. You replace them to replace the pictures. But have you tried adding a 25th item and seeing what happens??? Maybe that's the key to making 4 heroes per class, which no one has done yet. And this file might be the key to figuring out how.
So my suggestion is: try adding a 25th item, NOT replacing, but actually adding. Naturally, for the 25th item, this part should look like this
<PresetHero href="/Maps/DuelMode/Heroes/____4.xdb#xpointer(/AdvMapHero)"/> ​

. Or just paste in text form everything between the tags for the new hero and the folder with files for the new hero, and I'll try it myself — maybe we'll get 4 heroes per class? Of course, the probability it won't work is high, because there's a GUI that currently has only 25 cells. But it's worth a try.
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#141
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vasik
Watched the video, a couple of comments. Overall very good, and one idea came up while rewatching.
1) You should definitely indicate somewhere the locations of important folders. For you, these are:
a) /Textures/Icons/PresetICons/
b) UI/MPDMLobby/presets.(DuelPresets).xdb
Option b is very interesting, I'll explain why below. But it was hard to find from the video, the name was hard to see, I found it by guessing. And it's very important.
For artifacts, I made this hint
{
"rings": [ "*JINXING_BAND", "DRAGON_EYE_RING", "*BAND_OF_CONJURER", "*RING_OF_UNSUMMONING", "*WISPERING_RING", "*RING_OF_CELERITY", "RING_OF_LIGHTING_PROTECTION", "*RING_OF_MACHINE_AFFINITY", "RING_OF_MAGI", "RING_OF_HASTE", "NIGHTMARISH_RING", "*RING_OF_THE_SHADOWBRAND", "*RING_OF_DEATH", "RING_OF_LIFE" ],

"weapon": [ "GREAT_AXE_OF_GIANT_SLAYING", "*BEGINNER_MAGIC_STICK", "DRAGON_FLAME_TONGUE", "*DWARVEN_SMITHY_HUMMER", "*EDGE_OF_BALANCE", "*OGRE_CLUB", "*RUNIC_WAR_AXE", "STAFF_OF_MAGI", "SWORD_OF_RUINS", "TITANS_TRIDENT", "UNICORN_HORN_BOW", "STAFF_OF_VEXINGS" ],
"helm": [ "*CROWN_OF_LEADER", "CROWN_OF_MAGI", "DRAGON_TALON_CROWN", "*HELM_OF_CHAOS", "DWARVEN_MITHRAL_HELMET", "CROWN_OF_COURAGE", "*SKULL_HELMET" ],

"armour": [ "PLATE_MAIL_OF_STABILITY", "*VALORIOUS_ARMOR", "DWARVEN_MITHRAL_CUIRASS", "DRAGON_SCALE_ARMOR", "ROBE_OF_MAGI", "*RUNIC_WAR_HARNESS", "BREASTPLATE_OF_PETRIFIED_WOOD", "*BONESTUDDED_LEATHER" ],
"boots": [ "BOOTS_OF_INTERFERENCE", "DRAGON_BONE_GRAVES", "*EARTHSLIDERS", "DWARVEN_MITHRAL_GREAVES", "*SANDALS_OF_THE_SAINT", "*BOOTS_OF_SWIFTNESS" ],

"necklace": [ "*NECROMANCER_PENDANT", "DRAGON_TEETH_NECKLACE", "EVERCOLD_ICICLE", "WEREWOLF_CLAW_NECKLACE", "NECKLACE_OF_BRAVERY", "NECKLACE_OF_POWER", "*TWISTING_NEITHER", "PEDANT_OF_MASTERY" ],

"shield": [ "*BOOK_OF_POWER", "DRAGON_SCALE_SHIELD", "*MOONBLADE", "*OGRE_SHIELD", "ICEBERG_SHIELD", "DWARVEN_MITHRAL_SHIELD", "*TOME_OF_DARK_MAGIC", "*TOME_OF_DESTRUCTION", "*TOME_OF_LIGHT_MAGIC", "*TOME_OF_SUMMONING_MAGIC" ],

"cloak": [ "LION_HIDE_CAPE", "CLOAK_OF_MOURNING", "*RIGID_MANTLE", "DRAGON_WING_MANTLE", "PHOENIX_FEATHER_CAPE", "*SHAWL_OF_GREAT_LICH", "*TREEBORN_QUIVER", "*BEARHIDE_WRAPS" ],

"pocket": ["FOUR_LEAF_CLOVER", "GOLDEN_HORSESHOE", "*RUNE_OF_FLAME", "*SKULL_OF_MARKAL", "*TAROT_DECK"]
}​

This is a list of combat artifacts. Where there's an asterisk, you need to write ARTIFACT_ instead of it. Some artifacts start with ARTIFACT_, some don't — I checked each one individually, and this list is the result. If you write it incorrectly, you'll get an empty slot.
Next, point (b) above is extremely interesting. The thing is, it has 24 items, 24 heroes. You replace them to replace the pictures. But have you tried adding a 25th item and seeing what happens??? Maybe that's the key to making 4 heroes per faction, which nobody has done yet. And this file might be the key to figuring out how.
So my suggestion is, try adding a 25th item, NOT replacing, but actually adding. Naturally, for the 25th item, this part should look like this
<PresetHero href="/Maps/DuelMode/Heroes/____4.xdb#xpointer(/AdvMapHero)"/> ​

. Or just paste in text form everything between the tags for the new hero and the folder with files for the new hero, and I'll try it myself — maybe we'll get 4 heroes per faction? Of course, the probability it won't work is high, because there's a GUI that currently only has 25 slots. But it's worth trying.
Good evening! Thank you for your expertise (the list of artifacts needing the ARTIFACT prefix).

Regarding the second part of your message where you write about "24 items, 24 heroes" — I didn't quite understand what you mean. In the registry ( presets.(DuelPresets).xdb ) essentially a new 25th, 26th, 27th and so on hero is added — that is, I'm not replacing the originals, but supplementing the default hero pool with new heroes.
In the images, nothing is replaced either — only 3 more xdb files with dds texture descriptions are added.
In the folder "/Maps/DuelMode/Heroes" we also don't change the old stuff, we just insert new content.

Currently, I have 33 heroes in duel mode.

In any case, it's no trouble for me to copy the xdb contents here

Hero description lines in presets(DuelPresets).xdb
<Item>
<PresetNameFileRef href="/Text/PresetNames/Tamika40y1.txt"/>
<LeftFace href="/Textures/Icons/PresetsIcons/Tamika_Left.(Texture).xdb#xpointer(/Texture)"/>
<RightFace href="/Textures/Icons/PresetsIcons/Tamika_Right.(Texture).xdb#xpointer(/Texture)"/>
<RoundedFace href="/Textures/Icons/PresetsIcons/Tamika_Rounded.(Texture).xdb#xpointer(/Texture)"/>
<PresetHero href="/Maps/DuelMode/Heroes/Tamika40y1/Tamika40y1.xdb#xpointer(/AdvMapHero)"/>
</Item>
The hero xdb internals:
<?xml version="1.0" encoding="UTF-8"?>
<AdvMapHero ObjectRecordID="1003602">
<Pos>
<x>0</x>
<y>0</y>
<z>0</z>
</Pos>
<Rot>0</Rot>
<Floor>0</Floor>
<Name/>
<CombatScript/>
<pointLights/>
<Shared href="/MapObjects/Necropolis/Tamika.(AdvMapHeroShared).xdb#xpointer(/AdvMapHeroShared)"/>
<PlayerID>PLAYER_NONE</PlayerID>
<Experience>1216586989</Experience>
<armySlots>
<Item>
<Creature>CREATURE_SKELETON_WARRIOR</Creature>
<Count>2208</Count>
</Item>
<Item>
<Creature>CREATURE_ZOMBIE</Creature>
<Count>1440</Count>
</Item>
<Item>
<Creature>CREATURE_GHOST</Creature>
<Count>864</Count>
</Item>
<Item>
<Creature>CREATURE_VAMPIRE_LORD</Creature>
<Count>1780</Count>
</Item>
<Item>
<Creature>CREATURE_DEMILICH</Creature>
<Count>288</Count>
</Item>
<Item>
<Creature>CREATURE_WRAITH</Creature>
<Count>192</Count>
</Item>
<Item>
<Creature>CREATURE_SHADOW_DRAGON</Creature>
<Count>144</Count>
</Item>
</armySlots>
<artifactIDs>
<Item>RING_OF_HASTE</Item>
<Item>DWARVEN_MITHRAL_HELMET</Item>
<Item>WEREWOLF_CLAW_NECKLACE</Item>
<Item>ARTIFACT_RING_OF_DEATH</Item>
<Item>DWARVEN_MITHRAL_CUIRASS</Item>
<Item>DWARVEN_MITHRAL_SHIELD</Item>
<Item>GOLDEN_HORSESHOE</Item>
<Item>STAFF_OF_VEXINGS</Item>
<Item>DWARVEN_MITHRAL_GREAVES</Item>
<Item>ARTIFACT_SHAWL_OF_GREAT_LICH</Item>
</artifactIDs>
<isUntransferable>
<Item>0</Item>
<Item>0</Item>
<Item>0</Item>
<Item>0</Item>
<Item>0</Item>
<Item>0</Item>
</isUntransferable>
<Editable>
<NameFileRef href="name.txt"/>
<BiographyFileRef href="/Text/Game/Heroes/Persons/Necropolis/Tamika/Bio.txt"/>
<Offence>13</Offence>
<Defence>11</Defence>
<Spellpower>14</Spellpower>
<Knowledge>8</Knowledge>
<skills>
<Item>
<Mastery>MASTERY_EXPERT</Mastery>
<SkillID>HERO_SKILL_DARK_MAGIC</SkillID>
</Item>
<Item>
<Mastery>MASTERY_EXPERT</Mastery>
<SkillID>HERO_SKILL_LEARNING</SkillID>
</Item>
<Item>
<Mastery>MASTERY_EXPERT</Mastery>
<SkillID>HERO_SKILL_OFFENCE</SkillID>
</Item>
<Item>
<Mastery>MASTERY_EXPERT</Mastery>
<SkillID>HERO_SKILL_DEFENCE</SkillID>
</Item>
<Item>
<Mastery>MASTERY_EXPERT</Mastery>
<SkillID>HERO_SKILL_LUCK</SkillID>
</Item>
</skills>
<perkIDs>
<Item>HERO_SKILL_MASTER_OF_MIND</Item>
<Item>HERO_SKILL_MASTER_OF_SICKNESS</Item>
<Item>HERO_SKILL_DEATH_SCREAM</Item>
<Item>HERO_SKILL_INTELLIGENCE</Item>
<Item>HERO_SKILL_EAGLE_EYE</Item>
<Item>HERO_SKILL_BODYBUILDING</Item>
<Item>HERO_SKILL_FRENZY</Item>
<Item>HERO_SKILL_POWER_OF_HASTE</Item>
<Item>HERO_SKILL_ARCHERY</Item>
<Item>HERO_SKILL_TOUGHNESS</Item>
<Item>HERO_SKILL_POWER_OF_STONE</Item>
<Item>HERO_SKILL_HOLD_GROUND</Item>
<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
<Item>HERO_SKILL_SPOILS_OF_WAR</Item>
<Item>HERO_SKILL_ELVEN_LUCK</Item>
<Item>HERO_SKILL_NO_REST_FOR_THE_WICKED</Item>
</perkIDs>
<spellIDs>
<Item>SPELL_BLESS</Item>      
<Item>SPELL_HASTE</Item>
<Item>SPELL_STONESKIN</Item>
<Item>SPELL_DISPEL</Item>
<Item>SPELL_REGENERATION</Item>
<Item>SPELL_CURSE</Item>
<Item>SPELL_SLOW</Item>
<Item>SPELL_SORROW</Item>
<Item>SPELL_DISRUPTING_RAY</Item>
<Item>SPELL_PLAGUE</Item>
<Item>SPELL_WEAKNESS</Item>
<Item>SPELL_FORGETFULNESS</Item>
<Item>SPELL_BERSERK</Item>
<Item>SPELL_BLIND</Item>
<Item>SPELL_HYPNOTIZE</Item>
<Item>SPELL_UNHOLY_WORLD</Item>
<Item>SPELL_VAMPIRISM</Item>
<Item>SPELL_MAGIC_ARROW</Item>
<Item>SPELL_STONE_SPIKES</Item>
<Item>SPELL_LIGHTNING_BOLT</Item>
<Item>SPELL_ICE_BOLT</Item>
<Item>SPELL_MAGIC_FIST</Item>
<Item>SPELL_LAND_MINE</Item>
<Item>SPELL_WASP_SWARM</Item>
<Item>SPELL_ANIMATE_DEAD</Item>
<Item>SPELL_ARCANE_CRYSTAL</Item>
</spellIDs>
<Ballista>true</Ballista>
<FirstAidTent>true</FirstAidTent>
<AmmoCart>true</AmmoCart>
<FavoriteEnemies/>
<TalismanLevel>0</TalismanLevel>
</Editable>
<OverrideMask>56</OverrideMask>
<PrimarySkillMastery>MASTERY_EXPERT</PrimarySkillMastery>
<LossTrigger>
<Action>
<FunctionName/>
</Action>
</LossTrigger>
<AllowQuickCombat>true</AllowQuickCombat>
<Textures>
<Icon128x128/>
<Icon64x64/>
<RoundedFace/>
<LeftFace/>
<RightFace/>
</Textures>
<PresetPrice>0</PresetPrice>
<BannedRaces/>
</AdvMapHero>


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In reply to Waterfall_13
#142
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Wait, so you're not removing the old heroes, just adding new ones
<Item>
<PresetNameFileRef href="/Text/PresetNames/Tamika40y1.txt"/>
<LeftFace href="/Textures/Icons/PresetsIcons/Tamika_Left.(Texture).xdb#xpointer(/Texture)"/>
<RightFace href="/Textures/Icons/PresetsIcons/Tamika_Right.(Texture).xdb#xpointer(/Texture)"/>
<RoundedFace href="/Textures/Icons/PresetsIcons/Tamika_Rounded.(Texture).xdb#xpointer(/Texture)"/>
<PresetHero href="/Maps/DuelMode/Heroes/Tamika40y1/Tamika40y1.xdb#xpointer(/AdvMapHero)"/>
</Item>


You fill in the corresponding images and dds files along the paths above, and in your battle selection menu for 3*3 or duels, how many heroes are there? 24 heroes plus a question mark, or are there 33 or however many???

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#143
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vasik
Wait, so you don't remove the old heroes, you just add new ones
<Item>
<PresetNameFileRef href="/Text/PresetNames/Tamika40y1.txt"/>
<LeftFace href="/Textures/Icons/PresetsIcons/Tamika_Left.(Texture).xdb#xpointer(/Texture)"/>
<RightFace href="/Textures/Icons/PresetsIcons/Tamika_Right.(Texture).xdb#xpointer(/Texture)"/>
<RoundedFace href="/Textures/Icons/PresetsIcons/Tamika_Rounded.(Texture).xdb#xpointer(/Texture)"/>
<PresetHero href="/Maps/DuelMode/Heroes/Tamika40y1/Tamika40y1.xdb#xpointer(/AdvMapHero)"/>
</Item>


You fill in the corresponding images and DDS files along the paths above, and in the battle selection menu for 3x3 or duels, how many heroes are there? 24 heroes plus a question mark, or are there 33 or how many exactly???

That's right. The old ones stay, new ones are added. Here, I recorded a 1-minute video for you to show how it looks in 3x3.
https://www.youtube.com/watch?v=zGWYls4PqIU
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