no, I think the theoretically possible result has already been achieved there.
But it will require a lot of effort.
New here? I'm Roha — want a quick tour?
no, I think the theoretically possible result has already been achieved there.
Regarding the generation of weeks and monsters, this rule is actually prohibited in tournaments, including online ones, and it is completely disabled in HD+.
I finally finished playing a map recommended to me some time ago called "Alexandretta" (author Grigor Minchev). I had never encountered this author's maps before, although I had heard they were quite unusual. But honestly, I didn't expect this.
At first I wanted to write a detailed opinion about this map, but decided it was better not to. It would have come off as somewhat improper.
I'll only say that I finished the Walkthrough in the middle of month 17. I've never taken this long to complete any map. And this despite having established almost full control over the map by the middle of month 8, when the monstrous Torgrim was eliminated, almost all available Castles were captured, and all the one-way portals from which enemies emerged were blocked. All the subsequent months consisted of rather tedious running around the entire map from one quest to another. Perhaps if I had had Town Portal, things would have gone faster, but as it happened, I completed the map without the Book of Earth at all. I can't imagine how it could have been obtained in the early stages, and later on there wasn't much point in it.
Overall, the map left a rather unfavorable impression. On one hand, I liked the small challenge of capturing the nearest Dungeon. But again, try figuring out that it's highly desirable to do this no later than 1.2.6. There wasn't even any sort of message at the beginning. I, for example, only found out about this after reading a review of the map by Marlo_Stanfield. I had to restart from the very beginning. Also, quite difficult yet fairly interesting was the slow and laborious process of establishing control over the map, during which I had to run around a lot, both towards the computer's heroes and away from them.
On the other hand, I didn't like that the map is excessively overloaded with quests, events, Pandora's Boxes, Hut of the Magi, Border Guards, and similar elements. In total, there are over a hundred of them, and the endless running from one to another just gets tiresome at some point. Moreover, the Pandora's Boxes and events reset resources, and if you forget about this (which happened to me several times), you can find yourself in a situation where you've just finished a tedious fight lasting 10-15 minutes, only to realize you forgot to spend all your resources beforehand and they simply got zeroed out. Overall, the author has some unhealthy obsession with taking resources away from the player. Many dozens of Hut of the Magi and Border Guards, which among other things require a full set of war machines (Ballista, First Aid Tent, and Ammo Cart), also seem to me a rather pointless thing. The only complication here is that if you arrive at a Hut of the Magi or Border Guard and find you forgot to take something (or gave it away earlier), you'll have to replay a significant chunk. I can't even imagine how this map can be completed at all without checking all these elements in the editor or clicking on them via Alt.
I also didn't like that a significant part of the map consists of endless labyrinths and corridors, more resembling some kind of gastrointestinal tract. For example, it took almost a month and a half for a hero without Logistics to travel from the nearest Castle to the Brown Tent!!! And if it also turns out that after traveling for a month or more through this "intestine," you run into an insurmountable obstacle (for example, you forgot to take some item to complete a quest, or you need more of them than one hero can carry), you'll have to replay an entire month. Yes, yes, because of some single missed trifle, I had to replay several weeks, or even more.
All of the above makes a thorough study of the map in the editor absolutely mandatory; otherwise, completing it will take an infinitely long time. I, for example, don't like this. There should be a mystery in completing a map. It's no coincidence that when we start playing, the map is completely hidden from our eyes, and we reveal it gradually as we progress. Spending many hours studying the map in the editor loses all of that.
I'm sure that even such specific maps have their admirers, but I'm definitely not one of them, and in the future I will steer clear of this author's maps.
UPD. Setting aside emotions, I'll still add some information about the Walkthrough itself. As already mentioned, the first non-obvious but very important task on this map is capturing the Dungeon no later than 1.2.6. The task is difficult but doable. Moreover, if you manage to find a couple of secrets hidden by the author, under certain conditions you can even capture the Dungeon on 1.2.1. You can get some small dividends from such an early capture, but such haste doesn't provide a fundamental advantage. During the Walkthrough, I did it on 1.2.6, and that was quite sufficient.
Secondly, I'd like to draw attention to a secondary skill that isn't particularly popular but becomes very important on maps where the player is significantly limited in magic, while the computers have almost a full set of spells. I'm talking about "Eagle Eye." You can level it up on the main hero or dedicate a specially trained hero for this purpose and thus learn spells unavailable to the player. I adapted the heroine named Sanya with the Eagle Eye specialization for this function, and she didn't disappoint. Early on, she learned "Blind" and "Slow," a bit later "Resurrection," and then "Clone" (see pictures below). She also had "Scholar" leveled up, so it wasn't difficult for her to teach the other heroes spells obtained in battles.
Briefly about the Walkthrough itself. On 1.2.6, I captured the Dungeon. Then followed gathering Angels from Griffin Conservatories and capturing mines. At the beginning of month 2, an enemy weakling sailed to my starting resp, which was an extremely fortunate event. Firstly, I was able to obtain a couple of extremely important spells, and secondly, I got a boat, on which one of my heroes sailed to the Blue resp and stole several Djinns from there, which were required to complete quests.
After visiting several Pandora's Boxes and Hut of the Magi, I gathered an impressive army of Angels and Giants and captured a large piece of the Blue resp located nearby. Incidentally, this territory, with two Towers located on it, was hardly ever attacked by enemies afterwards, so essentially I didn't even have to hold it, and it brought in decent income.
Next, the main hero visited the Red Tent and a Hut of the Magi, where he obtained the Boots of Levitation, after which he headed up, from where he began the offensive against the enemies. The following several months were the same kind of heavy struggle for territory as in "A Long Way," but after getting rid of several enemy monsters, like Sir Mullich (see the picture below), it became a bit easier. Finally, by the beginning of month 8, control over the map was practically established (except for a few Castles that were still inaccessible, and two or three enemy survivors still roaming my territory).
But at the beginning of month 8, an event occurred that is worth mentioning separately. The fact is that around this time, the Orange boss – Torgrim – attacks us on a timer. He has full magic immunity and a huge army of 1000 Phoenixes, 500 Faerie Dragons, and other minor units. Unfortunately, during the Walkthrough I never figured out how to get the Book of Earth at an early stage (later, curiosity got the better of me, and after combing through the map in the editor, I did find this method), so the war with the computers for control of the map was longer and more exhausting than it could have been if I'd had this artifact. Thus, by the time of Torgrim's attack, I couldn't gather an adequate army and had to deal with him using weaklings in several attempts.
First, using a few tricksters (in the video, the first and a couple of the last ones), all the Faerie Dragons were eliminated, and then with another trickster, the large Scorpid tower was zeroed out. He only had 1000 Phoenixes and a few Red Dragons left. My first thought was to find a map tile with terrain that had a "pocket" unreachable by two-hex units, into which I could place Harpies. But I'm not well-versed in programs that help with this, so I didn't overthink it and chose a simpler method – the "Chinese" siege. When Torgrim settled in one of the underground Dungeons, Christian with Expert Ballistics and 1.5K Harpies was sent to assault. Taking advantage of the computer's strange behavior during a "Chinese" siege, Christian reduced Torgrim's army to about two dozen Phoenixes, then surrendered. Sanya then took over, finishing him off the next day, learning the "Clone" spell in the process.
After that, several enemy heroes that had avoided the purge and were still wandering around the captured territories were hunted down. Then the main hero paid a visit to Mutare, after which began that very multi-month quest grind necessary for learning the "Summon Boat" spell.
When I sailed to previously inaccessible locations to deal with the remaining enemies, I simply ignored the Book of Earth on principle. The quests were already tiring enough, and besides, there was no real point in it anymore – shortening the Walkthrough by a month or two wasn't critical.
After that, all that remains is to dig up the Grail, the location of which on this map also seems to me not entirely successful. The fact is that you inevitably have to study Minchev's complex maps in detail in the editor. But as a result of studying the map in the editor, the Grail's location becomes immediately known to us; consequently, there's no longer any need to visit the Obelisks. I, however, visited all the Obelisks anyway, even though without the Book of Earth this significantly lengthened my Walkthrough. Thus, the map was completed only by 17.2.3.
Message from Marlo_Stanfield Did you, by the way, take the Eagle Eye skill for your main? |
No, Sanya fulfilled this function for me. She had the "Eagle Eye" specialization, so she learned everything. Starting with Slow and Blind at the very beginning, when some noob showed up at my base, and up to Clone, Resurrection, Prayer, and other useful spells towards the end. She also had expert Literacy. Thanks to this, the spellbook of my Tazar looked quite impressive.
By the way, does anyone know if Eagle Eye only allows you to learn the spells used by the enemy hero, or can it also be used to learn spells cast by Djinns? I'm too lazy to check myself.