Posts from Walkthroughs for custom maps.
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How critical are secondary skills on Limes inferior? I tried playing the first few weeks using ballista (obtained from Gervulf) and artillery, taking the +8 attack bonus. The development turned out to be very fast; the Capitol is built on day 141 (which seems to be Dandy's development criterion), and by week 3, only basilisks haven't been built, and they don't seem very important to me.
But artillery is obviously completely useless for further gameplay. Moreover, they also added intelligence, which, as I understand it, is also not needed on this map. Now I'm wondering if it's even possible to complete the map with this set of skills or if I need to restart? And further skills that appear are not the most useful either. The result will be:
defense, artillery, intelligence, logistics, resistance, attack, archery, tactics
I would replace artillery with first aid at the start, and intelligence with leadership.
Replacing intelligence with leadership is probably a good idea, but it still requires hours of generating a good starting save.
In my opinion, it's better to prioritize Artillery and Ballista early on rather than First Aid. And later, both skills become useless anyway.
Intelligence can probably be replaced with Leadership, but that would again require hours of generating a good starting save.
https://www.youtube.com/watch?v=9TYf1jqhg1w
The battle shows that in my playthrough, I could kill Nila a week or two earlier, but that would require replaying a section of the map, which I don't see the point of doing for myself.
Added 8 minutes ago
I replayed Limes Inferior. 100%, English version. Without cheats, exploits, weekly hero re-rolls with maximum armies, weeks/months of monster farming, etc. I didn't even generate resources in mills. I played with what I had. In general, a completely fair playthrough.
The second time, I followed practically the same scenario and at the same pace as the first time, although the randomness in the AI's actions made noticeable adjustments at certain stages of the playthrough. In general, randomness on this map greatly influences the development of events. It can either significantly simplify the playthrough or make it much more difficult.
For example, in my case, the first playthrough had an unsuccessful attempt to capture the blue and red Castles. I had to fight heroes with armies in three out of four Castles. Accordingly, the losses were quite significant. But then, capturing the orange resources and the battle with Lucifer were relatively easy. The first wave of brown also went relatively smoothly.
In this playthrough, capturing the Swamp and Barbarian Castles turned out to be quite successful, but things didn't go so well with the orange and brown.
As in the previous playthrough, I arrived at the orange Castle at the end of the 3rd month. But if then I first broke through the garrisons, took significant reinforcements for parts of the Admiral's hat, and then, on day 424, defeated a rather weak Lucifer, this time, as soon as I went behind the white gates, I immediately ran into Lucifer, who was rushing to capture the corner Castle. Despite the fact that the meeting with him took place almost 2 weeks earlier than last time, his army turned out to be much larger. As a result, a brain-melting battle with hundreds of attempts, where I had to catch the abilities of the units several times in a row, in which, no matter what, the losses were still quite large. But there was also a plus in this unpleasant battle – it allowed me to lock the orange player in two Castles. As a result of the fierce battle with Lucifer, I had to break through almost both garrisons with almost no mana. Therefore, I placed more troops on the orange respawn than last time.
The first wave of brown also turned out worse. Those who have played this map know that the brown player has 3 heroes: Kirr, Orrin, and Mephala. And also that they come with quite large armies from three cities: Castle, Rampart, and Stronghold. The worst of all the heroes is, of course, Mephala. And the largest and most powerful army is from the Stronghold. Last time, Kirr came to me with an army from the Rampart, Mephala with an army from the Castle, and then Kirr again with an army from the Stronghold. Even Kirr with an army from the Stronghold gave me a hard time, and that battle was quite difficult. This time, as always, I was lucky, and Mephala arrived with the army from the Stronghold. :D
In general, the playthrough was similar to the previous one, and at the same time, in some places, it differed significantly from it.
Added 8 minutes ago
Replayed Limes Inferior. 200%, English version.
And once, Marlo complained that it was a mega-map, impossible to complete at 200%, and only Dandy could manage it. Apparently, everyone's skills have improved significantly.
Even the laziest person has played it.
Yes, the rumors about its 200% impossibility turned out to be a bit exaggerated, but even now, not everyone can beat it on the highest difficulty. So, saying that only the laziest person hasn't played it is an overstatement.
even now, not everyone can complete it on the highest difficulty level
By the way, what are your results on this map? In particular, how useful was Intelligence, or was it completely useless?
By the way, how are you doing on this map? Specifically, how useful was Intelligence, or was it completely useless?
On the second day, place wyverns, generate for a week +5 wyverns, and with 10 wyverns on 131, what army problems could there be?)
Added 3 minutes later
By the way, did you see Nasos's walkthrough of Metatax?