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#31
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zahar0z
To be honest, I was planning to create a male character, as the basic body model is almost ready.
Plus, if we're talking about a high elf hero, then a horse comes with it. For now, I want to create a foot soldier, as creating a mounted character might involve twice or three times more work.
But I'm not fixated on plate armor/swordsmen; if there's a more interesting idea, I'm all for it. If you have any ideas or references, feel free to share some artwork or screenshots.

Will you be using animations and skeletons from Heroes 5, or will you be creating them from scratch?!

Well, since you already have a male body, it would be nice to create a halberdier... :smile26:



The Teutonic halberd has the right proportions, but all of his armor is covered in fabric... that's just how it is!
С уважением, Psatkha (Псатха)

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#32
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I want to create one from scratch.
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#33
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A halberdier is cool, but if you think about it, they were actually imported from the sixth/seventh parts. So, here's my second suggestion. If not an elf, then a comrade with a flail. (Or with some other weapon that's missing from the fifth game, like an axe or something else).
 

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#34
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psatkha

Well, if there's already a male unit, it wouldn't be bad to add a halberdier... :smile26:


Maybe.
I've had the idea for a while to replace the spearmen/halberdiers with upgraded peasants. Replace the unupgraded ones with militia from the game. And move the peasants themselves as a separate, weaker unit to the neutrals.

Added 2 minutes ago
Ment
A halberdier is cool, but if you think about it, they were actually imported from the sixth/seventh parts.
So, here's my second suggestion.
If not elves, then a guy with a flail.




(Or with some other weapon that's missing from the fifth game, like an axe or something).

I think a flail would be too difficult to animate, but the armor looks quite interesting.
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#35
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Ment
Or any other weapon, axe, or something else that is missing from the top five.

Well, an axe for humans has been added... also 08.04.2010

С уважением, Psatkha (Псатха)

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#36
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A chain, I think, would be too difficult to animate.
Is it possible to make this chain similar to the mace of Orcs and Orcish warriors?
С уважением, }{0TT@6bI4
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#37
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}{0TT@6bI4
Is it possible to create this chain in a similar way to the Orcish club and the Orcish warrior's weapon?

Yes, it's basically the same chain... it just has a few more bones, and that might make it more difficult to implement...
С уважением, Psatkha (Псатха)

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#38
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}{0TT@6bI4
Is it possible to create this chain in a similar way to the orcish club and orcish warrior's club?
Of course, it's possible, but the idea here is to create everything from scratch.

Added 1 minute ago
psatkha
Yes, it's basically the same chain... it just has a few bones, and that's probably why it will be more difficult to implement...
The difficulty lies in the fact that you have to simulate the physics of the chain, and it's also more difficult to come up with an interesting attack animation for such a chain. All of this is feasible, but for now, I want to do something simpler, which is also why I won't be making a cloak, for example.
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#39
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By the way, since we can suggest ideas here: I've long dreamed of seeing the magical sword from QUAKE: Dissolution of Eternity in the game. Of course, it's easy to remove the vampire and leave only the sword, but I would like something more refined. Maybe you could do it?
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#40
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To be honest, I haven't played Quake, so I don't quite understand what the point of this sword is. Is it just a sword-enemy without a character holding it? It's funny, but I don't even know what else I could come up with. In terms of something more elaborate than "destroying a vampire."
For some reason, monsters from Onimusha and other Transformers immediately come to mind. In terms of the sword assembling into some kind of creature, attacking, and then reassembling into a sword, or a ghost appearing, attacking with the sword, and then disappearing. I couldn't come up with anything smarter, and all of this seems rather mediocre.
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#41
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In Quake, it was a spectral knight, but the technology of that time was limited, and the spectral effect was achieved by making the knight invisible. In principle, the concept of a ghost knight with the "Moonblade" or "Edge of Balance" sword, I think, would look cool (at least, that's how I imagine it :o). It would be great if someone could bring this to life!
С уважением, }{0TT@6bI4
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#42
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}{0TT@6bI4
In Quake, it was a spectral knight, but the technology of that time was limited, and the spectral effect was achieved by making the knight invisible. In principle, the concept of a ghost knight with a sword like "Moon Blade" or "On the Edge of Balance" would look cool (at least, that's how I imagine it :o). It would be great if someone could bring this to life!

And in that game, how did the transparent knight actually carry his sword?!
С уважением, Psatkha (Псатха)

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#43
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The talk about the sword reminded me of Zerok from King's Bounty: The Legend.
He's a golem that can transform into a sword. I couldn't find the animation itself, but it was quite beautiful, and the transition states looked like this:





But, I guess that's already top-tier.
 

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#44
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Ment
King's Bounty: The Legend

Yeah, yeah, it's a bit of trolling from the developers, referencing Bill Gilbert!

By the way, does anyone here know who he is?!
С уважением, Psatkha (Псатха)

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#45
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psatkha
And in that game, how exactly did the transparent knight carry his sword?!
Ghost Knight. But in reality, he was transparent:smile40: In the game, the sword had independent movement (it wasn't tied to the movement capabilities of the hands). Soldiers armed only with a sword held it in both hands (and the swords were often two-handed).
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