The tournament is conducted based on the maximum number of games played during the tournament period: 08-13.08.202.
Tournament Dates.
08-13.08.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template Schemes.
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set "Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, and "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
9.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero
Reasons for a player to be excluded from the tournament:
- non-compliance with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version TE_6.8_test3 is used. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs. Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3. COLOR SELECTION: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION: standard strike 1-1-...-1-1. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts the strike.
FACTION SELECTION: standard strike 1-2-2-...-2-1.
Each player has their own list of Factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts the strike. He strikes out 1 faction for himself or his opponent. Then the red player during the strike may: either strike out 2 factions for himself or his opponent, or strike out 1 faction for himself and 1 for the opponent. After this, the blue player during the strike may: either strike out 2 factions for himself or his opponent, or strike out 1 faction for himself and 1 for the opponent. During the final strike, one of the players strikes out 1 faction for himself or the opponent. That is, the strike scheme is: 1-2-2-...-2-1, where the specified number is the number of factions struck out: for oneself, the opponent, or both simultaneously, but in total (for both players) no more than the specified number. As a result of all actions during the strike, each player must be left with 1 faction. These are the ones you will play as.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In cases of combat between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant for each game with every opponent has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has finished their current turn or not. Generation of all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after each respective player restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered. Information about the map bug with an attached screenshot, map file, and other evidence is sent to the judges for a decision on the legitimacy of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in the pit or sold at the market, but not put into battle. Goblins who joined the army after "Treachery" triggers may remain in the army.
11. It is prohibited to use the same-day spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-day spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone during the same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
14. The tournament winner is the player who has the maximum number of wins, regardless of the number of games played during this tournament period.
15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (victory/defeat) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. The application for tournament registration is made using the automated system by clicking the "sign up for tournament" button.
The message must include data on all available communication methods for this player that they deem necessary to provide:
- Discord - primary means of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
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