Everyone has different priorities; I primarily try to carefully craft the visual aspect, filling the fantasy world with many details: various types of trees, grass beneath them, underground mushrooms growing near glowing crystals, and so on. For example, when looking at the same "Valley of Dreams" in the editor, you can see that dozens of man-hours were spent working on the terrain. I understand that this aspect may not be important to some, but here on the forum, I receive feedback about how beautifully the landscape is made, and that makes me very happy. :)
The map design is done deliberately because I really dislike it when the terrain looks like a flat tablecloth, and conversely, I love creating long mountain gorges and winding paths. This is truly a matter of taste, as is the creation of cities that are only partially buildable. In any case, I don't plan to change anything regarding this.
Scripts are certainly useful, but personally, they aren't my strongest suit. It's not always possible to get an answer quickly on the forum, and constantly bothering Khottabych in private messages with questions about scripts also feels wrong. Nevertheless, I gradually learn something new, and in the most recent map, the presence of scripts is already noticeable :). The same applies to cutscenes; for now, I have decided that studying them would not be worthwhile based on the ratio of effort expended versus the result obtained (two or three minutes of video).
I usually do test playthroughs on Veteran difficulty, trying not to focus on any single skill (except for my favorite logistics). On Veteran, I play based on my rather modest experience, assuming that regular forum users are much more experienced and can easily complete the game on Hero where I struggle on Veteran.
Regarding enemies coming from everywhere, let's just look at the maps. In "Haven of Druids," the obvious first goal is the nearest Dungeon city on the island, after which you can feel relatively safe, accumulate strength, and capture the Elven city, and from that point on, the threat comes only from one Dungeon. By the way, the path by sea from the north is blocked by cliffs, so there's no need to talk about enemies coming from everywhere. In "Fallen Knight," the enemy usually comes from a portal to the north, and the starting city is located in the corner of the map and can be lost. Finally, in "Valley of Dreams," the starting city can only be attacked through a long gorge to the south; after capturing two Necromancer cities, it is again sufficient to defend a narrow section of road to the west, and after that, you can place Nazir to guard the exit from the portal (remembering to provide him with reinforcements), while Ilfina will calmly clear the area and gather forces from the Elven city for further progress. So, if you know the specifics of the map, the playthrough isn't as difficult as it seems :).
In addition, judging by the feedback here on the forum, many forum users get quite positive emotions from playing my scenarios, and I periodically update them myself. In particular, I wrote several days ago here
/topic/12384/ that I am slowly improving "Fallen Knight."
And finally, when forum users write what needs to be improved, I always try to take this into account, although I cannot always do so (due to lack of knowledge in scripts) or want to (due to different visions, for example, regarding certain aspects of map design), but I welcome any constructive feedback :)
To summarize: I gradually develop in some areas (scripts), albeit not instantly; some things are seen differently by me and part of the forum users, which is perfectly natural, although overall positive reviews prevail (and I don't pretend to be a guru of mapmaking). The playthrough of my scenarios usually starts with an irritated state of mind; it turns out that someone made you angry before the stream, upset you, and the most popular word used to describe my maps becomes "garbage," but at the same time, you persistently continue to play them). Of course, it's your choice, but from the outside, it creates a rather strange impression, as if you have something personal against me, although I don't remember doing anything to provoke such behavior