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Posts from Two sisters.

5.0 (7 ratings)
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On the one hand, this would make the scenario less hardcore, but on the other hand, it would also make it less toxic and more predictable.
This is the main problem. Reducing the hardcore nature and predictability in this way is not the goal I had in mind. I understand that chasing gnomes all over the map can be quite inconvenient, but for me, the ability to overcome them is just as much a factor of difficulty as, for example, defeating opponents who vastly outnumber you through clever strategy.

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I have a question for the map creator: how do I beat this map as a hero?
Let me explain how I played this map.
In the first two weeks, I cleared all my territory, except for the undead on the portal and the neutral Necropolis. By the third week, I had built Priests, Paladins, and Angels, and I also had a Castle (I didn't build Griffins because they aren't needed here). In the fourth week, I was already training 20 Swordsmen into Priests, and naturally, on that same week, I broke through the portal to the Dwarves through the undead. After gathering resources there, I went back to my base, and the following week, I headed to the second garrison. There, only the second month had just begun. And so, everything seemed to be going well; I had all the upgrades, and the game was progressing smoothly, but when I take the enemy's Castle and settle in for defense, this little guy doesn't attack me. Indeed, why would he?
He's a smart guy and goes straight for my Castle, ignoring me.
So, here's the question: how do I defeat these cunning Dwarves, because they won't attack you in your Castle, and going head-on against them is suicide. If you win once, it's with heavy losses, and you won't be able to recover.
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Completing this map with a single "hero" is indeed quite a challenging task, but in this thread, you can find several detailed and successful walkthroughs for various hero builds.

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Six years later, I decided to replay it and didn't regret it. I completed it with a hero in 86 days (and received a Thunderlord). What a great map, I recommend it to everyone. The success of the playthrough lies in rapid development, with an emphasis on light and dark magic, and, of course, in combat skills. It's a pity that such a talented author doesn't delight us with their new creations.
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Thank you for the positive feedback!

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This map is very challenging for me((( I started it a million times more than a year ago and just kept failing(( In the end, I gave up and set the difficulty to Veteran, and I completed it in 6 months and 1 week. Basically, it's bearable on Veteran. There are difficult battles at the beginning, but then it becomes easier. I played in the standard way, using Haven and Dungeon.

The map is amazing!
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Thank you for the positive feedback!

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Without darkness, it's impossible to win on Hard difficulty. Whoever can, simply isn't from Earth. Halfway through the game, I had to completely change my strategy.
Всегда играю на Г.
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If I remember correctly, there was a walkthrough posted in the thread about completing the game on the highest difficulty level without using Dark magic.

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In reply to Прозрачный [Perspicuus]
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Transparent [Perspicuus]

If you had read page 3-5, you would have seen that you are not supposed to approach this grave.
Firstly, I'm not going to read a 16-page novel; you've already wasted 10 minutes of my time by sending me to dig through pages 3-5. The information about the grave is on the second page, and I had to rewind to find it (screenshot), although the author's humor is not clear to me ("it's done on purpose").
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Всегда играю на Г.
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Played it again. Excellent and challenging scenario. Light-Dark with empathy is ideal for completing it. Thanks for the game once again. P.S. Author! One of your dwarves is ridiculously overpowered.
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Всегда играю на Г.
In reply to raspisnoy
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I've wanted to play this map for a long time because I've heard a lot of positive feedback about it. I knew in advance that the scenario is considered quite difficult, so I decided to start with the lower difficulty levels. As a result, I completed it three times: first on Recruit, then on Warrior, and the third time on Hero. For me, the scenario turned out to be more strategically challenging than tactically. It's a large map, the enemy has many towns and heroes, and portals to towns are prohibited. In multiplayer maps, there's often a situation where you've already killed the strong enemies and spend a long time chasing weaker ones. Here, it's something similar, but much harder: because all the dwarves' heroes are high-level, it's impossible to defend the towns with weak heroes from the tavern. Tactically, everything is more straightforward: it mainly involves standard battles through darkness, but light also helps a lot. There were only problems with individual battles: I lost, reloaded, lost again, and after several attempts, I won... I never fought the neutral Necromancer: on Recruit and Hero, Rolf killed him (on Hero, he also stole archangels), and on Warrior, I just didn't bother with him. During the playthrough, I developed a certain strategy, but in general, you can play it in very different ways (other players' comments confirm this).
My strategy
1) Choose Mariella as the main hero; she moves faster. Natalia gathers resources.
2) Skills: logistics, leadership, darkness, light, defense. It's important to take empathy and path of war.
3) Develop quickly and complete quests (capitol and 300 peasants) to increase the army. We don't fully build the guild because light magic is available in the dwarves' towns, and darkness can be obtained in various ways.
4) At the beginning of the third week of the first month, Mariella breaks through the garrison and begins the invasion. Natalia remains in the starting town.
5) We take the first dwarves' town, sawmill, and mine. We complete the necessary buildings, and Natalia begins training.
6) Now we have to defeat the powerful enemy heroes, enhanced with artifacts (Rolf, Hangwul, Carly). On Hero, I often had to reload.
7) We get many artifacts from the dwarves. The most important ones for Mariella are: a tome of darkness, boots (traveler's and open road), a staff, and a ring of Sar-Iss. We definitely keep the dragon artifacts; later, we might collect the full set (but on Hero, I collected it too late and never wore it). Many artifacts can be sold, and we get a lot of gold. We can now train cavalry without problems.
8) Mariella continues to fight the dwarves, captures towns (but new dwarves come and take them back). The ratio of Mariella's army and the enemy heroes gradually changes in our favor...
9) Mariella alone cannot defeat all the heroes and control the towns, so we also send Natalia to the enemy territory. Now, we run after the dwarves with two heroes. We destroy all enemies and capture all the towns.
10) There is one strong but passive hero left - King Tolgar. We give all the troops to Mariella and win this battle. The scenario is completed!

I enjoyed playing the first two times. Warrior seemed easier than Recruit (except for the unpleasant battles with Rolf and Hangwul), probably because I already knew the map. But the Hero playthrough (I thought about it and removed the overly harsh wording) was more uncomfortable, but no one forced me to play on the maximum difficulty. I want to praise the author: everything is very well done: quests, landscape, plot. I can also separately note two strong points of this scenario:
1) Interesting strategic gameplay. It really requires you to think several days ahead.
2) Beautiful cutscenes. Even today, it would be difficult to come up with and create them. And this is 2014; there weren't detailed guides on creating cutscenes back then!
Results in terms of the number of days: Recruit - 138, Warrior - 90, Hero - 131. I didn't aim to complete it quickly. I took the picture from the Hero playthrough.
Thank you very much for the map!
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I tried playing this map with a hero a long time ago, but none of my attempts were successful. I came back after a long time and decided to start on veteran difficulty. To my surprise, I completed it without any major problems. I leveled up the main hero using light, darkness, and empathy skills. The second hero stayed in the castle for almost the entire game, training troops. I don't know if it's supposed to be this way, or if I was just unlucky, but I only got the resurrection skill after capturing my sixth castle. In the end, I finished the game in 150 days without rushing, as I had to spend a lot of time chasing enemies that appeared from all over the place.
Thank you for the scenario!
In reply to Yegoriy
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Yegoriy
I tried to beat this map with different heroes a long time ago, but none of my attempts were successful. I came back after a long break and decided to start on Veteran difficulty. To my surprise, I managed to complete it without any major problems. I leveled up my main hero by focusing on Light, Darkness, and Empathy skills.
Did you fight against a Necromancer? I'm curious because I read all the comments, and it seems like I'm the first one whose enemy hero killed him and recruited the Archangels.

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