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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to vasik
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6 years ago
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vasik
The race doesn't change; the link to the damage effect changes.
But I looked at the Menad and the Nightmare.

In the original fear attacks, it's always Necromancy.
In the original poisons and crippling strikes, it's always Fresh and Blood.

Apparently, you can't combine them. If you remove fear or poison from the Knight, even without changing the damage effect, it seems to stop crashing (not precisely). It might even be that the damage effect has nothing to do with it (or maybe it does).

Can you check it?!
In reply to vasik
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6 years ago
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vasik
The race doesn't change; what changes is the link to the damage effect.
But I looked at Menadou and Night Terror.

In the original fear attacks, Necromancy never occurs.
In the original poisons and crippling strikes, Fresh Blood always occurs.

Apparently, you can't combine them. If you remove fear or poison from the Knight, even without changing the damage effect, it seems like (imprecisely) he stops glitching out. It might even be that the damage effect has nothing to do with it (more likely it does).
/topic/at/800320/
I removed the poison attack
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6 years ago
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Nephilim
CREATURE_679
Nephilim are the newest type of undead, first spotted in the battle for the ruins of Holyflame, when the empire's army tried to reclaim what remained of the sacred city. The last surviving paladin told that at the very beginning of the battle, black angels attacked his squad, fear gripped the hearts of the warriors, and no one had the strength to resist the enemy.

This mod exists thanks to comrade Hannik, who ported the seraphim model into Heroes 5; his works are here.
6 years ago
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Since we're already on the topic of creatures...

I created some creatures that can be used in-game and so on.
They are now usable, but their artwork is very poor because they either use modified art from other creatures or reference standard ones, like with devils and black dragons. /topic/at/1188645/

If you could create decent artwork for them, it would be great! They are fun to play with in battles and work well; there are no crashes, and they aren't overpowered as I thought (many are roughly equal to a Balrog). However, I can't draw myself.

When I have free time during the weekend, I will make more such creatures, but again, the artwork will be borrowed.
And this angel seems a bit weak at first glance, weaker than an astral dragon. It focuses on reducing morale. If it stands nearby, should it inflict fear and/or retaliation, or provide a bonus of 2?
In reply to vasik
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6 years ago
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vasik

And this angel seems a bit weak at first glance, weaker than the Astral Dragon, with an emphasis on reducing morale. If it stands nearby, will it have Fear and/or Retaliation, or a +2 bonus?
The coolness of this angel lies in its initiative and speed, and its weakness is explained by the fact that angels don't get along too well with necromancers (they are creatures of light, after all), and it takes a lot of magic to make an angel-undead.

There will be upgrades:
1 with Fear and an aura that makes everyone recoil.
2 with Retaliation, Grief, a simple Aura of Terror, and the Raise Dead spell.
If you made them some decent art, it would be very good. It's fun to use them in battle, they work well, there are no crashes, and they're not overpowered, as I thought (many are roughly equal to the Balrog) - but I can't draw.
I won't be working on these creatures right now - I still have plans for 2 mages, 2 angels, 3 knights, and a bunch of others. And creating creatures isn't the most fun process. I'm currently hooked on the idea of Imperial Undead, and I'm going to make it. After that, I might tackle the Blood Dragon, I've been toying with that concept for a long time, but I didn't have any good material
In reply to vasik
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6 years ago
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vasik
If you look at the initial idea, the color examples in the screenshots:

Here's what the dragons look like:
https://c2n.me/48GTLdT - bone dragon
https://c2n.me/48GTMeI - spectral dragon
https://c2n.me/48GTJXk - blood dragon
https://c2n.me/48GTObs - dracolich
I had a slightly different idea:
1) Fallen Dragon - a typical medieval dragon, burns villages and sleeps on a mountain of gold, its connection to the spirit world is broken, and now it draws power from artifacts and gold.
2) Blood Dragon - more like undead, possesses vampirism, the situation is similar, but it feeds on life force; the idea is based on the dragons from the mission about Erivell, where they had to sacrifice 100 elves.
3) ???? - a dragon that feeds on mana, it drains mana at the beginning of the battle and when attacking mages.

I'm refining the Nephilim; now they have larger wings to make them look more massive
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6 years ago
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If we look specifically at the abilities, I tested the creatures themselves; they all seem fine and fully correspond to those in Warlords of Might and Magic in terms of parameters, with a few minor exceptions:

1) The Dracolich cannot be given Dragon Breath; more precisely, it doesn't work because he shoots projectiles, and shooting is his specialty; you can't remove this ability.
2) To ensure consistency, perhaps the Dracolich's HP should be reduced from 1500 to 1200 (I somehow thought he had 1000 base HP instead of 800), but initiative should be added to both the Blood Dragon and the Dracolich.
3) For the Dark Dragon, I gave him General Scatter, Berserk, and Subjugation, as well as a lot of strength and abilities. He flies well, but the AI is somewhat dull; when he needs to deal significant damage and simply eliminate a creature or hero, he starts using Subjugation and Berserk, i.e., where only one hit separates victory from defeat, the AI turns that into a loss. Therefore, I will probably remove Subjugation and Berserk from him, leaving only Scatter – he uses it en masse, only when he can’t attack directly. In the hands of a player, this dragon will certainly become weaker.

Also, there might be some inconsistencies in terms of experience and creature strength; I didn't pay much attention to this, but it would make sense to adjust it.

As for a mana-based dragon, such a thing already exists; it's called MystoDragon. Here's a link: /topic/at/1184055/. I don't know who created it; it was taken from an English website
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6 years ago
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The imposing structures for the Nephilim used angel models from game 7. The author mentioned that there will be more creatures from Disciples 3, and the more models there are, the more variety there will be for the neutral creatures from NFC.
In reply to Угрул
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6 years ago
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Ugrul
The models of angels from the 7th game were used as a basis for the Nephilim. The author wrote that there will be more creatures from Disciples 3. The more models, the more variety there will be for the neutral creatures from NFC.

Yes, but in Disciples III, the style isn't quite heroic!
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6 years ago
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But that doesn't mean you can't create cool creatures based on them.
In reply to Угрул
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6 years ago
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Ugrul
But that doesn't mean you can't create cool creatures based on them.

You can, but that's a completely different story!
In reply to blazemaster
6 years ago
blazemaster
Hi,
How can I change the color of the dragon's breath?
(like green dragon's breath from green to blue)


I'm asking again, please answer me
In reply to blazemaster
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6 years ago
blazemaster
I'm asking again, please answer me
Depends on how implemented breath, that's why it's hard to answer.
In reply to footman
6 years ago
footman
Depends on how implemented breath, that's why it's hard to answer.

let's take Sylvan's Green Dragon for example, the way it's implemented in Tribes of the East. (no changes were made)

the the regular attack's color is green,
and i want to change the attack's color to blue. (only a visual change)

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