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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
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6 years ago
- Cameras\Interface\HireCreatures
cameras for creature hire interface in town/dwelling
- MapObjects\_(AdvMapObjectLink)\Monsters\NCF
used to let NCF creatures appear in editor 'Creatures' table so u can put them into map as default creatures
- UI\UIGameRoot.(UIGameRoot).xdb
provides all information about game UI, in NCF used to connect creatures with their hire cameras
- index.bin
this file is created by editor and contains information about user-created files to keep them visible after editor reloads. for example, index.bin from main data folder do the same thing for devs files
- types.xml
main list of all game data types and constants. most of them are implemented in lua, but some are not. for example, many spells haven't constants in lua, but u can use their numeric values from types.xml
6 years ago
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Thank you!

Added 18 minutes ago
Introducing the "NCF Converged" patch
This is an effort to embed NCF functionality in ToE, minus all the issues that players face.
Its purpose is to make NCF usage more widespread (including multiplayer, hopefully)!

Changes:
- RMG/ARMG generation does not crash while NCF is installed
- RMG/ARMG generation includes NCF units on demand (if there are NCF units in the DATA folder, they will be used; otherwise, they won't).

Supported EXEs:
- ToE - H5_game, H5_MapEditor
- MMH55 - MMH55, MMH55_64, MMH55_Utility, MMH55_Utility_64, MMH55_Editor, MMH55_Editor_64

Installation instructions:
1. Patch game EXEs with these offsets.
- Original is for H5_game, MMH55_Utility, MMH55_Utility_64
- Qunatomas is for MMH55, MMH55_64
- MapEditor is for MMH55_Editor

Do it manually or use Deflator's patching tool.

2. Install NCF core manually or use NCF Utility. Just ignore the exe files that come with the Utility.
3. Install NCF units.
4. Generate a map with the patched Game exe or Mapeditor.

I still don't have data on how it will affect LAN multiplayer. If anyone is willing to try, please let me know the results.
Note: As all units that come with the NCF Utility Chaos pack are neutral, the ARMG/RMG will use them only when stacks with a single unit are placed on the map.

I would like to give a big round of applause to Marko /@the way back is way ahead from Discord/ for his assembly skills and the work he put into this.
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6 years ago
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Does anyone have an up-to-date link to the mega-pack? I've searched everywhere.
In reply to revitaxe
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6 years ago
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revitaxe
Can anyone provide an up-to-date link to the mega-pack? I've searched everywhere

Have you tried looking on the first page?!
In reply to psatkha
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6 years ago
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psatkha
Haven't you tried looking on the first page?!

When I click on the link, it just redirects me to some sales website; there's no download option, neither automatic nor manual.))

If you're talking about, for example, Nival_RUS, do I need to install it? Or is it just a pack in an archive, like it used to be?

P.S. Is there a way to selectively delete a creature from the archive? Or do I need to find all the related files, such as textures and models? For example, the creature "Berserk" exists as an NCF creature, and it also replaced the model of the original Orc Goblin with the same Berserk model. Please tell me how to fix this.
And is there a way to disable random squads so that when I place, for example, a militia unit, creatures of the same level are not randomized as well.
In reply to revitaxe
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6 years ago
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revitaxe
When I click on the link, it just redirects me to some sales website; there is no download option, neither automatic nor manual. If we are talking about something like Nival_RUS, do I need to install it or something? Is there simply a pack in an archive now, as before? P.S. Can I selectively delete a creature from the archive? Or do I need to find all files related to it – textures, models, etc.? For example, the "Berserk" creature exists both as an NCF creature and replaces the model of the original Orc Goblin with the same Berserk. Please tell me how to fix this. And is there a way to disable random squads so that when I place, for example, a militia unit, creatures of the same level don't appear randomly.

There are options to disable creatures in EWA!

Nival_RUS is the core of NCF, a mega-pack, desktop shortcuts, plus the ability to uninstall!
6 years ago
Hi,
How can I change the color of the dragon's breath?
(like green dragon's breath from green to blue)
In reply to psatkha
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6 years ago
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psatkha
Regarding EWA – this should be asked in another thread! But the megapack definitely needs an update!

Could you please share the archive with the NCF files? When I click on the link, it redirects me to an advertising website.
6 years ago
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Hello. I've browsed all 130+ pages; could you share a link to the NAG file (it was posted here with Kirin's additions and corrections, but the link is dead)?
If anyone has updated NAG files for HoMM3, I would be grateful.
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6 years ago
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Sorry to bother you. Could you please send a screenshot of this creature with its description?
In reply to JohnHanz
6 years ago
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Good day, JohnHanz. These are Zahar0z's units; I've made some minor adjustments to the death animation. I don't have those files with me right now. But you can adjust them yourself; you just need to modify the death animation files.
In reply to psatkha
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6 years ago
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psatkha
There are options to disable creatures in EWA!

Nival_RUS includes the NCF core, a mega-pack, and desktop shortcuts, plus the ability to uninstall it!

Sorry for bothering you. Could you please provide a screenshot of this creature with its description?
In reply to Karai
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6 years ago
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Karai
Sorry to bother you. Could you please share a screenshot of this creature along with its description?

So, what?!
In reply to psatkha
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6 years ago
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psatkha
So, what?!

Could you please share a screenshot of this creature along with its description?
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