Started playing, overall it's okay, I would like to see something like a progress bar (how many creatures have been destroyed out of how many, how many camps have been completed out of how many).
I don't know how it's possible to clear everything in a month, besides, the archers are in the pit - it's impossible to just get to them to attack, I passed by, killed the adepts behind the shamans, but I couldn't get to them. Half of the map is near the sea, and near the Castle it's blocked by darkness. I cleared all the champions near the capital, completed the quest for the warmongers and shamans. I got "Frightful Roar" in the capital, which is good, in the third guild there's the same "Battle Cry", I reloaded, didn't spend resources - there's a shortage of gray, there are no mines.
Here's a screenshot at the beginning of the second month:
https://c2n.me/45ztvho
He also has a catapult and "March":
https://c2n.me/45zuzdb, well, I don't know if I'll be able to win:
https://c2n.me/45zuBof + "Flag of Unity" + 10% HP. It doesn't seem realistic. Well, here's an attempt:
https://c2n.me/45zuOHB, it worked on the 5th try:
http://c2n.me/45zvAal
And how is it even possible to sail anywhere if knights come every week?
Well, it's like this - the knight Gabriel came for the second time. With artifacts for speed (at least 20%), tactics, attack, leadership (in general, with the first turn of champions/angels), and also with "Subjugation", which, fortunately, is successfully countered by the "Armor of the Forgotten Hero".
https://c2n.me/45zFcae If a griffin jumps or an archer shoots, as well as an angel/champion attack - that's it (with expert defense and evasion). There's no "Wrath of the Horde", there's "Frightful Roar", which is good (without it, it's a disaster). If I engage in battle in the open field, I will of course win, but the losses will be huge, and the upkeep of the army costs so much that it's insane.
And the task says - don't lose the capital and don't lose the border garrison, the strength of which is just ridiculous - Victor already tried to attack it, but he almost didn't make it. I also have to meet him in the open field.
My artifacts: clover, ring of 10 initiative, cursed ring from the graveyard, "Sword of Equilibrium" (starting bonus), orc club, "Armor of the Forgotten Hero", cloak of 1 defense. The merchant didn't have anything useful (the only valuable thing was the "Amulet of Skill", but there was no money and there was no time to wait), and I stupidly gave a cool artifact for 1 damage to the centaurs (I'm going to take the downgraded troops from the settlement to the capital by caravan anyway, despite the fact that the knights built geese and cyclops for me). There was also a useless "Phoenix Cloak" in the Tower of Elements, which I had to refuse in order to reload and catch up with Bertrand, who was heading for the defenseless garrison.
How can I even go anywhere else? And is there really a condition not to lose the border garrison, because even now I'm barely holding off against strong opponents, I don't have money despite having 2 gold mines, and an open battle is very bad. But the danger indicates a low threat. That is, he won't attack the Castle himself.
He bought artifacts and flew through the portal to the city - the artifacts are permanent, they cannot be taken away. He will definitely become stronger, where else?
I can't leave the Argal Castle - they will destroy it. I can't sail anywhere. If I can lose the garrison, it's a draw or a defeat by surrender. If I can't lose the garrison, then the game is lost, the garrison will fall or the city will fall when the hero doesn't have time to get there. And if I give troops to Tilshek, will I be able to win? Can I at least somehow close the portal, so that the hero can still somehow sail? (I read, okay, I'll give him troops).
No, this is complete nonsense. I gave reinforcements. I defeated Bertrand and some other Benedict from the portal. Gabriel remained. He went and destroyed my garrison without losses. I defeated him in hand-to-hand combat and killed 3 champions, great. And defeat.
No, but why put strong opponents and unprotected objects in the conditions of defeat? This is all nonsense, Misha, it's not right, it would be better to remove that garrison from the defeat conditions. Let him take the capital or kill the hero, that's one thing, but guarding some crap in 3-4 turns on expert difficulty? When the enemy moves no worse and is clearly under "Swiftness"? And after defeating him, will he come again with the same army against the remnants of mine?
Here are the latest screenshots:
army:
https://c2n.me/45zIOZX
map:
https://c2n.me/45zIPQf
skills:
https://c2n.me/45zIRZ0
artifacts:
https://c2n.me/45zITxb
The difficulty is hero, my heroes haven't defeated them yet.
Gabriel is a harmless hero of level 28 with "Subjugation", "Expert Attack", "Expert Defense", "Resilience", "Evasion", "Battle Fury" and "Expert Leadership", with stats of 32-14-10-23, morale 7, luck 8,
who flies from my settlement to the garrison in one and a half turns, commanding an army of 29 angels, 69 champions, 101 monks, 417 griffins, 411 archers, 432 red infantry, at least a "Ring of Speed" and a "Ring of Swiftness":
https://c2n.me/45zJj93
Final battle:
https://c2n.me/45zJtBP
I must say that my hero defeated 2 heroes (Bertrand and Benedict) without losses.
I reloaded. I removed 7 shamans from the garrison. Instead of the garrison, the enemy took an empty city, then a goblin dwelling, a mercury mine - the garrison is still alive, he doesn't touch it. Let's hang out a little more... He runs faster than me, he closed himself in my Castle - the champions and angels won't reach him in one attack from under the Castle, I can risk attacking my settlement...
And then, 1 turn before the week, I didn't have time - the week of light... Well, I'll risk missing 7 days or attack like this...
A mega-long battle to attack the Castle - it worked. I couldn't resurrect many warmongers with a tent after the angel's attack, but otherwise - it worked. Now I need to quickly run to the exit to catch Bertrand, who is already sailing. Fortunately, the fountain near the city gave +3 luck:
https://c2n.me/45zLtBg
An interesting moment... When he attacked my garrison, he had a smaller army - he couldn't summon reinforcements because he would summon them from the orc city.
Okay, never mind, I'm tired of playing this) the portal is closed, the main enemy is defeated, the others too, I bought artifacts from the merchant:
https://c2n.me/45zM0Ws, now I need to find a way to sail to the blue - but not today