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In the previous version, the Temple on the island wasn't displayed, and all saves crashed. With the new version, the Temple is displayed, and the scenario has been completed. There were no crashes. I installed all the mod files from the two links. Errors (or maybe I didn't do something correctly) in the game: 1. After destroying the Red Guard, the quest related to alchemy remained in the list as incomplete. 2. I couldn't obtain the Unicorn Bow behind the Necropolis. Thank you for your work; it's a wonderful scenario.
Title: Also, I have prepared the main archive of the mod with 95% of the translation, which can be found here and which needs to be installed, replacing the original, after installing the main part of the mod (which is in the first link).
You yourself say that it needs to be installed. And what was the point of the purple guardian's tent? I captured the second castle, and the game ended. I didn't have time to reach the altar.
The mod I was talking about only affects the Elven Castle. Please read more carefully what is written both in the topic title and in the text of the scenario itself.
I have a question regarding mod installation: What should be moved to the mods folder? I opened the archives and moved the extracted files to the mods folder, but the mod isn't working.
I have a question about installing a mod: What should be moved to the mods folder? I opened the archives, moved the extracted files to the mods folder, but the mod doesn't work.
All mods with the .pak extension should always be placed in the data folder, not the usermod folder.
Tried the new version of the map. The Temple of Sages appeared on the map, and I was able to complete the scenario as intended. At the end of the final cutscene, there was Kujin. Is this a hint at a sequel? Overall, I enjoyed the scenario; it would be nice to play as the Nagas as well. However, one task remains unfulfilled, involving ghosts and fairies. When I approach the fairy circle, they only repeat "Go away, you're bad," and nothing else happens. Also, after the ghost tower tells its story, it only functions as a dwelling. Therefore, I didn't understand what to do next. The Silanna Tree also doesn't react to me in any way, except for the message "The Silanna Tree does not react to you in any way, and it is getting worse." Is that how it's supposed to be? I also don't understand why Vlad is needed on the map. He emerged through an astral gate onto the bridge, I met him, captured the city, and nothing happened. The sacrificial pit where the Shamans performed the ritual is not active.
I tried the new version of the map. The Temple of the Wise appeared on the map, and I was able to complete the scenario as intended. At the end of the final cutscene, there was Kujin. Is this a hint at a sequel? Overall, I liked the scenario; it would be nice to also play as the Naga. But one task remains unfulfilled, involving the ghosts and fairies. When I approach the fairy circle, they don't say anything other than "Go away, you're bad." Also, after the Tower of Ghosts tells its story, it only functions as a dwelling. So, I didn't understand what to do next. The Tree of Silanna also doesn't react to me in any way, other than displaying the message "The Tree of Silanna does not react to you in any way, and it is getting worse." Is that how it's supposed to be? I also don't understand why Vlad is on the map. He appeared through an astral gate on the bridge; I met him, captured the city, and nothing happened. The sacrificial pit where the Shamans performed the ritual is not active.
The task with the fairies and ghosts didn't show as completed? There's a choice to be made, either for the fairies or the ghosts. It's an attempt to create a quest with a choice of sides. And Vlad is just an extra activity on the map. We destroy the sacrificial altar as part of a quest; I haven't come up with what effect would be suitable for it.
Did the quest with the fairies and ghosts not appear as completed? There, you have to choose either the fairies or the ghosts. It's an attempt to create a quest with a choice of sides. And Vlad is just an additional activity on the map. We destroy the sacrificial altar as part of a quest – I haven't come up with what effect would be suitable for it.
I read the story of the gnome gang, approached the fairies, and they just tell me to go away, saying, "You're bad, go away." And the sacrificial altar is simply not active after defeating the shamans and orcs. As an option, you could create an effect of stopping cold or lightning and place a couple of stones at the construction site.
I read the story about the gnome gang, approached the fairies, and they just tell me to leave, saying, "You're bad, go away." And the sacrificial altar, after defeating the shamans and orcs, simply isn't active. As an alternative, you could create an effect of slowing cold or lightning and place a couple of stones where the building is.
As for the quest with the fairies and ghosts, that's all. I forgot to add a line in the script to mark the quest as completed. Your way of completing the quest is simply the ghost side. As for the altar, it cannot be removed, unfortunately.
Thank you for the map! It's beautiful and original! I couldn't complete a couple of quests (fairies, tents), but I finished the map with a victory over the Orc, who was very challenging, by the way.
We're looking forward to more!