Skip to content

Posts from 🎀 Wisteria 🎀 Auto-translated

No ratings yet — be the first to rate!
User Avatar
#1180
Auto-translated
Yeah, that turned out pretty well...
The balance adjustments are good (but I would still buff some constellations a little more).
 

К А
Стикеры GBF в Telegram
User Avatar
#1181
Auto-translated
Some Randall on steroids showed up.
User Avatar
#1182
Auto-translated
but I would still buff some of the constellations a bit more.
I'm ready to hear your suggestions...

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#1183
Auto-translated
I agree with this statement, by the way. It wouldn't hurt the Shepherd to either increase the health modifier (although then Kite would also need some buffs), or give him another additional modifier. Because damage from nature and observation are quite situational. If the character isn't some kind of anti-assassin or nature mage, there's no reason not to take Kite instead of the Shepherd. If the bonus is based on the shepherd theme, it could be something like +20% experience for other squad members (the sheep that the Shepherd tends). A bonus to movement speed or resistance could also make sense. And the +20% to observation that he received doesn't significantly affect his usefulness compared to other constellations.
User Avatar
#1184
Auto-translated
And then you won't be able to handle an assassin, and all because there were no shepherds...

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#1185
Auto-translated
Assassins are generally one of the most terrifying things in your settings...
User Avatar
#1187
Auto-translated
Umi was an assassin, an idol, and a samurai...
User Avatar
#1189
Auto-translated
A character with the "Legends of Vesteria" trait summons a ★★★★ character with a 100% chance. ✔️.

Whatever
User Avatar
#1191
Auto-translated
isn't this map designed specifically for that player?

Be strong. Believe
User Avatar
#1192
Auto-translated
For the Triere, it's easy to increase resistances to 30-40%, and this won't make it overpowered. Or, instead of once a day, allow it to negate the first negative attack/effect once per battle. Although, I'm not sure.
For the Serpent and Centaur constellations, you could give bonuses to stealth/archery skills instead of "the character can use X." Then, these bonuses could still be spent on stealth or archery while moving, but there would also be other bonuses, so overall, the constellations would become more symmetrical with the Warrior constellation.
The Rabbit's problem is probably that we're talking about a group. Therefore, this ability only makes sense for solo actions, primarily for assassins. Or for non-combat characters (but it's more beneficial for them to take the Craftsman). Therefore, to make people take the Rabbit, there should be a bonus for scouts or craftsmen. Maybe something like "potions are X% more effective on the character," I don't know what else, so as not to repeat.
Crown – I didn't find any skill that would give the same effect. There are, however, more complete immunities, but they are quite rare. And there are active skills, like Sprint, which Siv took. The question with active skills is, let's say Siv was the Crown. If he used Sprint, would he get the stats described in the Crown constellation, or not?
My suggestion is to change "or" to "and" for the Crown. Let there be stats in any case. If it's too strong, weaken them a little, but let them be there.
Of the monthly constellations, I would weaken the Hydra a bit; it's a no-brainer option for a pure combat character. Not only do you put unnecessary stats into the negative, but the percentage bonuses are also too high.
Wolf – I would give it a little more critical hit chance.
 

К А
Стикеры GBF в Telegram