Posts from Changing the animation of a hero casting a spell.
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I was wondering how to change the animation so that when a character casts a specific spell, they use a different animation. In the game, it's unclear how some spells are cast with one animation, while others are cast with a different animation.
Question: How can I change the animation for, for example, the Elven Meteor Shower spell to an alternative animation of the same Elven hero's spell? The question is about changing the animation only for a specific spell.
I don't quite understand what you want, but the xdb files, which contain the animation sets, recognize, as far as I understand, code words like cast, which triggers the animation of the hero casting the spell, and buff, which triggers the animation of the hero applying a buff to their army (they are different).
Let's say Meteor Shower is a cast spell.
And Mass Stone Skin is a buff spell.
As I understand it, to change the animation of a spell, you need to change its parameter from buff to cast or vice versa?
It depends on what you want to achieve; I still don't understand what they meant about the meteor shower.
There's a spell called Uber_meteor_shower. I found it using the editor, but I don't know if it's actually used in the game. It's displayed as a special spell, and its casting animation is different from the original Meteor Shower. I want to fix this.
Nope, I can't help you with that. I didn't even know about it.