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TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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Dwellings 2,2,6. I was leveling up Ilfina – there was regeneration in the guild, so it was going okay, although the cockroach Kaspar died, but my opponent didn't have much success. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Рутгер / Rutger
Map Template
корона / crown
Game Length
132 days
Game Date
7/10/2020
Reported
7/10/2020 2:43 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/10/2020 3:12 PM

In reply to Will
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dwell 3
a heavy start somehow turned out, kept getting the wrong things, never did get defense, all adjacent zones were strips, occasionally had to break into town without logic, but then a heavenly shield appeared and life immediately improved, leveled chaos, had a ring of cold in town, got diversion, overall was ready for the meeting with warlock, then a message about surrender came, played without loads
thanks for the game
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Map Template
радуга / rainbow
Game Length
134 days
Game Date
7/10/2020
Reported
7/10/2020 2:55 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/10/2020 3:02 PM

In reply to Will
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Will
Dwellings 5 and 7, Regen guild, a great start overall, calmly cleared the adjacent zone and was about to ramp up with upgraded dragons, but my opponent didn't get going. Thanks for the game.

It was.
Thanks for the game.
In reply to vovan112013
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vovan112013
dwell 3
some heavy start it turned out, they kept giving the wrong things, never got defense, adjacent zones were all strips, without logistics I occasionally had to break into town, but then a celestial shield appeared and life got better right away, I leveled chaos, ring of cold was in town, they gave diversion, in short I was ready for the meeting with the warlock, then a surrender message came, we played without loads
thanks for the game

I uploaded to 121 with 6 hydras at 120 with Centaur grede (while the hydras were waiting for the Centaurs to run out of ammo, the Centaurs shot them down), I built up from scratch on the left meat and ones and couldn't level the needed bases for a breakthrough by 131 (summoning was given very late and I fought with basic summoning). Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Will
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Will
Dwelly 2,2,6, I was leveling Ilfina - there was regen in the guild, it went more or less, although the cockroach Kaspar died, but the opponent didn't do very well. Thanks for the game.

No regen, no resurrection.
Rutger didn't want to catch anything useful this time.
Thanks for the game.
In reply to dmitrik
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dmitrik
Dwells 1, 5

A very comfortable start for the orc; on the very first day, both Garun and Goshaк got cars with a tent. They spread out across the zones. There was enough money to buy out orcs, and on day 6 in the prison in the far corner of the respawn — Haggesh.

On day 8 I moved to the center, second town, impossible to take; I cleared the zone and hit portals. I found the treasure zone by breaking almost all the portals. You have to see the treasure zone; you won't realize immediately that it is exactly what you were looking for. After a couple of days, I reached the Dragon Utopia, mini, but they gave me ring 20. On the same day, a warlock flew out. Beginning of week 3, 35 sp, chased him to the tavern with losses, then ran back to try and take the second town, more losses, the meat was melting, but the warlock wouldn't move. For the next two weeks, as the main hero, I collected banks and finished off the treasure zone; Goshaк collected resources and banks, there was always a shortage of money and resources. By the middle of week 5, the economy finally started working somehow. Finally, the warlock moved through ГО, I managed to snatch his castle like a cockroach, so the field battle turned into the finale. The orcs overwhelmed him with meat.

Thanks for the game.
Everything was fine, we met in the treasure zone, I went to another one and cleared it quickly; unfortunately, all the good artifacts had to be bought, spent a lot of money, but assembled the dwarven set, was 1.5 times stronger in stats, but the opponent found his native castle and no matter how much I tried to be clever, he ended up getting more from it, which is essentially where the game ended; in this layout, the second town was exactly what decided it. Thanks for the game.
In reply to vovan112013
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Dwell 1

We played random; the opponent had no resets left, so we went with this one-sided setup.

A standard Warlock game: at the start of week 3 - treasure zone, a couple of days in the treasure zone, two Temples for nothing, then I ran off to find the Gnome, searched for a week, found a second treasure zone, ran all around the centers, but never found the Gnome's adjacent zone. Eventually, the Gnome himself jumped out under the Warlock.

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Синитар / Sinitar
  • Main Hero: Синитар / Sinitar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
летос / lethos
Game Length
145 days
Game Date
7/11/2020
Reported
7/11/2020 10:07 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/12/2020 6:51 AM

In reply to dmitrik
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dmitrik
Dwell 1

We played random, the opponent had no resurrections left, so we played such a one-sided composition.

Standard warlock game, at the start of week 3 — treasure zone, a couple of days in the treasure zone, two Temples gave nothing useful, then I ran off to look for the Gnome, spent a week running around, found a second treasure zone, scoured all the centers, but never found the Gnome's adjacent zone. In the end, the Gnome itself spawned right under the warlock.

Thanks for the game.

That was it.
Thanks for the game.
In reply to KillAndAction
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The match was quite interesting.
At similar levels, with roughly equal stats, Anwen had a set of demon gear, five dragon items, and a +10 initiative ring.
Nimus removed his +10 initiative items and wore a set of demon gear, a half-set of dwarf gear, a half-set of death gear, and a dragon necklace/boots as extras.
Yes, and he also used a dragon demon for about a week.

Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Нимус / Nymus
  • Main Hero: Нимус / Nymus
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
солнце / sun
Game Length
231 days
Game Date
7/12/2020
Reported
7/12/2020 7:18 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/19/2020 6:55 PM

In reply to vovan112013
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Well...
2nd duel
A rather weak start; after the intermediate stage, Winghael was lost, and Ilfina went on a rampage with her machines. There was no proper magic or regeneration, only 3 light horns from the refugee camp. The pace was extremely slow; on the 3rd-4th week, I built my 5th Grand Mage, which allowed me to resurrect, run into the treasure room, clear it out, exchange the machines for dark creatures, and find the necessary spells and some useful artifacts there. I first encountered an opponent around 2-2-2; we ran around a bit, and in the final, our builds were almost identical, but Ilfina's unicorns were terrifying even with a slightly smaller amount of troops. )
The path to 0-12 ended in failure. Overall, I enjoyed the game, except for the extremely slow pace.
Thank you for the game!
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Вингаэль / Wyngaal
  • Main Hero: Ильфина / Ylthin
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Анвэн / Anwen
Map Template
корона / crown
Game Length
232 days
Game Date
7/11/2020
Reported
7/12/2020 6:39 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/12/2020 6:52 PM

In reply to Hikitaaa
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Hikitaaa
Well...
2nd duel
A rather weak start, after the intermediate stage, Wingael was lost, and Ilfina started using machines and built a strong army. There was no proper magic or regeneration, only 3 light horns from the refugee camp. The pace was extremely slow; on the 3rd-4th week, I built my 5th Grand Master, which allowed for resurrection. I ran into the treasure, cleared it, exchanged the machines for dark creatures, found the necessary spells there, and a few useful artifacts. I first encountered the opponent around 2-2-2, we fought a bit, and in the final, our builds were almost identical, but the unicorns under Ilfina were terrifying even with slightly fewer units. )
The path to 0-12 ended in failure. Overall, I enjoyed the game, except for the extremely slow pace.
Thank you for the game!
Anwen was going well, light and dark, defense, and attack. But there was no regeneration or resurrection in the Grand Master. I had to take Eternal Light. Therefore, I only reached the treasure on the fifth. The treasure is huge; I spent almost 2 weeks there. In the end, I had a build with an eagle and attraction, light with all buffs and spells, dark with Pain Lord and Curses, defense with evasion and silence, and attack with Forest Fury and Tactics. In short, Anwen 31st against Ilfina 29th. The final battle was in the opponent's city; there were several mistakes, and it was a constant struggle. At some point, it seemed like victory was possible, but the horses under Ilfina were hard to kill.
Thanks for the game!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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Garuna without defense, but with light suppression, a tank with a ring, a tent, and OS, obrazil.
Captured the city on 1-4-6, then killed the main hero in his adjacent zone.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Random
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Дугал / Dougal
Map Template
M3
Game Length
147 days
Game Date
7/13/2020
Reported
7/13/2020 5:45 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/14/2020 7:54 AM

In reply to KillAndAction
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KillAndAction
Garuna without defense, but with light suppression, a wagon with a ring, a tent, and an OS, and a sphere.
Captured the town on 1-4-6, then killed the main hero in his adjacent zone.
Thanks for the game.
yeaaaah... Dougal only with buffs and attack mostly. at the end of the game, he tried to go reclaim his Castle with Ravenna. tried it on a whim, but it didn't work out (as expected). thanks for the game
Just let out your dreams, and come its true
In reply to KillAndAction
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Karli Logu was never offered a trade, just like Balik exchanged vehicles for an attack. We fought with the opponent in his castle. Laslo didn't defend the castle.
Thanks for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Карли / Karli
  • Main Hero: Карли / Karli
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Ласло / Laszlo
  • Main Hero: Ласло / Laszlo
Map Template
солнце / sun
Game Length
216 days
Game Date
7/15/2020
Reported
7/15/2020 12:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/17/2020 1:05 PM

In reply to vovan112013
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Dwell 5

Grok played well with horses that have regeneration and light, but his opponent didn't have a good game; he got a very poor map.

Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Ласло / Laszlo
  • Main Hero: Ласло / Laszlo
Map Template
лабиринт / maze
Game Length
124 days
Game Date
7/16/2020
Reported
7/16/2020 9:07 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/16/2020 2:34 PM

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