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6 years ago
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TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
In reply to BOLIVAR
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6 years ago
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Dwellings 2, 5, 7. Rutger grabbed what he needed in the starting regen, in the hut. At the end of week 2, he broke through the MT, and in the third week, he took two dwellings, a ring of machines, a dragon ring, ate a bit, and went home for a teleport, giving his troops to the cockroach. In the next turn, Deleb ran out of the darkness and attacked the cockroach with meat. There wasn't enough money right away to buy off such a horde, he lost 3 Angels, 20 monks, a hundred archers, and when only 1 phoenix and 1 archer remained, he bought them off. However, there was still a lot of meat in the city, which was enough to break through the portal to the treasure from his industrial zone. And Rudya ran around the treasure like crazy. Deleb decided to hang out in this MT, then another MT, and then turned towards the human castle. After 3 turns, she arrived, but Rudya was already waiting for her. The final battle in the field, with no chance for the demon. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Дэлеб / Deleb
Map Template
паук / spider
Game Length
211 days
Game Date
7/7/2020
Reported
7/7/2020 10:35 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/8/2020 5:58 PM

In reply to KillAndAction
6 years ago
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On day 3, I was playing as Faiza and doing well until I lost a hundred gremlins and mages to maxed-out witches, but I slowly recovered by week 3 and cleared the treasure. I didn't find anything on the initial exploration, but the other artifacts were good. Then, I went through the Gate of the Overlord to attack my opponent in his castle. I summoned 150 dogs and slowly eliminated the rest of his army. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Фаиз / Faiz
  • Main Hero: Фаиз / Faiz
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
корона / crown
Game Length
141 days
Game Date
7/8/2020
Reported
7/8/2020 10:51 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/9/2020 12:42 AM

In reply to BOLIVAR
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6 years ago
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BOLIVAR
Dwelling 2, 5, 7.
Rутгер got what he needed in the starting regen, in the hut, there were resources. At the end of week 2, he broke through the MT, in the third week, he took two dwellings of fens, a ring of machines, a dragon ring, ate a bit, and went home for teleport, giving his troops to the cockroach.
In the next turn, Deleb ran out of the darkness and attacked the cockroach with meat.
There wasn't enough money right away to buy off such a horde, he lost 3 Angels, 20 monks, a hundred archers, and when only 1 fen and 1 archer remained, he bought them off.
However, there was still enough meat in the city to break through the portal to the treasure from his industrial zone. And Rudya ran around the treasure like crazy.
Deleb decided to hang out in this MT, then another MT, and then turned towards the human castle. After 3 turns, she arrived, but Rudya was already waiting for her.
The final battle in the field, no chance for the demon.
Thanks for the game.
Yeah, I didn't make it to 1-4-7, and I wasn't ready earlier, thanks for the game.
In reply to Will
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6 years ago
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Got lucky here, fast leveling, 1 portal from an adjacent MT zone, second treasure zone. Didn't run around for long, went through GO, turned out to be a long empty zone, but made it by 1.4.1. Haga arrived a bit later, managed to upgrade and buy some meat, thanks for the game
Battle Report Accepted
G_L
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Тилсек / Telsek
  • Main Hero: Тилсек / Telsek
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Map Template
радуга / rainbow
Game Length
142 days
Game Date
7/8/2020
Reported
7/8/2020 9:05 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/8/2020 9:11 PM

In reply to G_L
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6 years ago
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G_L
Got lucky here, fast leveling, 1 portal from adjacent zone MT, second treasure zone. Didn't have to run around for long, went through the GO, turned out to be a long empty zone, but made it by 1.4.1. Haga arrived a bit later, managed to level up and buy some meat, thanks for the game

That's how it was. Haga was 2 turns away from the Castle.
If it had been a surface finale, there would have been some chances, but when Tilsek is in the Castle with growth, there's no chance.
Thanks for the game.
In reply to dmitrik
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6 years ago
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dmitrik
Dwellings 1, 2

The Dwarf got a log, some machines, and started moving quite quickly. In the beginning of week 3, he visited a treasure, a utopia, and a temple, but none of them yielded anything. He ran to another treasure, where there were two temples, but it wasn't worth it either. On day 211, he went through the Gate of the Overlord, but received a message about surrendering.

Thank you for the game.
Here, the nearest adjacent area on the map turned out to be completely empty, with only mills for money and nothing else. There were practically no artifacts; I only found 3 knowledge resources. As a result, I barely made it to the mini-treasure on the second week, but despite all the boosts, I could only get 10 spell points. There were no elementals. I broke into a castle with these spell points and went to break through the Gate of the Overlord. I cleared it on the first level with flying units into the castle, reached level 20 at the beginning of week 3, and ran to look for a treasure. There was a chance if I exited through portal 1 or 2, but unfortunately... The Dwarf arrived through the Gate of the Overlord. I had very little money, and out of desperation, I attacked a Grove with my second hero, and there was a maximum-level hero... Thank you for the game.
In reply to Will
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6 years ago
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Will
Played as Faiza on difficulty 3.3. It was going well until I lost 100 gremlins and mages on maxed witches, but I slowly recovered in the 3rd week and cleared the treasure. I didn't find anything in the initial treasure, but the rest of the artifacts were decent. Then, through the Global Order, I went to the opponent and attacked him in his castle. I summoned 150 dogs and slowly eliminated the rest of the army. Thanks for the game.
Very strong mage, the archers were demoralizing, there was both attack and defense. He tried to cast Dispel on the gremlins, but 2 times the 20% resistance worked, and he cast Dispel and Slow on them. In the end, they shot me down; Berserk didn't help at that point. By the way, the opponent had excellent artifacts from the treasure, while I basically only had a ring with 20 initiative, which I bought at the market, and 2 gnomes. (Oh, in this game, the Forgotten Armor chose the wrong side; otherwise, I would have gotten rid of those useless machines). Thanks for the game.
In reply to BOLIVAR
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6 years ago
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BOLIVAR
Dwellings 1, 2.
Found another stash in the treasure, level 5, and level 2 in the Mine Town.
On the Cherokee map, Moz offered me a choice – Dungeon or Necropolis against his demons.
I chose Necropolis.
Started with Lyuska, and on week 2, Kaspar – earning money.
Week 3 – diseases, which is advantageous for the Necromancer.
Grok arrived, the Necromancer provided all the meat, the battle took place in the field, the demon had no attack. The Necromancer's advantage in meat and artifacts made a difference.
Thanks for the game.
+
In reply to Will
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6 years ago
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external dwellings 1,2,3. They quickly gave Marbas summoning and vehicles; by 121 he was already hitting a passage to the center, where there were boots and a ring of machines. Further, on 124, another center from the same adjacent zone, which I spotted with the eye, and there were dragon slippers, a bible, a dragon ring of potions. In the end, by 126 I started breaking passages from that center. The third week brought diseases, which ultimately played into my hands, as the dwarf's tempo slowed down. On the third week, the tavern gave me a necromancer, and life immediately became a breeze). Since many passages were broken, the third week turned into a scuffle; there was a moment when I could have crushed the dwarf, but he seemed to sense it and retreated three tiles. In the end, I entered the treasure zone through the last portal)) but in the process, Grok with a Silent Stalker scouted the entire map, in particular covering part of the ГО and revealing the secondary hero. The dwarf, out of desperation, thought to surprise me and came through the ГО into the castle, but I saw him and was ready. In the castle, the dwarves had little chance — a Phenix under a Shield took them all out. Ingvar bought himself out with 150 shields when I had 100 demons and 3 archdevils left. Then we crossed paths in the ГО, and the dwarf wanted to surprise me with the Book of Darkness but forgot that you can't subjugate a Phenix without the skill. GG, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
радуга / rainbow
Game Length
147 days
Game Date
7/9/2020
Reported
7/9/2020 1:18 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/23/2020 9:04 PM

In reply to Will
6 years ago
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Dwelling 5.

Rutger from the start, immediately cars, Dugal in prison. On day 8 there were 33 monks and about 70 bows; I flew to clear the center, but minor inaccuracies and blunders led to very serious losses. Only a third of the army remained. At the beginning of week 3 I found a treasure zone, and an elf was there; I drove him off, entered the Dragon Utopia and barely crawled out, my stack of bows was wiped out.
Meanwhile, the elf decided to go through ГО, but couldn't manage it without resurrection.

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Map Template
радуга / rainbow
Game Length
136 days
Game Date
7/9/2020
Reported
7/9/2020 8:35 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/9/2020 6:31 PM

In reply to dmitrik
6 years ago
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dmitrik
dwelling>

Rutger from the start, immediately went for machines, Dugal in prison. By day 8 there were 33 monks and about 70 archers; I flew to clear the center, but minor inaccuracies and blunders led to very serious losses. Only a third of the army remained. At the beginning of week 3 I found a treasure zone, an elf was there, I drove him off, entered the Dragon Utopia and barely crawled out, my stack of archers was wiped.
The elf meanwhile decided to go through ГО, but couldn't manage it without resurrection.

Thanks for the game.I knew dmitrik would seek revenge for the first loss with a fast game, so I also immediately went as a machinist, especially since I caught logu. Found regen, upgraded horses and went searching for treasure zones; found my own second one and a treasure zone quite quickly. Skipped the max Dragon Utopia as there was no mana, and a human flew at me; he had mass slow and mass curse but it wasn't that easy to get to the shooters with horses, the trade-off wasn't in my favor. Next turn I waited in the Castle replenishing mana and hoped for resurrection, but there was none; went to break ГО, broke one, on the other side without checking I jumped onto regen and couldn't hold out. thx for the game.
In reply to Will
6 years ago
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Both of them quickly ran off, the mage on a Rootger, and the dwarf on an Erling. The dwarf merged a couple of times and lost. What's unusual is that the Rootger remained without Light magic, but with Summoning; I don't know what would have come of that. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
летос / lethos
Game Length
127 days
Game Date
7/9/2020
Reported
7/9/2020 7:26 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/10/2020 2:10 AM

In reply to Will
6 years ago
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Dwells 1, 5

A very comfortable start for the Orc; on the very first day, both Garuna and Goshak received wagons with tents. They spread out across the zones. There was enough money to buy out Orcs, and on day 6, Haggesh appeared in the prison in the far corner of the respawn.

On day 8, I moved into the center; the second town was impossible to take, so I cleared the zone and hit portals. I found the treasure zone by breaking almost all the portals. You have to see the treasure zone—you won't realize immediately that it's exactly what you were looking for. After a couple of days, I reached the Utopia, a mini one, but they gave me a 20 ring. On the same day, a Warlock flew out. At the start of week 3, with 35 SP, I drove him to the tavern with losses; I then ran to try and take the second town, more losses—the meat was melting away, but the Warlock wouldn't move. For the next two weeks, my main hero collected banks and finished off the treasure zone; Goshak gathered resources and banks, but money and resources were always lacking. By the middle of week 5, the economy finally started working. Finally, the Warlock moved through ГО; I managed to snatch his Castle like a cockroach, so the field battle turned into the finale. The Orcs overwhelmed them with meat.

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Map Template
радуга / rainbow
Game Length
217 days
Game Date
7/9/2020
Reported
7/9/2020 7:34 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/10/2020 9:05 PM

In reply to Vip.rus
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6 years ago
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Vip.rus
Both quickly ran, the Mage on a Rootger, and the Dwarf on an Erling. The Dwarf lost a couple of times, and that was it. Something unusual happened: the Red Dragon remained without Light magic, but with Summoning. I don't know what would have come of that. Thanks for the game.
Something similar happened.
One week, with good luck and morale, and the Hell Steeds in one of the attacks, they gained morale and destroyed the box.
Thanks for the game.
In reply to KillAndAction
6 years ago
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Dwellings 5 and 7, regen in the guild, a great start overall, calmly cleared the adjacent zone and was about to ramp up with greys/drakes when my opponent's game fell apart. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Map Template
лабиринт / maze
Game Length
131 days
Game Date
7/10/2020
Reported
7/10/2020 10:31 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/10/2020 3:02 PM

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