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6 years ago
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TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
In reply to KillAndAction
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6 years ago
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I discarded 1 map with a lot of creatures and received 2 maps with double creatures, 1, 2, and 6. The game was a bit slow for both of us, and it dragged on. In the end, 2 magic artifacts and a good guild helped me out; I had everything I needed in the Dungeon. Thanks for the game.
Battle Report Accepted
G_L
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Map Template
лабиринт / maze
Game Length
223 days
Game Date
7/3/2020
Reported
7/3/2020 10:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/3/2020 11:19 PM

In reply to G_L
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6 years ago
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G_L
I played 1 map with a lot of creatures, and got 2 double creatures, 1, 2, and 6. The game was a bit tough for both of us, and it dragged on. In the end, 2 magic artifacts and a good guild saved me; I had everything I needed in the darkness. Thanks for the game.

It happened. I wasn't offered a log even once during the entire game, and I constantly lacked money. I broke through the enemy's gate on my side, then started attacking the enemy's gate, while on the other side, they were gathering, including 28 titans. I hoped to capture an empty enemy town, but I spent more than 10 minutes breaking through, and the opponent teleported away. A predictable loss.
Thanks for the game.
In reply to BOLIVAR
6 years ago
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dvels 3, 4
everything was going great except for one thing: I was constantly running out of mana. There were no mana wells, and without artifacts, I had 70 mana, which strangely didn't increase. There were also very few mana-boosting items. As a result, I had to run from well to well. In the beginning of turn 4, I ventured into the Treasury, and unfortunately, there were two wells located in the farthest corners. I went to the Maxima Utopia with 20 mana and barely escaped with minimal losses (lost 5 bears), and sadly made my way to the well, which was 1.5 days away. Then I received a message that my opponent had surrendered because they had exhausted their load times.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Ибба / Ebba
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
летос / lethos
Game Length
144 days
Game Date
7/4/2020
Reported
7/4/2020 7:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/4/2020 8:43 PM

In reply to vovan112013
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6 years ago
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vovan112013
Dwellings 3, 4
Everything was going great except for one thing: I was chronically short on mana. There were no mana wells, and without artifacts, I had 70 mana, and for some reason, it didn't increase. There were also very few mana-boosting upgrades. As a result, I was running from well to well. In the beginning of turn 4, I ventured into the Treasury, and, unfortunately, two wells were located in the farthest corners. I went to the maximum Utopia with 20 mana, and miraculously escaped with almost no losses (lost 5 bears), and sadly trudged towards the well, which was 1.5 days away. Then I received a message that the opponent had surrendered; he had exhausted his load.
Thanks for the game.
I, on the other hand, had a lot of mana, but it was of little use (no regeneration or resurrection). In the Treasury, I faced Erls. The dwellings were 1, 3, and 4. In the second game, I lost with my second hero.
In reply to KillAndAction
6 years ago
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dwells 2 4 6
Dugal arrived on day 2 and immediately received a log. He refused the machines, found regeneration, and died in the main temple, unable to sustain himself on regeneration alone. Thanks for the extra load. The golem wasn't broken; he became stronger with boots and a stable near the entrance to the starting area. He waited and then went for the castle. The golem was hanging around there, not with his entire army. Dugal ran past, took the castle, and the golem attacked without a chance. A hundred gremlins with titans wouldn't have affected the outcome. Damage, morale, stats, and speed are all factors, but the mage wouldn't have been able to keep up with the pace in any case.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Map Template
радуга / rainbow
Game Length
145 days
Game Date
7/5/2020
Reported
7/5/2020 2:36 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/5/2020 8:55 PM

In reply to s_e_r_e_g_a
6 years ago
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s_e_r_e_g_a
Dugal arrived on day 2 and was immediately given a load. He refused the machines, found regen, died in the max Temple—couldn't survive on regen alone, thanks for the extra load. ГО wasn't broken through; I ended up with boots and a stable at the entrance to the starting zone, waited it out and left with full speed toward the Castle. Nura was hanging around there near GO without her whole army, I ran past and took the Castle, Nura attacked—no chance, a hundred griffins with titans wouldn't have affected the outcome at all; damage, morale, stats, punish, haste, the mage wouldn't have kept up with the tempo anyway.
Thanks for the game.
It happened.
The game was tough, constant lack of resources and money. Nevertheless, I found the treasure zone quite early, rushed home for one-day casts, got a shield from summoning, went back to the treasure zone, cleared it: 2 Dragon Utopia, 2 Temples, nothing from their artifacts. Bought a staff in the Castle. The opponent threw the game, I gave him a load, but then he came through ГО and took back the Castle with half an army—whether there were chances or not is a secondary matter). So that's how we played.

Thanks for the game.
In reply to KillAndAction
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6 years ago
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We took turns playing. On the 3rd map, there were 2 hidden assassins, and on the 2nd day, the Goblin came. Unfortunately, he immediately caught the Tactician and the Rogue. He grabbed a healing potion right away, and the Goblin started destroying everything.
The opponent wrote, "Thanks for the game." Apparently, something didn't go as planned.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гошак / Gorshak
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Map Template
солнце / sun
Game Length
114 days
Game Date
7/6/2020
Reported
7/6/2020 2:46 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/6/2020 8:17 AM

In reply to BAtoN
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6 years ago
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BAtoN
We played a standard game. On the 3rd map, there were 2 hidden assassins, and on the 2nd day, the hero arrived. Unfortunately, he immediately encountered a tactician and a rogue. He grabbed a healing potion right away, and the hero started destroying everything.
The opponent wrote, "Thanks for the game." Apparently, something didn't go as planned.
Thanks for the game.
+
In reply to BOLIVAR
6 years ago
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Week 1, I initially played as Sinithar, but I didn't get a log for a long time, so I switched to Iranu. She leveled up more or less smoothly. I lost a lot of assassins while defending the boots and wasn't lucky with portal guards, which is why I only made it to the center in week 3. Then things started to improve – a week of reduced mana cost and a Book of Light in the shop. In the center, I met Marbas, and thanks to the book, I managed to defeat him and headed to his castle. Marbas died to wolves; thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Map Template
лабиринт / maze
Game Length
133 days
Game Date
7/6/2020
Reported
7/6/2020 2:11 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/6/2020 2:55 PM

In reply to Will
6 years ago
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Will
Dwelled on map 1, initially focused on developing Sinistar, but due to the slow acquisition of logs, I switched to Iranu. She developed more or less smoothly. I lost many Assassins while defending boots and had bad luck with portal guards, which is why I only reached the center on the 3rd week. Then things started to improve – a week of reduced mana cost and a Book of Light appeared in the shop. In the center, I encountered Marbas. Thanks to the Book of Light, I managed to defeat him and moved towards his Castle. Marbas died to Wolves; thanks for the game.
That was the game.
It was a tough situation for the Demon player; only a stroke of luck could have turned the tide, but in this case, the start was difficult. Machines only become available at level 10, and the Book of Light appeared on day 131, which is already beyond the bounds of good and evil. "Word of Power + Resurrection," and the Demon is sent home instead of easily driving the Warlock out of the center. Then, a loss in a battle with Wolves, but this was more due to a drop in morale after the encounter in the center because there was no particular need to rush. The Warlock in the Castle could only try to outsmart me, but I didn't attempt to take the Castle. There was plenty of meat (creatures), but this is a game, and every mistake can be the last.

Thank you for the game.
In reply to BOLIVAR
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6 years ago
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Dwellings 1, 2. In the treasure, I found another stash, level 5, and in the Mine Town, level 2. On the Cherk, Moz left me with a choice – Dungeon or Necropolis against his demons. I chose Necropolis. From the start, Lyuska, and in week 2, Kaspar – I was earning money. Week 3 – diseases, which is advantageous for the Necromancer. Grok arrived, the Necromancer provided all the meat, the battle took place in the field, the demon had no attack. The Necromancer's advantage in meat and artifacts made a difference. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Random
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Грок / Grok
Map Template
корона / crown
Game Length
144 days
Game Date
7/6/2020
Reported
7/6/2020 11:01 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/9/2020 12:58 AM

In reply to BOLIVAR
6 years ago
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Dwellings 1, 2

The Dwarf got a log, some machines, and started moving quite quickly. In the beginning of turn 3, he went to the treasure, the utopia, and the temple, but found nothing. He then ran to another treasure, which had two temples, but it wasn't worth it either. On turn 211, he went through the Gate of Oblivion, but received a message about surrendering.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Map Template
лабиринт / maze
Game Length
213 days
Game Date
7/7/2020
Reported
7/7/2020 8:27 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/9/2020 12:36 AM

In reply to dmitrik
6 years ago
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dmitrik
Dwellings 1, 2, 5

Few archers at the start, late to grab the machines, and the tent just wouldn't spawn. Adjacent zones were poor, essentially only leveled on the respawn, and in the end I couldn't break through to the center on the second, while the orc had already reached the adjacent zone through the center. Didn't want to drag it out and surrendered.

Thanks for the
game
In reply to dmitrik
6 years ago
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dmitrik
Dwellings 3, 5, 5

The first week was standard for the league, but the second week was something else. Triple growth. I exchanged crystals and ran away with two heroes. In the middle of the second week, I went to the center, ran for three days to the first portal, which turned out to be in the city, and the first one from the city was a treasure. I stood in the treasure on day 131 with no mana. I had to run to the nearest well every day, but in 3 days I managed to eat a medium temple, max out the utopia, and snatch the staff. In the middle of the week, a necromancer arrived, I drove him away, ran home, and then went to the enemy through the Global Order.
The final battle was in the castle, with a necromancer with distraction, but the warlock had enough tempo.

Final Battle

Thanks for the game.
it happened
In reply to dmitrik
6 years ago
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dmitrik
Dwellings 1, 5, 6

At the start, Garun and Shaq, with Haga in prison, I don't think it would have been worth trying to compete with those dwellings against the elf.

At the beginning of the second week, I moved to the center. The center needs to be visible; a huge forest divides the entire zone in half. I ran around the center, captured a couple of groves, and entered a treasure on day 126. Temple, utopia, I got a ring with 20 initiative, a ring of machines, and a ring with 10 initiative. I ran to find the elf, found his treasure in the temple - gauntlets. After a couple of days, I attacked the elf. Ilfina without blessed and blade units, the elf took two maxed-out utopias, but no artifacts or spells were distributed for the final battle, and in the end, the orcs overwhelmed him with brute force.

Thanks for the game.
was

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