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TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Vip.rus
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Killed an elf in the Castle using Plague. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
солнце / sun
Game Length
143 days
Game Date
6/28/2020
Reported
6/28/2020 5:23 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/29/2020 2:41 PM

In reply to Vip.rus
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3 days ago. Decided to play because I joined at the start of Haven. In this map, I got lucky with the resource zones – both were sand. Also, sand in the Main Town. I didn't get the Oracle, but it wasn't really needed on sand. My opponent lost to the neutrals. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Ора / Jhora
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Марбас / Marbas
Map Template
корона / crown
Game Length
133 days
Game Date
6/28/2020
Reported
6/28/2020 7:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/29/2020 6:01 PM

In reply to BOLIVAR
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4 dwarves. But Osya decided to play from the start. He knew that the machinist would come, but my main unit wasn't offered even once, and Talannar was bought only on the 3rd week. Deleb arrived, we fought in the field, and Deleb fled. Then the opponent did something wrong after his turn and surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Random
  • Main Hero: Винраэль / Vinrael
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Дэлеб / Deleb
Map Template
M3
Game Length
133 days
Game Date
6/28/2020
Reported
6/28/2020 7:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/29/2020 6:04 PM

In reply to KillAndAction
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Dwarves 2,4, started with Argath, moved around well, found a second hero on week 2, but the guard was annoying, so I skipped him for now. Found a treasure, took a Utopia with a Temple, ran for a second hero, and in the same turn, caught Grog in the field. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
радуга / rainbow
Game Length
133 days
Game Date
6/29/2020
Reported
6/29/2020 7:34 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/29/2020 10:40 AM

In reply to Will
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Will
Dwelly 2,4 with a starting Arghat, moved quite well, found a secondary hero on the 2nd week, but the guard was unpleasant, so I skipped him for now. I found a treasure, took a Utopia with a Temple, and ran to get a secondary hero and, in the same turn, caught Grok in the field. Thanks for the game.
It was.

Grok has a low tempo; it sometimes happens with demons. The Orc was simply berserk; he managed everything :smile54:

Thank you for the game.
In reply to BOLIVAR
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Dwells 1, 5, 6

At the start of Garun and Shak, in Hag's prison, without her buddies I think there was nothing to be gained with such dwells against an elf.

At the beginning of turn 2 I moved to the center—you need to see the center, a huge forest splits the entire zone in half. Ran around the center, took a couple of Grove and flew into the treasure zone on 126. Temple, Dragon Utopia, got the 20 ini ring, bought the machine ring and the 10 ini ring. Ran to look for the elf, found his treasure zone, bracers in the temple. After a couple of days I attacked the elf. Elfinas without curses and knives; the elf took two max Dragon Utopia, but didn't distribute artifacts and spells for the finale, so in the end the orcs overwhelmed him with meat.

Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Map Template
лабиринт / maze
Game Length
136 days
Game Date
6/29/2020
Reported
6/29/2020 10:51 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/7/2020 6:07 PM

In reply to Иван1
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Ivan1
Killed an elf in the castle with a plague spell. Thanks for the game.
There's nothing you can do against Necropolis. Thanks for the game.
In reply to BOLIVAR
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BOLIVAR
3 days ago.
Decided to play because I joined at the start of Haven.
In this map, I got lucky with resource zones – both were sand. Also, sand in the main town.
Didn't get the Oracle Log, but it wasn't really needed on sand.
My opponent lost to the neutral creatures.
Thanks for the game.
We played without loading saves. I didn't put a Succubus with hounds into the battle and lost easily.
Thanks for the game.
In reply to BOLIVAR
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BOLIVAR
4 days ago.
But Osya started playing.
I knew a player would come, but my main hero wasn't offered any positions, and Talannar was only bought on the 3rd week.
Deleb arrived, we fought in the field, and Deleb fled.
Then, after his turn, the opponent did something wrong and surrendered.
Thanks for the game.
He did something wrong, like going to the sea before that, and he suffered a lot, and this is definitely a consequence of overheating, losing 2 games in one day)
Thanks for the game.
In reply to BOLIVAR
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I took one break, and on the second map, we gave up 4.5 points. At first, I thought about leveling up Ibbu, but she didn't get a ballista until level 15, so I switched to Earl on 121. Ibbu was collecting gold with 20 bears. At the beginning of the third turn, I upgraded the Jarls and Elders and tried to attack the center, but I almost lost to the guards in 190 earth huts with four stacks. But Dima couldn't manage it in the end. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Map Template
радуга / rainbow
Game Length
132 days
Game Date
6/30/2020
Reported
6/30/2020 3:59 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/30/2020 4:50 PM

In reply to sir_moz
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sir_moz
I took one rest, and on the second map, we gave up positions 4 and 5. At first, I thought about leveling up Ibbu, but she didn't get a ballista until level 15, so I switched to Earl on 121. Ibbu was collecting gold with 20 bears. At the beginning of the third map, I upgraded the Jarls and elders and tried to attack the center, but I almost lost to the guards in 190 earth huts with four stacks. But Dima couldn't handle it in the end. Thanks for the game.
It was.
The Mage took a very long time to get what he needed. He fell behind in tempo and ended up rushing when he should have just played calmly).

Thanks for the game.
In reply to BOLIVAR
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Dima plays better with mages than I do – Nyura was much stronger than Hafa with the same level, without artifacts.
The exchange resulted in a loss for me – I was left without two or three stacks (instead of building cathedrals, I built a level 127 minotaur lair), but the high morale paid off, and the opponent couldn't buy his way out.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Хафиз / Havez
  • Main Hero: Хафиз / Havez
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Map Template
M3
Game Length
127 days
Game Date
6/30/2020
Reported
6/30/2020 10:18 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/1/2020 7:17 AM

In reply to Stefandmy
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Stefandmy
Dima plays mages better than me - Nyura was much tougher than Hafa at the same level without machines.
The trade turned out unfavorable - I was left without two or three stacks (instead of cats, I built a shop of minics at 127), but the crazy morale paid off big time, and the opponent didn't buy back.
Thanks for the game.
It was.
I wasn't planning to rush at all, but after passing the center, I saw red boots at the farthest portal, so I decided to stand under the portal in the adjacent zone on full moves. I ran in at 127, but didn't reach the castle, killed the cockroach, thought I broke the chain, but the opponent had direct double chain backup at respawn. I went for the castle, I don't even know why, probably from the thought that I didn't run for nothing), but the morale was insane, of course. Nur managed to take two turns, and Balik took 3 or 4 turns under morale) I didn't have time to buy back, I slipped up.

Thanks for the game.
In reply to BOLIVAR
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Dwell 1, 2, 3

The start wasn't great; I didn't have enough money and mercury, and I couldn't summon devils on the second day. Marbas was doing well. In the beginning of the 3rd week, I reached the Treasury, managed to eat a Utopia, and then I encountered a Wizard. He's not really a Wizard; he has defense, attack, machines, and even higher combat stats than a Demon, but without an army, only gremlins. I attacked, the Wizard paid me off, I attacked a Roach, he paid me off again, and in the end, Faiz got worn down. My opponent decided not to continue.

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Фаиз / Faiz
  • Main Hero: Фаиз / Faiz
Map Template
летос / lethos
Game Length
135 days
Game Date
7/1/2020
Reported
7/1/2020 3:22 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/3/2020 2:31 PM

In reply to dmitrik
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dmitrik
Dwells 1, 2, 3

The start was so-so; I lacked money and mercury, and the devils didn't spawn on the second. Marbas went reasonably well. At the beginning of week 3, I entered the treasure zone and managed to eat the Dragon Utopia before running into a mage. He wasn same as a mage at all—defense, attack, machines, even combat stats higher than a demon's, but without an army, only gremlins. I attacked, the mage paid me off; I attacked a cockroach, another payoff, and in the end, Faiz was wiped out. The opponent decided not to continue.

Thanks for the game.
It happened.
Thanks for the game.

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