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Map: 世界之树 (Tree of the World) BT (CHI)
Author: casperstar
A more challenging version of BT
I'm going through a collection of Chinese maps and found a very interesting one. I decided to play the BT version, which is a more challenging option.
The map's design caught my attention; the author has created a very original layout (see screenshot). This usually indicates that the author approached the map with a certain degree of creativity.
I enjoyed the map and would give it a 7-8 out of 10.
The beginning of the map is, in a way, traditional: you start with two heroes who interact with each other from a distance. Kreg Hek travels along one route, while Luna travels along another. Each of them uses their abilities – attack and fire wall. It's not that the battles are incredibly difficult, but in Luna's case, she's followed by an enemy hero with an army, while we only have 1 fairy :) We need to escape, level up, and get the necessary artifact.
If the first few days are relatively straightforward for Kreg, Luna has options to choose from along the route, which will affect the number of days it takes her to reach the castle and, possibly, the overall result.
A key aspect of the early game is calculating movement: where we can travel, how much movement we have, how much mana Luna will spend, and whether we'll make it to the Swan Lake in the last movement. I had to replay the first few days 5-7 times to find a good starting save (this is when Kreg gets intelligence as a skill, and Luna levels up fire to at least the advanced level in 1 or 2 levels, but she could also take wisdom!).
In principle, the starting save isn't as important as in other Chinese maps. Essentially, it's important to get good hero development so that it doesn't go wrong. Since the map bans logistics and pathfinding, and we need to travel a lot across sand and snow, we need to choose wisely, as our starting heroes can get both skills from the scholars. But I still chose Kreg: out of 3 free slots, he gets wisdom, intelligence, and tactics. Luna ended up with wisdom, all the elements, logistics, intelligence, and tactics. The tactics skill, especially in the first half of the map, is very helpful in battles, so I took it for many heroes.
Kreg can get his starting artifact for neutral morale, but it's not essential.
Critically, in the starting save, you can note the absence or presence of a Guardian Stack in the stack of giants, which is located not far from the first Flax castle, where Luna will arrive. In SoD, I had it, and it's impossible to kill 10 fairies, titans, and giants, but when I reloaded without HD+, it disappeared, and Luna destroyed the giants. There may also be a different Dragon Utopia, which can be taken with 10 fairies and Luna :) see the screenshots from the first week.
By the end of day 112, Kreg took Flax, bought a book for himself, and spent the night at Swan Pond near the Red Guard.
Luna, by the end of day 113, took the Red Tent (allowing Kreg to travel further) and settled in Swan Lake with 11 fairies. On day 115, Luna takes Flax and kills the hero who was following us.
Overall, I can give the map a high rating, especially because of the beginning of the first week, where you need to manage your time and plan your logistics well, otherwise you can ruin the beginning of the map. Nothing is impossible, but you need to think everything through. It's interesting that the author gave us the opportunity to collect the Cursed Armor with Luna, but ideally, you shouldn't do this for the sake of tempo :)
By day 117, I had 2 Flax castles, Sylvia was freed, and I managed to place bears in the captured Stronghold, which is also important. Heroes were bought in the tavern and sent on their own missions.
Next, we have the freedom to go south from the Strongholds, break through to the brown tent, break through to the brown Isre, etc., but there is little time, because on day 126, we will have 2 enemy heroes with impressive armies under our castle, which we need to defeat without significant losses.
Secondly, it will be critical to kill Alamar with 830 upgraded Liches! before day 147, otherwise, we won't be able to open the passage guard later, and we will lose access to the location with 2 Strongholds, a growth bonus, an alliance with angels, 2 Town Portal scrolls, etc. This will probably be game over!
But there is a way to speed things up, called diplomacy :)
The map is also interesting in terms of how quickly it can be completed; the map allows for a fast pace.
Another interesting aspect of the map is that it doesn't have resurrection (and you need to play battles very carefully); it is given together with the КЗ for a certain time, but there is a clone in one place in the deserts on an event, and there is berserk in a scroll (and later in the castle).
The map is also notable for its interactions, whether it's different locations or different heroes. You can always think about how to avoid losing your army, artifacts, or time. For this, a separate respect to the author for the idea of interaction on the map.
Another interesting thing is that some places on the map can be passed alternatively. For example, you can finish the game and get the necessary artifact in two places; I did this on the water. I assume that the text on the map is VERY interesting, and the author is telling us what's what, which path to take, etc. But since it's Chinese, nothing can be understood (and I would like to).
In general, the map is designed for a fast playthrough. I managed to finish it on day 337, but it could have been a week faster if I hadn't let my main hero travel on stat-boosting locations; I didn't need to do that anymore, the final boss fell apart in one or two turns.
I assume that if you play very quickly, you can get the Admiral's Hat before day 137 and save a lot of movement points on deploying/undeploying. You can also skip the stat-boosting locations for the main hero, as you can complete the map by taking 4 Pandoras behind the dragons and 1 event behind the azure dragon near Flax. This is enough for everything :)
If the first half of the map is carried by Kreg and Luna, then in the second half, I chose Tazara as my main hero, who, by the end of the game, although he didn't have fire magic, was simply a monster in terms of stats.
Regarding enemy heroes
Besides Alamar, we can remember the following.
Loins can be easily defeated with a hit and run tactic or even without it. Just take phoenixes, and you can burn the enemy with Armageddon. If that doesn't work, summon earth elementals and burn the enemy anyway.
Solmyr on day 323 is also killed easily, see the screenshot. We attack with a couple of magic elementals + all the artifacts for speed. We hide them behind a force field, and then his djinn with berserk kill the giants.
FB turned out to be quite easy. After the catapult is destroyed, our archers kill all his trash, and then we summon 2400 crystal dragons at the beginning, give them berserk, and shoot down the archers. Even though Xyron has Armageddon's Blade, it doesn't help him.
To the disadvantages of the map, I would probably include the presence of berserk on the map, which makes the playthrough much easier. Also, the main heroes can be given badges of courage for minus magic and wisdom. And, of course, it's not possible to call this a BT version of the map when you get 20,000 fairies before the final battle! You can pass FB without them, Taraz has 3,500 mana and a lot of archers. The same applies to the presence of the Cursed Armor from the start; it can also be removed from the game without much loss.
In general, the map is very cool, and I definitely enjoyed it. Although it's probably not entirely accurate to call it a more challenging version.
Author: casperstar
A more challenging version of BT
I'm going through a collection of Chinese maps and found a very interesting one. I decided to play the BT version, which is a more challenging option.
The map's design caught my attention; the author has created a very original layout (see screenshot). This usually indicates that the author approached the map with a certain degree of creativity.
I enjoyed the map and would give it a 7-8 out of 10.
The beginning of the map is, in a way, traditional: you start with two heroes who interact with each other from a distance. Kreg Hek travels along one route, while Luna travels along another. Each of them uses their abilities – attack and fire wall. It's not that the battles are incredibly difficult, but in Luna's case, she's followed by an enemy hero with an army, while we only have 1 fairy :) We need to escape, level up, and get the necessary artifact.
If the first few days are relatively straightforward for Kreg, Luna has options to choose from along the route, which will affect the number of days it takes her to reach the castle and, possibly, the overall result.
A key aspect of the early game is calculating movement: where we can travel, how much movement we have, how much mana Luna will spend, and whether we'll make it to the Swan Lake in the last movement. I had to replay the first few days 5-7 times to find a good starting save (this is when Kreg gets intelligence as a skill, and Luna levels up fire to at least the advanced level in 1 or 2 levels, but she could also take wisdom!).
In principle, the starting save isn't as important as in other Chinese maps. Essentially, it's important to get good hero development so that it doesn't go wrong. Since the map bans logistics and pathfinding, and we need to travel a lot across sand and snow, we need to choose wisely, as our starting heroes can get both skills from the scholars. But I still chose Kreg: out of 3 free slots, he gets wisdom, intelligence, and tactics. Luna ended up with wisdom, all the elements, logistics, intelligence, and tactics. The tactics skill, especially in the first half of the map, is very helpful in battles, so I took it for many heroes.
Kreg can get his starting artifact for neutral morale, but it's not essential.
Critically, in the starting save, you can note the absence or presence of a Guardian Stack in the stack of giants, which is located not far from the first Flax castle, where Luna will arrive. In SoD, I had it, and it's impossible to kill 10 fairies, titans, and giants, but when I reloaded without HD+, it disappeared, and Luna destroyed the giants. There may also be a different Dragon Utopia, which can be taken with 10 fairies and Luna :) see the screenshots from the first week.
By the end of day 112, Kreg took Flax, bought a book for himself, and spent the night at Swan Pond near the Red Guard.
Luna, by the end of day 113, took the Red Tent (allowing Kreg to travel further) and settled in Swan Lake with 11 fairies. On day 115, Luna takes Flax and kills the hero who was following us.
Overall, I can give the map a high rating, especially because of the beginning of the first week, where you need to manage your time and plan your logistics well, otherwise you can ruin the beginning of the map. Nothing is impossible, but you need to think everything through. It's interesting that the author gave us the opportunity to collect the Cursed Armor with Luna, but ideally, you shouldn't do this for the sake of tempo :)
By day 117, I had 2 Flax castles, Sylvia was freed, and I managed to place bears in the captured Stronghold, which is also important. Heroes were bought in the tavern and sent on their own missions.
Next, we have the freedom to go south from the Strongholds, break through to the brown tent, break through to the brown Isre, etc., but there is little time, because on day 126, we will have 2 enemy heroes with impressive armies under our castle, which we need to defeat without significant losses.
Secondly, it will be critical to kill Alamar with 830 upgraded Liches! before day 147, otherwise, we won't be able to open the passage guard later, and we will lose access to the location with 2 Strongholds, a growth bonus, an alliance with angels, 2 Town Portal scrolls, etc. This will probably be game over!
But there is a way to speed things up, called diplomacy :)
The map is also interesting in terms of how quickly it can be completed; the map allows for a fast pace.
Another interesting aspect of the map is that it doesn't have resurrection (and you need to play battles very carefully); it is given together with the КЗ for a certain time, but there is a clone in one place in the deserts on an event, and there is berserk in a scroll (and later in the castle).
The map is also notable for its interactions, whether it's different locations or different heroes. You can always think about how to avoid losing your army, artifacts, or time. For this, a separate respect to the author for the idea of interaction on the map.
Another interesting thing is that some places on the map can be passed alternatively. For example, you can finish the game and get the necessary artifact in two places; I did this on the water. I assume that the text on the map is VERY interesting, and the author is telling us what's what, which path to take, etc. But since it's Chinese, nothing can be understood (and I would like to).
In general, the map is designed for a fast playthrough. I managed to finish it on day 337, but it could have been a week faster if I hadn't let my main hero travel on stat-boosting locations; I didn't need to do that anymore, the final boss fell apart in one or two turns.
I assume that if you play very quickly, you can get the Admiral's Hat before day 137 and save a lot of movement points on deploying/undeploying. You can also skip the stat-boosting locations for the main hero, as you can complete the map by taking 4 Pandoras behind the dragons and 1 event behind the azure dragon near Flax. This is enough for everything :)
If the first half of the map is carried by Kreg and Luna, then in the second half, I chose Tazara as my main hero, who, by the end of the game, although he didn't have fire magic, was simply a monster in terms of stats.
Regarding enemy heroes
Besides Alamar, we can remember the following.
Loins can be easily defeated with a hit and run tactic or even without it. Just take phoenixes, and you can burn the enemy with Armageddon. If that doesn't work, summon earth elementals and burn the enemy anyway.
Solmyr on day 323 is also killed easily, see the screenshot. We attack with a couple of magic elementals + all the artifacts for speed. We hide them behind a force field, and then his djinn with berserk kill the giants.
FB turned out to be quite easy. After the catapult is destroyed, our archers kill all his trash, and then we summon 2400 crystal dragons at the beginning, give them berserk, and shoot down the archers. Even though Xyron has Armageddon's Blade, it doesn't help him.
To the disadvantages of the map, I would probably include the presence of berserk on the map, which makes the playthrough much easier. Also, the main heroes can be given badges of courage for minus magic and wisdom. And, of course, it's not possible to call this a BT version of the map when you get 20,000 fairies before the final battle! You can pass FB without them, Taraz has 3,500 mana and a lot of archers. The same applies to the presence of the Cursed Armor from the start; it can also be removed from the game without much loss.
In general, the map is very cool, and I definitely enjoyed it. Although it's probably not entirely accurate to call it a more challenging version.