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Posts from Which monster do you like the most in Heroes 5 at level 5?

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Which Tier 5 monster do you like best?
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In reply to Magnus
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Magnus;118149
Well, it's not a given that the price corresponds to the quality. Take, for example, the Archdevil and the Black Dragon. Why does the Black Dragon cost 4500 + 2 sulfur, while the Archdevil costs 4666 + 2 sulfur? Or, for example, tell me why a Goblin costs 10 gold, and a Skeleton costs 17. What makes a Skeleton more useful than a Goblin? You can throw a Goblin, sacrifice it, or just send it into battle and bless it. What can you do with a Skeleton? Nothing. And where is the fairness in pricing?

I absolutely agree; the price can be high, for example, due to the number of abilities a creature has, but the abilities themselves can be quite useless. Of course, this can't be said about Unicorns, but I think they are no better than Cave Lords, who can cover a larger group with their spell and work much better against level 7 creatures. Or the Hydras with their retaliate and damage to adjacent cells. But the advantage of Unicorns in speed and blinding is indeed a serious argument, but Unicorns are not a priority for me.
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Magnus;118149
Well, it's not a given that the price corresponds to the quality. Take, for example, the Archdevil and the Black Dragon. Why does the Black Dragon cost 4500 + 2 sulfur, while the Archdevil costs 4666 + 2 sulfur? Or, for instance, tell me why a Goblin costs 10 gold, and a Skeleton costs 17. What makes the Skeleton more useful than the Goblin? You can throw a Goblin, sacrifice it, or simply send it into battle and bless it. What can you do with a Skeleton? Nothing. And where is the fairness in the pricing?
Many changes have been made to the Orcs, so everything may change, and Skeletons also seem to cost 10 gold according to the new prices. The Archdevil costs 3666 and 2, and the Black Dragon costs 3700 and 2! But in most cases, the price reflects a lot, but you are right, not always!
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Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 3DogMZA
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3DogMZA;118174
They made a lot of changes to the Orcs, so everything might change, and it seems that skeletons also cost 10 gold according to the new prices. Archdevil costs 3666 and has 2, while Black Dragon costs 3700 and has 2! But in most cases, the price seems to be accurate, but you're right, not always!
Where did you get all this information? After all, the demo only had creatures from Haven, Inferno, and Stronghold. And if you look at the table with the alternate upgrade for Necropolis, the price of a skeleton warrior is 30, while the price of a goblin shaman and a goblin trapper is 20, and they are more useful: the trapper sets a trap, and the shaman casts a spell against the opponent, and they also have a cart with goblins, and considering their growth rate, you can soon organize tournaments in goblin gathering.
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You guys aren't really talking about the fifth level here. For example, I like Nightmares regardless of the current price of skeletons...
In reply to Игрок
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Player;118313
You guys are not really talking about level 5 here. For example, I like Nightmares regardless of the current skeleton price...

:D :D :D You're right.
By the way, Nightmares aren't the best choice either. If Fear worked more often, then yes. But as it is, it might just make a wall of heavily armored units scatter and allow ranged units to pass through.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;118315
:D :D :D You're right.
By the way, Nightmares aren't the best choice either. If Fear worked more often, then yes. But as it is, it might only make a wall of units with high armor scatter and allow ranged units to pass through.
Yes, Nightmares are good, but only in small numbers. When there are many of them, it's better to transform them into Hellhounds, because with their fiery aura: any creature within a radius of 1 cell receives damage of 10 HP for each Hellhound in the unit, per turn. But it's unclear whether this will affect your own demons. Of course, this is good for morale, but it's useless against mechanical creatures, elementals, and undead.
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Yes, unicorns might have more versatile abilities, but nightmares have higher speed – 8 compared to 7 – and incredible initiative – 16 (almost like furies, but bigger). Unicorns also have decent initiative, but only 12...
Besides, nightmares have a higher growth rate – 7 compared to 6 – which makes them comparable to battle unicorns in terms of HP and damage...
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Player;118345
Yes, maybe unicorns have more versatile abilities, but Nightmares have higher speed, 8 versus 7, and insane initiative - 16 (just like Fury, only bigger). Unicorns also have decent initiative, but only 12...
Besides, Nightmares have a higher growth rate, 7 versus 6, which makes them comparable to Battle Unicorns in terms of HP and damage...
Yes, Nightmares are good, by the way, but why isn't anyone discussing White Unicorns? They have an ability that duplicates any light spell blessing cast on them, imagine an enemy resurrecting someone, or a Knight with his blessings, and the unicorn duplicates them on itself, it's a delight, not just a unit.
In reply to Magnus
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Magnus;118348
by the way, why isn't anyone discussing the white unicorns? They have an ability where any light spell or blessing cast on them is duplicated, imagine an enemy resurrecting someone, or a Knight casting his blessings, and the unicorn duplicates them, it's amazing, not just a unit.
Probably because not many people have had a chance to see the new creature abilities and alt upgrades in action yet...
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Yeah, I missed that alternate upgrade. Thanks for the info. It makes you wonder how it's possible to maintain balance with these alternate upgrades, right?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;118355
Yeah, I missed that upgrade. Thanks for the info.
Looking at these upgrades, you wonder how it's possible to maintain balance, right?
It will be balanced, considering that they changed all the creatures and all the classes. Something must be done to maintain balance. For example, the unicorn, unlike the war unicorn, lost its magic resistance aura, and the poisonous hydra lost its regeneration. The hell mare lost its fear aura. The djinn vizier now controls luck, the lich-master now deals damage not with death rays, but to those around him. The guardian of Arcat lost 50% magic proof, gained fire immunity instead, and explodes upon death, dealing damage to all enemies around him. It also casts a fireball instead of a wall of fire, and it also lost crossfire. So, there is balance.
In reply to Magnus
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Magnus;118198
Where did you get all this information? After all, the demo only featured creatures from Heaven, Inferno, and Stronghold. And if you look at the table with the alternate upgrade for Necropolis, the price of a Skeleton Warrior is 30, while the price of a Goblin Shaman and a Goblin Trapper is 20, and they are more useful: the Trapper will set a trap, and the Shaman will cast a spell against the enemy, and they also have a cart with goblins, and if you take into account their growth rate, you can soon organize tournaments in goblin gathering.
I don't remember exactly, but I think something like that was written on some website! And on the website that posted the news about the Orcs and the upgrades, it was written that peasants now cost 15 gold, and before it was 20! They also wrote something about skeletons, but not in the right place. Okay, let's drop this topic, let's see what the Orcs will be like.
By the way, it's good that you remembered the White Unicorn, it's a super horse, but only not to fight against Orcs, because an Orc is more likely to eat itself than to cast Light magic!:D But still, the horse is not bad!:)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 3DogMZA
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3DogMZA;118373
I don't remember exactly, but I think I read something like that on some website! And on the website where they posted the news about the Orcs and the upgrades, it said that peasants now cost 15 gold, and before it was 20! I think they also wrote something about skeletons, but not in the right place. Okay, let's drop this topic, we'll see what the Orcs are like when they come out.
By the way, it's good that you remembered the White Unicorn, it's a super horse, but it's not very good against Orcs, because an Orc is more likely to eat itself than cast Light magic!:D But still, it's a good horse!:)
Well, an Orc can't cast Light magic, but a Ranger can, if the Orc doesn't have resistance. In my opinion, the White Unicorn is more useful against an Orc than a War Unicorn, because the aura of magical resistance won't help here, and that's why the White Unicorn is better in this situation. By the way, guys, why isn't anyone talking about the Djinn-Viziers, how do you like their ability to lower/raise luck?
P.s. Yes, I just went to Age of Heroes, where information about the new creatures that became known thanks to the demo is posted, now the peasant costs 15 instead of 20
In reply to Magnus
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Magnus;118381
Well, an Orc won't be able to cast light magic, but a Ranger can, unless the Orc has magic resistance. In my opinion, a white unicorn would be more useful against an Orc than a war unicorn, because the aura of magic resistance won't help here, and therefore, the white one is better in this situation. By the way, guys, why doesn't anyone talk about the Djinn Viziers? How do you like their ability to lower/raise luck?
P.s. Yes, I just checked Age of Heroes, where information about the new creatures that became known thanks to the demo is posted. Now the peasant costs 15 instead of 20.
You are right about the War Unicorn; it won't help much against Orcs, but the white unicorn is the same! My Ranger always has light magic at the expert level, and the only positive effect on the unicorn will be resurrection or some other higher-level light magic spell!
True, the white one has more damage and 3 more hit points, but the war unicorn has 2 more attack and defense! So, you still need to think about which one is better!
And the Djinn Vizier with luck is also a good unit; it has 1 less attack and defense than the Djinn Sultan, but 5 more hit points! Plus, one has a spell, and the other has luck. You still need to think about which one is better!:smile01:
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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And if a hero (whether it's your own or an enemy's, it doesn't matter) casts Resurrection, and it also affects a white unicorn that hasn't been attacked yet... will its HP just decrease by 20%, and that's it? Or will it have a bunch of positive spells (haste, punishing strike, etc.) applied to it, and antimagic will work in the same way... I think that wouldn't be very fun... Combat should be more balanced somehow...

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