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Agreed that something needs to change — there are many options, and I think everything has already been stated above. At the moment, CL + U is not particularly interesting, but in my opinion the issue isn't just about gaining control, although that is the main thing, of course. There's also the problem that some people frequently get Earth, others get University, and still others have all their heroes take Water and Fire.
Right now, CL + U has turned into a simulator of rearranging the GM, gathering resources, and leveling up supports. And since there are no alternatives, it all comes down to the randomness of the GM, which also makes the gameplay tedious. The game only becomes interesting from the 3rd week onward, and only if the GM luck is equal. I think we need to make control setup harder, make it less random, simplify gaining control from other sources, and also make using control more difficult while decoupling it from specific elements.
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Well, the problem here is that the HotA team is busy with the new Castle, and as practice shows, they are only interested in balance on Jebus Cross. Vic is gone, so there's no one left to talk about balance anymore :(