Right now, CL + U has turned into a simulator of rearranging the GM, gathering resources, and leveling up supports. And since there are no alternatives, it all comes down to the randomness of the GM, which also makes the gameplay tedious. The game only becomes interesting from the 3rd week onward, and only if the GM luck is equal. I think we need to make control setup harder, make it less random, simplify gaining control from other sources, and also make using control more difficult while decoupling it from specific elements.
Added after 6 minutes
Well, the problem here is that the HotA team is busy with the new Castle, and as practice shows, they are only interested in balance on Jebus Cross. Vic is gone, so there's no one left to talk about balance anymore :(