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At least write why exactly it is a great option, if the roll spread for TP/DD can still be 6 days (3 for each)? This isn't a vote, but an exchange of ideas to make things done properly. Do you like the prospect of flying out in the tournament final because of such a spread?
We just need to look at things realistically; it will be impossible to balance heroes completely. But there is already a great necessity to at least slightly reduce the spread between extreme values for something as vital to the game result as the Mage Guild rebuild. A 6-day difference is, of course, the end in most cases, but it's no longer a 2-week difference as possible in the current desire, and some matches can be saved even with such a rebuild. And besides, one shouldn't forget that there is plenty of other randomness in matches apart from the Mage Guild; sometimes a small difference in the speed of gaining control during a rebuild might actually balance the situation—but the key word here is small, not like what periodically happens now. And again, specific numbers and the spread between attempts for TP and DD can be discussed. By "great option," I meant the very concept that control does not arrive on the 1st attempt and, at the same time, definitely not on the last/final attempts.