Posts from МОД: Клинок Армагеддона / Armageddon's Blade
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I've re-uploaded it to Yandex Disk:
https://yadi.sk/d/rEpF7gclBuftFA
4 demons have appeared (default avatar)
3 succubi
Pir - avatar of Biara
Olema - avatar of the Temptress
Ash - avatar of the Infernal Succubus
1 heretic (human)
Aiden - avatar of the Renegade Knight.
The vanilla starting heroes have been adjusted to the new ones.
+2 to characteristics (individually for each)
+1 to skills (often, an existing skill simply transitions from BASIC to ADVANCED)
Hello! When will the link to Google Drive be fixed? Thank you.
Good evening! I don't know why, but Google Drive now takes 12-14 hours to upload the game folder from my computer. Moreover, it doesn't upload 3 files (which I think is critical).
Yandex Disk uploaded the entire folder. That's why I'll probably remove the Google Drive link for now.
Does the Yandex Disk link work for you?
8 starting Necropolis heroes have been added. The default ones have been upgraded to a uniform standard.

3 Liches
2 Vampires
2 default Necromancers
1 Human
I recorded a video review of this patch (we'll go over the added heroes): https://www.youtube.com/watch?v=r9m7cy8gKN4
8 new starting Elves have been added.

6 default starting Elves have been updated to a unified standard.
2 default Elves have been modified:
Reasons:
Wingael is unbalanced and is banned in all games along with Haggesh when choosing starting heroes due to their influence on the starting position in the ATB (Aggression, Tactics, Balance) scale.
Haggesh has already been fixed (she no longer affects the starting position of the Centaurs).
This cannot be done with Wingael, as this is the only unique feature of his specialization.
Therefore, his specialization has been changed to Mive's specialization.
Talanar's specialization does not work at all in the game (this is a bug that has not been fixed by the developers in 3.1).
Therefore, his specialization has been changed to Grok's specialization (I would like to remind you that Grok's specialization has been enhanced, +5% to Move Points at the start and +1 for every 2 levels (by level 40, this is +25% to Move Points). And also a discount on teleportation.
I once made a mod that replaced Dwarves with Lizardmen.
It's rough, but it can serve as a basis for creating a decent town
/topic/at/1008462/
I once made a mod that replaced Dwarves with Lizardmen.
It's rough, but you can use it as a basis for creating a decent town.
Thank you for your contribution, but I won't be using it. I don't want to change the Dwarf town.
Dwarves are my favorite faction :)
Also, the starting Dwarves from the vanilla version of the game have been upgraded to a unified standard (7 attributes and 3 skills).
Minor changes have been made to the heroes specializing in ranged units (Karli and Erling). Now they have the Basic Attack skill and a perk related to shooting, tailored to their specialization.
Also, I decided to change the order in which heroes are added so that other Factions don't fall behind (since both new and old heroes are upgraded by 2 attributes and 1 skill). Therefore, before adding new ones, I first went through and upgraded all the old heroes of other Factions.
Warlocks
Mages
Hafiz specializes in ranged units, so he has received Basic Attack and Shooting. But he lost Ballista. Now he appears on the map only with an ammunition cart.
Orcs