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Posts from Completely disappeared without a trace. And deserters, who should have been brought back from previous installments of Heroes.

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In reply to 3DogMZA
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18 years ago
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3DogMZA;117543
Does it even matter how each of us interpreted it? Either way, it turned out cool – “one-eyed werewolves”:D! I know where to put the Pegasi back! Remember, I wrote about the Storm Elves in the “Swamp” thread; they’ll fit right in on level 4 there!:)

Don’t you think there are more Elves than Asians? That’s not right. It would be better to think about where to put the one-eyed werewolves instead.
In reply to eXeCuToR
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18 years ago
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eXeCuToR;117551
Don't you think there are more elves than Asians? That's not right. It would be better to think about where to put those one-eyed werewolves.
No, I don't think so! Asians will never be surpassed! :) And no one is forcing you to do anything to make them appear. If I want to and can, I will create them, and no one will stop me. I just won't release them if people don't want to play with them!:smile01: But all priorities go to the Swamp first!:)
We need new creatures, and a lot of them!:smile01:
In reply to 3DogMZA
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18 years ago
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3DogMZA;117805
We need a lot of new creatures, and many, many more!!!:smile01:
Of course, we need them!)) Moreover, if PC games are increasingly moving towards realism in terms of events and the environment, why shouldn't Heroes also take a step towards this realism with new creatures...

The main idea is to focus on the wolves that appeared in the "Hammers of Fate" expansion... looking at the wolves, I once remembered the fauna of Oblivion... and from there, we can immediately take a whole bunch of creatures - natural creatures that inhabit virtually any world - bears, pumas, white tigers, crabs, rhinoceroses, giant rats, and other fauna... After all, how many different creatures can potentially be added, and most importantly - to give them appropriate gameplay - for example, a hero walks along a river, and suddenly, out of nowhere, a battle begins with crocodiles that have emerged from the river, or while walking through the forest, he suddenly encounters a couple of bears that have come out, are hungry, and ready to attack the few human squads...

There are also other ideas, if needed - I can add them too)):cool:
In reply to Alex Ghost
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18 years ago
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Alex Ghost;117829
Of course, it’s needed! And if PC games are increasingly moving towards realism in what is happening and the environment, then why shouldn’t Heroes also take a step towards this realism with new creatures...

The main idea is to focus on the wolves that appeared in the "Hammers of Fate" expansion... looking at the wolves, I once remembered the fauna of Oblivion... and from here, you can immediately take a whole bunch of creatures - natural creatures that inhabit virtually any world - bears, pumas, white tigers, crabs, rhinoceroses, giant rats, and other fauna... After all, how many different creatures can potentially be added, and most importantly, give them appropriate gameplay - for example, the hero walks along the river, and suddenly, out of nowhere, a battle begins with crocodiles that have crawled out of the river, or while walking through the forest, he suddenly encounters a couple of bears that have come out, are hungry, and ready to attack the few human squads...

There are also other ideas, if needed, I can add them too)):cool:

Hmm... the idea is certainly interesting, but what abilities would you give to crocodiles? After being killed, does it give the hero an artifact - boots made of crocodile skin?)))) You can't give every creature some kind of ability. Although, the game really lacks some nasty creatures like giant spiders. Although I don't like them:smile07:
In reply to eXeCuToR
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18 years ago
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eXeCuToR;117853
Yeah... the idea is certainly interesting, but what abilities would you give to crocodiles? After killing them, does the hero get an artifact – crocodile leather boots?)))) You can't give every creature some kind of ability. Although, the game could definitely use some nasty creatures like giant spiders. Although, I don't like them:smile07:
By the way, the idea about art is also good... it's unlikely, but it's possible, and why not introduce it as a gameplay element – you can give abilities to everyone... And the type of terrain should also affect the random spawning of creatures – crocodiles near rivers, spiders in decaying necromantic forests, and bears in thickets or snowy locations... By the way, in principle, you can create purely symbolic animals for each race... for example, the bear is the animal symbol of the dwarves, the white tiger is the animal symbol of the elves, and the giant spider is the animal symbol of the undead... here you can calculate the chances of creatures joining (also due to symbolism), for example, white tigers, as proud animals, will be attracted by the harmony of the elves, and spiders – by the smell of decay and dead flesh of the necromancers...
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18 years ago
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of course, the idea is not bad, but you should focus on the topic "What would you add to Heroes 5?"

P.S.: or maybe create a "zoo" race?
In reply to Alex Ghost
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18 years ago
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Alex Ghost;117861
By the way, the idea about artworks is also good... it's unlikely, but it's possible, and why not introduce it as a gameplay element – you can assign abilities to everyone... And let the type of terrain also affect the random spawning of creatures – like crocodiles near a river, spiders in decaying Necromancer forests, and bears in thickets or snowy locations...

By the way, in principle, you can create purely symbolic animals for each race... for example, for the dwarves, the animal symbol is a bear, for the elves, the animal symbol is a white tiger, and for the Necromancers, a giant spider... here you can calculate the chances of creatures joining (also due to symbolism), for example, white tigers, as proud animals, will be attracted by the harmony of the elves, and spiders – by the smell of decay and dead flesh of the Necromancers...

Damn! I was just joking about artifacts and spiders! Artifacts from creatures are still okay, but I won't tolerate spiders in Heroes. I've heard enough screeching from them when I was playing Dark Messiah. The Necromancers can do without spiders. :smile24:
In reply to eXeCuToR
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18 years ago
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eXeCuToR;117866
Damn! I was just joking about artifacts and spiders! Artifacts dropping from creatures is fine, but I can't stand spiders in the game; I heard enough screeching when I was playing Dark Messiah. Necromancers can do without spiders. :smile24:
Necromancers won't be able to manage without spiders - and considering that Paokay doesn't resemble the Paokay from Dark Messiah, I think they would have redrawn the spiders as well... The idea about the artwork is good - especially the crocodiles:D - who knows how many heroes they've eaten with their artwork, just popping out like that))
In reply to Alex Ghost
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18 years ago
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Alex Ghost, that's a cool idea about the animal symbols! I wouldn't make them creatures and let them fight, but just leave them near the hero! I mean, the animal symbol gives some kind of bonus!
We need to bring back many different creatures!
By the way, we could also use them to create a new faction: Free Cities!
Put 5 werewolves, 7 monsters, and find some other creatures to add. But that might be a bit too much!:rolleyes:
In reply to 3DogMZA
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18 years ago
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3DogMZA;118091
Alex Ghost, that's a cool idea about the animal symbols! I just wouldn't make them creatures that participate in battles, but rather keep them near the hero! Meaning, the animal symbol gives some kind of bonus!
Basically, I came up with this after playing Dark Messiah – in that game, spiders were highly revered by the necromancers because the spider was a symbol of the Dragon of Order, Ash, a goddess revered by necromancers... The necromancers saw Ash as embodied in the spider, and throughout the game, we are periodically treated to horror scenes with spiders in the main role... Nevertheless, it's quite normal that there were spiders, because necromancers are a very mystical and frightening race... We're not scared by things like "Resident Evil" anymore, but honest medieval people would drop dead from a heart attack just from seeing the undead... The spiders turned out well – as an absolutely necessary part of the game's gameplay...

And since necromancers revere spiders, why shouldn't other races have an animal that is a symbol of the race – let these creatures be not only a neutral unit in the army, but also a part of the race (meaning, like a division of neutrals in the fourth game), giving some, even if small, bonus in the "native" armies...

For each race, there will be its own animal symbol... For necromancers – spiders, for dwarves – bears, for Dark Elves – snakes (cobras or other representatives), for Orcs – wolves, for Elves – white tigers (a tentative option), for humans – lions (also a tentative option), etc... And let these animals be full-fledged units...
And let the rest of the animals be free, but pathologically appropriate for certain types of terrain... Later, I think they can also be linked to "new" races, such as the swamp race being developed...
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18 years ago
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Hmm, no... Wolves don't really suit Orcs, although I understand your idea. Wargs – yes. Wolves – no. And besides, there aren't any in the steppes. And humans with lions also don't quite fit. Lions have nothing to latch onto in their territory.
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18 years ago
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for humans, a griffin as an animal))) ... you could replace it with an eagle))
for elves, a deer) you can tell by the helmet))) although I don't really like them)
for barbarians, a steppe horse))
and for mages, what? a camel? an elephant?))

but for demons, I don't know...)) lions with a fiery mane or hyenas could work, or fiery salamanders, although they look like snakes. no need for that)))
In reply to Arandor
18 years ago
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Oh... it's a shame the developers aren't listening to us:cool:
And regarding bringing them back – Ifrits should be the priority. They were great in the 3rd game.
And the Dungeon faction is just not very good. Although the Rakshasa are the most uninspired.
And the Swamp. It should definitely be brought back. The Swamp is part of Heroes;)
In reply to VIPmd
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18 years ago
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VIPmd;118844
Oh... it's a pity the developers don't listen to us:cool:
And regarding bringing them back - Ifrits should be brought back first. They were great in the 3rd game.
And the Dungeon Lords are just awful. The Rakshasa are the most uninspired, though.
And the Swamp. It should definitely be brought back. The Swamp is part of Heroes;)

The Dungeon Lords are awful?! That's not true - they fit in perfectly and are a great unit. The Rakshasa are out of place? I disagree - everything is just perfectly designed for the Rakshasa, they're like Nagas, but with legs and a cat-like face. An interesting concept.
Regarding the Swamp, that's definitely true. However, there are already some people working on it;)
In reply to VIPmd
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18 years ago
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VIPmd;118844
Oh... it's a pity the developers don't listen to us:cool:
And regarding bringing them back - Ifrits should be brought back first. They were great in the 3rd game.
And the Dungeon faction is just awful. To be honest, the Rakshasa are the most uninspired.
And the Swamp. It should definitely be brought back. The Swamp is part of Heroes;)

Accept what is. The fifth game is not the third. If you don't like the Rakshasa and the Dungeon faction, don't play with them.

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