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Good afternoon/evening/morning. I want to discuss the use of the outdated version of the Jebus King 2.5 template in the SNGonline tournament.
First, I'll say that on the MSstudio website and in the template description, the template's author is listed incorrectly. It was and remains me - MKC. I did not sell the template; MS only voluntarily sent me donations, which I never asked for (but I'm still grateful).
For version 2.5, Freeman only made a couple of changes, and without consulting the regular top players on JK - Homunguls, Fin, Diabler, and David. The differences between versions are negligible; accordingly, the author should be listed as: made by MKC, edited by Freeman. For comparison, my version can be viewed on the site: https://hotaseries.pro/template
Next, I looked at version 2.5; it has certain shortcomings... not critical, but it's still obvious that it was made by someone who doesn't know the editor's nuances. Also, the description on the MS site is unreadable, everything is large and scattered across images.
Now, regarding the more important points I noticed during games.
First, the value of fire magic boxes is too high - 30k value, no player asked for that. For comparison, in 2.64a - a box for all magic is 60k value; it's easily readable by guard in 8 out of 10 cases (without engaging in combat).
Second, control is hard to find. Having Town Portal is the foundation of successful play on the center. What do we have in 2.5: the entire map can have a maximum of 3-4 КЗ and one Town Portal scroll. Dragon Utopias are hidden on respawns, 2 on each. Earth magic boxes are not readable by value - random. Now think about the chances of finding the coveted Town Portal on such a template? Slim. In my version: 9 control scrolls, 9 Dragon Utopias in the center, 6 readable boxes for all magic, and 4th-level shrines instead of 4th-level scrolls (including Town Portal). Here, you'd have to try hard NOT to find control in the center.
Third, the issue with frequently repeating towns hasn't been fixed, and the center can also be the same faction as the players' respawns. In 2.64a, boxes and external dwellings always have a static value, and towns are more varied.
And other strange points. Giselle is not banned. Level 5 prisons are still allowed in the center. Random Dungeon towns haven't been removed from the adjacent zones, and neutral external dwellings are placed there for no reason. Objects (Griffin Conservatories\Dragon Fly Hives) along the road in the center generate unevenly; I noticed strong imbalances in some generations.
Why use a more random, poorly thought-out version for such a large tournament? It's unclear. So I advise the SNГ organizers to reconsider this point or add a version choice. I am more than confident that version 2.64a is much more pleasant and convenient to play. Let the players decide for themselves.
Few people in the Heroes Community know me; Freeman has more authority among renowned players... can't argue with that. It's unlikely anyone will support me on this forum, but still, staying silent is also wrong. I tried to write everything based on facts, without any personal attacks.
First, I'll say that on the MSstudio website and in the template description, the template's author is listed incorrectly. It was and remains me - MKC. I did not sell the template; MS only voluntarily sent me donations, which I never asked for (but I'm still grateful).
For version 2.5, Freeman only made a couple of changes, and without consulting the regular top players on JK - Homunguls, Fin, Diabler, and David. The differences between versions are negligible; accordingly, the author should be listed as: made by MKC, edited by Freeman. For comparison, my version can be viewed on the site: https://hotaseries.pro/template
Next, I looked at version 2.5; it has certain shortcomings... not critical, but it's still obvious that it was made by someone who doesn't know the editor's nuances. Also, the description on the MS site is unreadable, everything is large and scattered across images.
Now, regarding the more important points I noticed during games.
First, the value of fire magic boxes is too high - 30k value, no player asked for that. For comparison, in 2.64a - a box for all magic is 60k value; it's easily readable by guard in 8 out of 10 cases (without engaging in combat).
Second, control is hard to find. Having Town Portal is the foundation of successful play on the center. What do we have in 2.5: the entire map can have a maximum of 3-4 КЗ and one Town Portal scroll. Dragon Utopias are hidden on respawns, 2 on each. Earth magic boxes are not readable by value - random. Now think about the chances of finding the coveted Town Portal on such a template? Slim. In my version: 9 control scrolls, 9 Dragon Utopias in the center, 6 readable boxes for all magic, and 4th-level shrines instead of 4th-level scrolls (including Town Portal). Here, you'd have to try hard NOT to find control in the center.
Third, the issue with frequently repeating towns hasn't been fixed, and the center can also be the same faction as the players' respawns. In 2.64a, boxes and external dwellings always have a static value, and towns are more varied.
And other strange points. Giselle is not banned. Level 5 prisons are still allowed in the center. Random Dungeon towns haven't been removed from the adjacent zones, and neutral external dwellings are placed there for no reason. Objects (Griffin Conservatories\Dragon Fly Hives) along the road in the center generate unevenly; I noticed strong imbalances in some generations.
Why use a more random, poorly thought-out version for such a large tournament? It's unclear. So I advise the SNГ organizers to reconsider this point or add a version choice. I am more than confident that version 2.64a is much more pleasant and convenient to play. Let the players decide for themselves.
Few people in the Heroes Community know me; Freeman has more authority among renowned players... can't argue with that. It's unlikely anyone will support me on this forum, but still, staying silent is also wrong. I tried to write everything based on facts, without any personal attacks.