Pandora doesn't always work on all magic, and you can easily lose to a guard of 49 devils (for example).
I saw that game, Hell. You attacked a guard that could only be 5-9 rusty ones; it's 100% all magic. Even I, who am not a pro, can distinguish them in most cases. Top players might be fine with boxes that don't work on magic, but don't forget that there are also beginners who don't want to take empty boxes. And yes, JK is primarily a template for new players; there's nothing wrong with that.
As for the fact that I didn't consult with top players on some points, I tried different experimental ideas and already looked at the players' reactions to see if the change was good or not. I think progress can't happen without that.
funny post, now is the time to interfere in someone else's tournament and impose some version on the players...
As you can see, I was just writing criticism about the template. You've already been forced to accept both the template and the version. It wouldn't hurt to talk about an alternative.
MKS, you used to make different templates, why did you stop?
Well, how different. Mostly remakes of Jebus - Shaton, Outcast. Few people know about them. I also recently updated Survival, a template where you play solo or in 2-player mode against cheating AI. There's also a regular template, a mix of mini-nosty and 6LM, called World.
Here they all are: https://drive.google.com/open?id=1Tu2nbR9WhijVk4UmkkSmbEWexL_1kiPB
When I saw that the value of boxes was changed to magic, I was shocked. In my opinion, this is not the way to go. IMHO.
I received suggestions to remove the boxes for magic and wisdom. Would that be better?
...