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I've attached screenshots of some battles.
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New here? I'm Roha — want a quick tour?
I would consider the possibility of freeing Boragus and Gretchin with a berserker, azure dragons, and rusty dragons as a conditional disadvantage, unlike Marlo, because they need to be freed quite early, and the enemy is not idle and also wants to do it. However, the difficulty also lies in the fact that there is an event with very strong guards at the beginning of the 3rd month before the prisons, which is almost impossible to break through with the same Craig due to the simple lack of mana. So, I would definitely not call it a freebie.
I started breaking through the 3 main bosses with Gundula; I also chose the landscape for her, but not the one he chose. I managed to find a place with access only for 1 hex unit, and then everything is simple.
I managed to conduct the battle with Mephala on the castle defense in such a way that she did not teleport the golems until I squeezed all the mana out of her to 0. I noticed a pattern when she threw the golems and when she didn't, and the battle was won based on this.
Has anyone tried to investigate the question of when the computer will split its ranged unit stack?
It seems to me that this event is the easiest for Craig to complete. We get mana from one of the events in the starting area near Roland. The units from the information post at the crossroads can quickly reach the Necropolis at 43.11.0 through enemy cities, and then we send our main hero there. But the author took care of players who are too lazy to complete the event and would rather play on Expert difficulty. We take the Air book and fly/jump to Boragus.
I remember this terrain; it's one tile away from mine. But it wasn't very suitable for my main hero because even with Malekith's Frenzy, he couldn't quickly kill the Azure Dragons, so without taking precautions, the chance of Malekith getting Fear is close to one hundred percent. Although, now I think that I could have additionally summoned more dragons.
It would be interesting to hear more details about this. What's the pattern? In my case, Mephala behaved completely randomly and threw Golems into the city whenever she felt like it. Even when there was exactly enough mana left for the last clone.
It's also interesting how you managed to kill 7000 Xeron's Ifrits. In general, the result is good; if I hadn't used Quick Capture at all, I think I would have finished the Walkthrough somewhere around the 6th month.
Soon pink heroes come out from the one-way portals: Galthran with legions and others. After the hitrans and killing Galthran, I managed to get the Cloak of the Undead King from him (what a cheat!).
Have you actually played version 3, the harder version of the map? In it, the Cloak of the Undead King itself and its parts are banned and can't be seen on the map in the prospect. And in version 2, both the Cloak of the Undead King and its parts are present on the map.
In response to the question "What should I play?", I recommend trying Siege tricks. Has anyone else played it besides me? I didn't mention it, thinking it would be a nice surprise, but it uses a very good mechanic that hasn't been described or used anywhere else. It's worth trying just for that. The current version allows you to bypass the author's intention at some point, but I wouldn't say it breaks the map; rather, it allows you to skip a couple of battles if you want and go a different way.
Regarding the question "What should I play?", I recommend trying Siege Tricks. Has anyone else played it besides me? I didn't mention it, thinking it would be a nice surprise, but it uses a really good mechanic that hasn't been described or used anywhere else. It's worth trying just for that. The current version allows you to bypass the author's intention at some point, but I wouldn't say it breaks the map; rather, it allows you to skip a couple of battles if you want and go a different way.
At the point where we're asked for 2 Amulets of the Dragon, I suspect I didn't follow the author's intention in a number of battles, but that's okay.
Instead of replacing a column, you could add another one right after it, also requiring a specific item. This way, the player would have two of the required items, but the quest would ask for three. That's a more interesting option. Although, this was already done in Rise of the Sun King.
It's a debatable question whether a "trick" used on a map can be considered a bug. If so, then all "Chinese" siege tactics, which exploit the AI's stupidity, could also be called bugs.
Yes, it's definitely a bug, as is the ignoring of summoned elementals, because there can be no reasonable explanation for this ignoring in a situation where the computer cannot win without using its army. But I don't see a problem with this. A knowledgeable mapmaker can always make it so that the computer doesn't switch to AFK mode during a siege.
Hello. Could you give me some advice on the "Lord of the Rings" map, specifically the Chinese version, where you start with one creature? When you free the third hero from the prison, who is still guarded by Azure Dragons, which hero would be more advantageous to make your main hero? I understand that different battles are won by different heroes, but overall, which one is the best choice? This map is just too punishing for mistakes.
And yes, if anyone remembers the map well, could you point out the key moments (maybe some creatures need to be saved, or there are specific timings, or something else)?