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Posts from Where can I change the secondary skills of heroes? Auto-translated

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#1
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Good afternoon, could you please tell me where to modify secondary and tertiary skills? My current goal is as follows: A) In the secondary skill *Leadership*, there is a tertiary skill called "Treasury Management" which provides 250 gold per day. I want to make it so that it provides 1000 gold per day and can only be learned at level 3 of *Leadership*. That is, you learn Leadership three times, and then you can choose it. This means that to create a hero focused on mining, you will need to spend 4 levels of upgrades. In Heroes 3: Horn of the Abyss, we made this on an expert level, resulting in (+1000 gold per day). I play a lot there too, and I want to say that overall, the skill has become USEFUL, even for the main hero. I would like to update it in Heroes 5. B) Add the tertiary skill "Aura of Speed," which is present in the secondary skill *Leadership*, to Humans, Necromancers, and Dwarves. The other races already have this skill.
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#2
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In general, I believe that the most important thing in Modding is "friendship" =)
How should this be understood? Well, everyone needs to share so that there is more diversity. Only then will Modding thrive.

No one answered me. Maybe they don't know, or maybe they don't want to share.

BUT!
I still found a person who suggested where I could find the game's mechanics (and their coefficients). In principle, it was logical that they were there, it's just that it's hard to find them in a pile of everything.

Well, let's thank him.


He suggested where the settings for secondary skills (and tertiary skills) are located.
Skills

And I accidentally came across the limiters for learning these skills in another folder. In the screenshot, they are labeled as "prerequisites".
Their limiters

This is how it looks as a whole:

Feel free to use it, those who didn't know :3
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
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#3
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Waterfall_13
In general, I believe that the most important thing in modding is "friendship" =)
What does this mean? It means that "everyone" should share their work so that there is more variety. Only then will modding thrive.
I agree, and I always try to help in any way I can.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
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#4
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Well, I got excited too soon. =)
Actually, what I mentioned above does work. But it doesn't contain everything.

For example, treasury management (the correct name in the game files is Estate) is not specified in DefaultStates, and therefore there are no coefficients for it either. =)
FastAndFurious (speed +1) is also missing there.
Where can I find them... oh well.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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#5
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It might be hardcoded. Try asking in the HoMM5.5 thread; the users there enjoy modifying such things.
 

К А
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#6
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In Heroes 5.5, this skill is actually increased as you want. Ask there if your English allows it.
In reply to Qnemes
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#7
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Qnemes
In Heroes 5.5, this skill is actually increased as you want. Ask there if your English allows it :)

My English is limited to the point where I can understand some values in xdb files =)
I can only communicate in it using a translator xD

Yes, I looked into the 5.5 topic, but unfortunately, the result is about the same as I already knew from my own experiments.
There are some skills that have stats in DefaultStats. Everything else is in one well-known place (irony). It is unknown how to access them.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation