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NCF – Extended list of Neutral creatures.

#2063
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Added 18 minutes ago
Introducing the "NCF Converged" patch
This is an effort to embed NCF functionality in ToE, minus all the issues that players face.
Its purpose is to make NCF usage more widespread (including multiplayer, hopefully)!

Changes:
- RMG/ARMG generation does not crash while NCF is installed
- RMG/ARMG generation includes NCF units on demand (if there are NCF units in the DATA folder, they will be used; otherwise, they won't).

Supported EXEs:
- ToE - H5_game, H5_MapEditor
- MMH55 - MMH55, MMH55_64, MMH55_Utility, MMH55_Utility_64, MMH55_Editor, MMH55_Editor_64

Installation instructions:
1. Patch game EXEs with these offsets.
- Original is for H5_game, MMH55_Utility, MMH55_Utility_64
- Qunatomas is for MMH55, MMH55_64
- MapEditor is for MMH55_Editor

Do it manually or use Deflator's patching tool.

2. Install NCF core manually or use NCF Utility. Just ignore the exe files that come with the Utility.
3. Install NCF units.
4. Generate a map with the patched Game exe or Mapeditor.

I still don't have data on how it will affect LAN multiplayer. If anyone is willing to try, please let me know the results.
Note: As all units that come with the NCF Utility Chaos pack are neutral, the ARMG/RMG will use them only when stacks with a single unit are placed on the map.

I would like to give a big round of applause to Marko /@the way back is way ahead from Discord/ for his assembly skills and the work he put into this.

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