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Posts from The Hero's Path

4.6 (8 ratings)
6 years ago
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Hello.
First of all, I want to express my sincere gratitude for this wonderful map. Thank you very much. I haven't completed it yet, but I'm very close. I just need to defeat the main boss and get a couple of achievements that I'm missing from my complete collection, namely "born killer" and "headhunter". Well, and "meteor," but never mind. With "headhunter," everything is clear; I need to annoy the scientists from the Binomial, but what about "killer"? I killed at least one unit of each type of creature, if my "battle log" is to be believed, but I didn't get the achievement. I have two suspicions - either I need to kill more than one unit, or the achievement doesn't carry over for modified creatures, which I find hard to believe, since the creature number, I suppose, is not changed. I experimented a bit with the red people in the style of RedHeavenHero, but that shouldn't be the reason for not getting the achievement, right? From the comments in this thread, I came to the conclusion that the achievement is actually possible to get. Please tell me how to do it?
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6 years ago
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Gileraen, it's definitely possible, I got it myself. If you have access to the console, try entering:
@print('cnt=', AchievementCnt(14))
This shows the current achievement counter. You need to reach a total of 177. If the game shows that you've killed more than zero of each creature, it should have triggered; it analyzes everything in one place.
6 years ago
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He writes that, allegedly, it's 177.

Added 5 minutes later
By the way, the stats also show that I lost a few battles, even though the statistics for killed creatures are empty.
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6 years ago
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It seems I understand now; you've found my mistake. If you're using mods that add new creatures, the constant for the maximum number of creatures is increased. I force it to the standard value at the start of the map, but due to the order of initialization, it manages to influence the required limit for this achievement.
You can confirm this by looking at:
@print('lim=', achievement_list[14].limit)
It will probably show something like 997.
You can get the deserved achievement using:
@AchievementAdd(14)
By the way, the statistics also show that I lost a few battles, even though the statistics for dead creatures are empty.
Lost, meaning there were losses? Are there no leaders in the number of dead? But are there leaders in the number of killed? Can you take a screenshot? I don't have any ideas yet.
6 years ago
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Indeed, 997. The map is simply included in Eva's compilation, so I assumed there wouldn't be any problems.

Added 10 minutes later
I couldn't get the screenshots to work. Basically, it shows that 431 out of 441 battles were won without losses, and the leaders of the defeated units are empty; there were definitely no losses. I assume these are losses from whirlpools and in the pseudo-battle with the quest dragon.

Added 1 minute later
Oh, and the number of battles fought is also 431.
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6 years ago
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Only real battles should be counted. It's hard to say what the problem is.
6 years ago
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Okay, I’ll consider myself a good player, but keep in mind that there is such a problem.

Added 7 hours 19 minutes ago
Ah, I see. It’s not that he’s recording extra losses, but rather that he’s not counting the battles fought by the troops. I just fought a battle with no losses, and now 442 battles have been fought, but the troops have only participated in 431 battles. I’ve been using the same creatures throughout the game, so there can’t be any mistakes.
6 years ago
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I downloaded it, put it in the Maps folder, and at the start of the game, I get two identical heroes, one Knight and one Warlock, but there are no dialogues. The game version is 3.1 from the complete edition by Catalyst. Can you tell me what to do?
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6 years ago
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KiraSao, if possible, enable the console and let me know what it displays when the map starts.
6 years ago
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Could you please tell me where to find workers for my mines? I need someone who knows how to use a pickaxe. I've already checked 28 places and asked everyone I could, but there are no workers available.
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6 years ago
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nerotm, not overly proud mercenaries wielding some kind of tool will do. For example, Warriors and Mountain Guards.
In reply to Jack_of_shadows
6 years ago
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Jack_of_shadows
KiraSao, if you can, enable the console and let me know what it displays when the map starts.
I don't quite understand how to enable the console.
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6 years ago
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I use the following method:
1) Open the file in Notepad:
GAME_FOLDER/profiles/autoexec_a2.cfg
2) Add the following line to the very end:
setvar dev_console_password = schwinge-des-todes
3) Save and close the file.
4) Open the file in Notepad:
PLAYER_PROFILE_SETTINGS_FOLDER/input_a2.cfg (for me, this is c:/Users/USERNAME/Documents/My Games/Heroes of Might and Magic V - Tribes of the East/Profiles/PROFILE_NAME/input_a2.cfg)
5) After the text:
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
Add the following line:
bind show_console '`'
6) Save and close the file.
The console will be available in the game by pressing the tilde key (~).
In reply to Jack_of_shadows
6 years ago
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Jack_of_shadows
I use this method:
1) Open the file in Notepad:
GAME_FOLDER/profiles/autoexec_a2.cfg
2) Add the following line to the very end:
setvar dev_console_password = schwinge-des-todes
3) Save and close the file.
4) Open the file in Notepad:
PLAYER_PROFILE_SETTINGS_FOLDER/input_a2.cfg (for me, it's c:/Users/USERNAME/Documents/My Games/Heroes of Might and Magic V - Tribes of the East/Profiles/PROFILE_NAME/input_a2.cfg)
5) After the text:
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
Add the line:
bind show_console '`'
6) Save and close the file.
The console will be accessible in the game by pressing the tilde key (~).
Your method didn't work. I did everything as described. I can describe in more detail what happens on the map itself.
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6 years ago
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KiraSao, unfortunately, this won't help. Right at the start, a dialog box appears with the initial hero selection, etc. If it doesn't appear, it means either your version 3.1 is actually incomplete (most likely), or some modifications are crashing the script at a very early stage. There should also theoretically be a message popping up on the second turn saying that you shouldn't continue playing; this is an indication that the script has generally run, but the initial dialog hasn't appeared (the problem is with the incomplete version).

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