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6 years ago
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«SM-masters II»


Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.

Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament
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Participant Requirements:

- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.

Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!

3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.


Organizational Matters:

1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.

Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00

Recommended for use with template 2SM4d3

No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.



Other mod changes:
Base, non-disableable changesEnableable via "Gameplay changes" flag
1Mage Guild rebuilding is possible from any levelNative troops from Hives and Conservatories
2Pressing "E" allows exchanging between heroes in town*Diplomacy works for joining creatures with an AI Value limit
3Guard description is shown when attacking banks*Reduced probability of blocks along roads
4Duration of cast spells is shown in battle"Eagle Eye" triggers during the battle, not after
5Damage in number of killed creatures is shown in battle"First Aid" skill gives all living army creatures +1,+2,+3 health
6Can enter Mage Guild with a hero without a book or moneyWater spells and artifacts are not generated on maps without water
7Hovering over a scholar shows the type of bonus they provide in the status barLimited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids
8*Neutrals guard objects around them, except resources, chests, and campfiresAppearance of "Conflux" town is allowed in all zones
9Increased AI Value for Efreet Sultans, own same-type dragons, monks*In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava.
10Expanded spell descriptions in the magic book
11Can view consumed movement points by holding "Alt"
12Can activate a hero via Shift+Left Click Mouse
13Shadow is displayed for the "Force Field" spell
14 Main problems during generation of the «Jebus Cross» template have been fixed
15Number of creatures killed (resurrected) by magic is shown in battle
16*In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5
16At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold.
* Only with the "HW rules" flag enabled.
In reply to Ihromant
6 years ago
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Ihromant
There was another restart, but I saw the dog dwellings, easy guards from the dungeon, so I decided not to restart. My opponent also didn't restart. There was Gundula with earth magic, two Fluxes at 117, I was preparing to build a Bird unit at 124 in one and clear the treasure buildings, when the surrender came. My opponent messed something up and attacked a bunch of golems.

Thanks for the game!
Very unfortunate, I mixed up the numbers for the troop count, it turned out to be 100-250, and I was sure it was 20-49. Different computer and a terrible version with a terrible translation. The setup was not bad, an Angel at 113 and bears with a Castle at 122, I was already in the treasure building... Thanks for the game.
In reply to Ihromant
6 years ago
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Ihromant
Having taken two restarts, I decided not to take a third, as overall the distribution was normal. My opponent did not take a single restart. Apparently he was tempted by Gunnar and the paths to 3 adjacent zones. There were plenty of experience stones; I cleared them with Vistan, and then it turned out he had taken Tactics and Earth Magic. I settled on a temporary (there is nothing more permanent) grind of his hero; eventually he also got Logistics. The entrances to the treasure zones were fairly close, so I wasn't worried about my own treasure zones. But I spotted an entrance to his near a passage through wasteland. I ran there. I was afraid the opponent would start digging for the Grail, but on turn 127 I saw from the gold that he didn't have it, so I calmed down. I leisurely cleared a treasure zone while watching Adela, for whom I specifically bought Air Magic because of the opponent's heroes. There I found +6 All stats, an Air Magic book on the ground, and a +5 All stats sword and a +4/+4 breastplate in a level 3 Dragon Utopia. Then I used a scout hero to take one of the opponent's castles and went to clear another treasure zone, so that I could eventually take another Dragon Utopia in the treasure zone where, as it turned out, the opponent had entered. I beat the opponent by blocking the Dragon Utopia with my hero on the last move, but I couldn't fight because the guard was not broken through. On the next turn, I broke through, and it was not for nothing that I blocked it, because there was a +3 necklace and an Earth Magic book. Then, with control, I went to kill the opponent without any problems; he used Finale, which went through one gate because the stats weren't countered.
Thank you for the game!
An interesting game, but I fell a bit short; I spent a long time building up my magic and as a result got Dimension Door late, ultimately giving up a Dragon Utopia in my treasure zone. The opponent's treasure zones were richer, but it was playable. By the finale, our armies were equal, but after all stats I had only 10 more. Thank you for the game.
In reply to Morgot1982
6 years ago
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Thank you for playing!
Battle Report Pending Approval
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
211 days
Game Date
3/30/2020
Reported
3/30/2020 11:46 AM
In reply to Morgot1982
6 years ago
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Thank you for playing!
Battle Report Pending Approval
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
125 days
Game Date
3/30/2020
Reported
3/30/2020 11:51 AM
In reply to Morgot1982
6 years ago
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The opponent rage-quit. Thanks for the game!
Battle Report Pending Approval
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Луна / Luna Main Hero Луна / Luna
Map Template
2sm4d(3)
Game Length
127 days
Game Date
3/21/2020
Reported
3/30/2020 4:36 PM
In reply to Morgot1982
6 years ago
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Reached level 125. The opponent didn't show up to finish the game.
Battle Report Pending Approval
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
125 days
Game Date
3/30/2020
Reported
3/30/2020 4:38 PM
In reply to Morgot1982
User Avatar
6 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Фиур / Fiur Main Hero Фиур / Fiur
Map Template
2sm4d(3)
Game Length
115 days
Game Date
3/30/2020
Reported
3/30/2020 8:21 PM
Rating Impact Archived
GUNAR 1550 1564 +14 ↑
MoxuTo 1530 1516 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/4/2020 8:57 PM

In reply to Morgot1982
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6 years ago
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I was going to break the game on turn 121. My opponent attacked first.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Корониус / Coronius Main Hero Корониус / Coronius
Map Template
2sm4d(3)
Game Length
124 days
Game Date
3/30/2020
Reported
3/30/2020 8:27 PM
Rating Impact Archived
GUNAR 1565 1578 +13 ↑
MoxuTo 1515 1502 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/4/2020 8:58 PM

In reply to korovka1987
6 years ago
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korovka1987
Large respawn with an external dwelling of Vaskas and Wyverns, but only one adjacent zone by road, the other in the snow.
I took 3 Dragon Fly Hives for 22 Wyverns (1 per zone) and went into the treasure zone. There I took another couple of Dragon Fly Hives and a box for all of fourth.
Retrained everything with Scholar and settled with two heroes in the Castle, awaiting the advancing opponent with stats much higher than mine and 500+ mana, but from his army only 20 ducks.
Opponent planned to win on summons, but the lack of first speed and my having Armageddon made the difference.
If he had waited a bit longer with the attack, upgraded the Efreeti and brought them along, it would have been completely hopeless for me.
But apparently fatigue and the desire to finish the game quickly took their toll. (We played late at night, or rather early in the morning).
Thanks for the game and the series.
2:1

thanks for the game and for the tournament!
In reply to Morgot1982
6 years ago
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Morgot1982
We played, I really liked the full patch, I hope to play through the series on the patch with someone else again.
The opponent miscalculated the strength of the Wizard. He attacked with 9 green dragons against 80 units with tactics. The Wizard won.
My development was extremely slow but steady; at 133, 2 Dragon Utopia were taken and an attack on the opponent was prepared, 500 skeletons were carried on 2 necromancers, hydras were constantly being killed everywhere, I couldn't accumulate them. It is much more interesting to play by getting hydras in "cans," it is significantly harder to push with them than with angels.
The result was 2-1.
TFP!

PS I also want to show a strange bug, could this be related to the mod? There are guards, but no passage. This partially forced the opponent to storm the Wizard.
Tfp!
In reply to Morgot1982
User Avatar
6 years ago
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Thank you for playing.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
144 days
Game Date
3/31/2020
Reported
3/31/2020 5:48 PM
Rating Impact Archived
bubuch 1633 1653 +20 ↑
Dima Surmay 1779 1759 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/1/2020 10:32 AM

In reply to bubuch
6 years ago
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bubuch
Thank you for the game.
Thank you for the game!
In reply to Morgot1982
User Avatar
6 years ago
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Merged on morale in a Fen's hideout:cool:
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
2sm4d(3)
Game Length
123 days
Game Date
4/4/2020
Reported
4/4/2020 8:48 AM
Rating Impact Archived
GUNAR 1611 1591 -20 ↓
MoxuTo 1469 1489 +20 ↑
Rated Sep 28, 2022

Accepted by opponent on 4/4/2020 8:58 PM

In reply to GUNAR
User Avatar
6 years ago
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GUNAR
Thank you for the game!
Thank you for the game.

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