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«SM-masters II»

#367
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Ihromant
I took two restarts, decided not to take a third because overall the spawn was decent. My opponent didn't take any restarts at all. Apparently he was tempted by Gunnar and the roads to 3 adjacent zones. There were plenty of experience crystals, I cleared them with Vistan, and then it turned out he had taken Tactics and Earth Magic. I stopped at a temporary (nothing more permanent) leveling of him, and eventually he also caught a Log. The entrances to the treasure zones were quite close, so I wasn't worried about my own treasure zones. But I spotted an entrance to the opponent's zone near a path through wasteland. I headed there. I was afraid the opponent would start digging for the Grail, but on day 127 I saw from the gold that he didn't have it, so I calmed down. I slowly cleared a treasure zone, scouting with Adela, for whom I specifically bought Air Magic using the opponent's heroes. There I found +6 All Stats, an Air Magic book on the ground, and a +5 All Stats sword and a +4/+4 breastplate in a level 3 Utopia. Then I took one of the opponent's castles with a Lich and went to clear another treasure zone, eventually to also take a Utopia in the treasure zone that the opponent had apparently entered. I beat the opponent by blocking the Utopia on the last move, but I couldn't fight because the guard wasn't broken. On the next turn I broke through, and it was worth blocking, because there was a +3 necklace and an Earth Magic book. Then with control I easily went to kill the opponent; he gave a final battle, which went through one gate because the stats weren't countered.
Thank you for the game!
An interesting game, but I fell a bit short, spent a long time building up magic and as a result got DD late, ultimately giving up the Utopia in my treasure zone. The opponent's treasure zones were richer, but it was playable. By the final battle we were equal in troops, but I had only 10 more in stats. Thank you for the game.