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6 years ago
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«SM-masters II»


Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.

Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament
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Participant Requirements:

- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.

Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!

3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.


Organizational Matters:

1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.

Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00

Recommended for use with template 2SM4d3

No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.



Other mod changes:
Base, non-disableable changesEnableable via "Gameplay changes" flag
1Mage Guild rebuilding is possible from any levelNative troops from Hives and Conservatories
2Pressing "E" allows exchanging between heroes in town*Diplomacy works for joining creatures with an AI Value limit
3Guard description is shown when attacking banks*Reduced probability of blocks along roads
4Duration of cast spells is shown in battle"Eagle Eye" triggers during the battle, not after
5Damage in number of killed creatures is shown in battle"First Aid" skill gives all living army creatures +1,+2,+3 health
6Can enter Mage Guild with a hero without a book or moneyWater spells and artifacts are not generated on maps without water
7Hovering over a scholar shows the type of bonus they provide in the status barLimited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids
8*Neutrals guard objects around them, except resources, chests, and campfiresAppearance of "Conflux" town is allowed in all zones
9Increased AI Value for Efreet Sultans, own same-type dragons, monks*In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava.
10Expanded spell descriptions in the magic book
11Can view consumed movement points by holding "Alt"
12Can activate a hero via Shift+Left Click Mouse
13Shadow is displayed for the "Force Field" spell
14 Main problems during generation of the «Jebus Cross» template have been fixed
15Number of creatures killed (resurrected) by magic is shown in battle
16*In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5
16At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold.
* Only with the "HW rules" flag enabled.
In reply to Ihromant
6 years ago
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Having learned from the first attempt, I now figured out the puzzle with the two obelisks, although I could have checked 4-5 more. After that, I played cat and mouse for two weeks.
As I wrote in the comment on that game, "... there was no way to win against the Sorcerer." :D
Good luck next time!
In reply to Norbakk
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6 years ago
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I made a lot of mistakes from the very beginning.
Thank you for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d(3)
Game Length
136 days
Game Date
3/21/2020
Reported
3/21/2020 6:00 AM
Rating Impact Archived
korovka1987 1557 1538 -19 ↓
Avangard-ROM 1446 1465 +19 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/21/2020 9:05 AM

In reply to korovka1987
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6 years ago
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Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
144 days
Game Date
3/21/2020
Reported
3/21/2020 7:56 AM
Rating Impact Archived
sir Davos Seaworth 1696 1709 +13 ↑
bubuch 1639 1626 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/21/2020 12:25 PM

In reply to korovka1987
6 years ago
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korovka1987
I made a lot of mistakes starting from the very first days.
Thank you for the game.

1-1. Thank you for the game!
In reply to korovka1987
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6 years ago
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Thanks!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
136 days
Game Date
3/21/2020
Reported
3/21/2020 12:28 PM
Rating Impact Archived
bubuch 1593 1613 +20 ↑
sir Davos Seaworth 1742 1722 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/21/2020 12:45 PM

In reply to bubuch
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6 years ago
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bubuch
thanks!
thank you for the game.
In reply to korovka1987
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6 years ago
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I started playing without any pauses, and saw Pyre with Earth magic + teacher + Grindan, and two dog stacks. Also, fast roads and a devil stack hidden nearby. My intuition didn't fail me: 4 consecutive battles with two groups: oil is evenly distributed towards the first battle, and they take: 20 gold + 40 gold + 40 (minus two angels) + 20, totaling 10. I rush and emerge on turn 126 from the spawn point... onto a swamp. Through the mountains, I see Shakti at home, speeding up. Well, I run and see an unexpected second path to the opponent's spawn point via a dirt road. I can only hope that the red player doesn't know about this path or that it's difficult to reach. But no, the miner was heading there - he took Pandora with a sneaky move, but he got it... Keeping in mind my +1 speed necklace, I didn't think it through: swamp = snakes. Maybe I wouldn't have rushed if I had. Thanks for the game! 0:1
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Battle Report Accepted
Синий / Blue
Meo
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Пайра / Pyre Main Hero Пайра / Pyre
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
127 days
Game Date
3/21/2020
Reported
3/21/2020 5:57 PM
Rating Impact Archived
Meo 1580 1579 -1 ↓
Gomunguls 2024 2025 +1 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/22/2020 9:10 PM

In reply to korovka1987
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6 years ago
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We played a long time ago, and I don't remember the details very well. Dimmer came to visit, and I decided to attack, but I got a good dose of magic in return.

Thanks for the game!

0-1
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Димер / Deemer Main Hero Димер / Deemer
Map Template
2sm4d(3)
Game Length
126 days
Game Date
3/1/2020
Reported
3/22/2020 3:51 PM
Rating Impact Archived
Sanin 1770 1748 -22 ↓
Gorbunak 1574 1596 +22 ↑
Rated Oct 18, 2020

Accepted by opponent on 3/22/2020 4:39 PM

In reply to korovka1987
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6 years ago
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A very long and sweaty game, where I wanted to surrender several times, but in the end managed to pull off a victory.

A decent start with Moner: on 111, vampire lords from the refuge, road advantage (the opponent insisted on playing without freshmode), confident construction into psychos, didn't even try to build birds. Everything was going well until on 121 I jumped into a Griffin Conservatory 2-4, it was maxed, Moner retreats in disgrace. The second attempt to storm that conservatory also failed, eventually I only captured it on 131.

On the third week, I went down into the treasure zone; there were goodies, but with rather scary guards, and I had no Earth magic (by the way, never leveled it up to the end of the game). Among other things, I had to ignore the box behind Titans and the shield +4 all behind Bears. With a delivery on 141, I took the Book of Air from the Unicorns, then another Griffin Conservatory and a Dragon Fly Hive, and things seemed to be improving, but on 144 the opponent broke through the GO and was intent on giving me a thrashing. In response to my KV, he had KZ in his arsenal, so my attack was unsuccessful, and for the next week and a half I fully used the advantages of the blue color — attacking on the opponent's turn, casting spells, exhausting him, forcing him to spend mana, and then sitting in town with full mana on his turn.

There were several assaults on the town, sweaty zero-sum trades. Seeking to deprive me of magical trump cards, the opponent sent Labetha on an expedition for the Recanter in my secondary town, but I managed to twist and turn and kill her; I took the Recanter with me.

At some point, the opponent also revealed Dimension Door, and things got really grim. But strangely enough, right after that the pressure eased, and I managed to gather the swamp respawn in 3 days — three Griffin Conservatories, a Dragon Fly Hive, and the missing part of the AotD. The sixth week of the game arrived, and with fresh bird growth, 8 Angels, and the AotD under the Recanter, I suddenly found myself in a leading position. After that, there was a bit of cat-and-mouse, where Moner twisted and turned as best he could to be everywhere at once (I didn't have Town Portal). On 226, I snatched the opponent's main; there was no guild there. On 227, all the enemy brethren were hanging out in my underground. I kill Labetha and Clavius, but I don't have enough movement points to reach Tamika.

On 231, I watch Tamika go into my unfinished treasure zone, beat the Titans for the box, and then the Bears for the shield +4 all. But after all the trades, Tamika turned out to be unable to defeat them.

Thank you for the game, it was sweaty and interesting, like it hasn't been in a long time.

Nominally 1-1, but the opponent stated he was withdrawing.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
2sm4d(3)
Game Length
231 days
Game Date
3/22/2020
Reported
3/22/2020 4:14 PM
Rating Impact Archived
Sanin 1738 1748 +10 ↑
Gorbunak 1610 1600 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2020 4:43 PM

In reply to Sanin
6 years ago
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Sanin
We played a long time ago, so I don't remember the details well. Dimmer came over, and I decided to attack, but I got hit hard by magic.

Thanks for the game!

0-1

Thanks for the game!
In reply to Sanin
6 years ago
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Sanin
A very long and sweaty game, where I wanted to give up several times, but in the end I managed to pull off a victory.

A decent start with Moner, on 111 vampire lords from the refuge, map control advantage (my opponent insisted on playing without freshmode), a confident build-up towards psychos, I didn't even try to build birds. And everything was going well until on 121 I went into the Griffin Conservatory with 2-4, it's max, Moner retreats in shame. The second attempt to assault this Griffin Conservatory also didn't succeed, in the end I only take it on 131.

On the third week I went down into the treasure zone, there were some goodies, but with quite scary guards, and I was without Earth magic (by the way, I never maxed it out by the end of the game). Among other things, I had to ignore a box behind titans and a shield +4 all behind bears. With a supply drop on 141 I took the book of Air from unicorns, then further Griffin Conservatory and Dragon Fly Hive, and things seemed to be getting better, but on 144 my opponent breached the town gate and was about to give me a thrashing. In response to my Dimension Door, he had Town Portal in his arsenal, so my attack didn't succeed, and for the next week and a half I made full use of the advantages of the blue color — I attacked on my opponent's turn, cast spells, wore him down, made him waste mana, and then sat in the town with full mana during his turn.

There were several assaults on the town, sweaty trades to zero. Trying to deprive me of magical trump cards, my opponent sent Labetta on an expedition for Recanter on my secondary hero, but I managed to twist my way out and kill her, I took Recanter with me.

At some point my opponent also showed Dimension Door, and things got really depressing. But for some reason, right after that the pressure eased, and I managed to clear the swamp respawn in 3 days — three Griffin Conservatories, Dragon Fly Hive, and the missing part of the Angel of the Dead. The sixth week of the game arrived, and with a fresh batch of birds, 8 angels, and Angel of the Dead under Recanter, I suddenly found myself in a leading position. Then there was a bit of cat and mouse, where Moner twisted and turned as best he could to be everywhere at once (I didn't have Town Portal), on 226 I took my opponent's main town, there was no guild there, on 227 the entire enemy crew is hanging out in my underground. I kill Labetta and Clavius, but I don't have enough moves to reach Tamika.

On 231 I watch Tamika go into my incompletely cleared treasure zone, fight the titans for the box, and then the bears for the shield +4 all. But after all the trades, Tamika turned out to be unable to defeat them.

Thanks for the game, it was sweaty and interesting, like it hasn't been for a long time.

Nominally 1-1, but my opponent announced his withdrawal.

Thanks for the game!
In reply to Meo
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6 years ago
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Meo
Started playing without any pauses, saw Pyra with Earth magic + teacher + Grindan and two dog stacks. Also, fast roads, a devil stack hidden. My intuition didn't fail me: 4 consecutive wins with two groups: oil is steadily moving towards the first win and they take: 20 gold + 40 gold + 40 (minus two angels) + 20, totaling 10.
I rush and appear on turn 126 at the respawn point... in the swamp. Through the mountains, I see Shakti at home, building up. Well, I run and see an unexpected second path to the opponent's respawn point via an unpaved road. I can only hope that the red player doesn't know about this path or that it's difficult to reach. But no, the miner was heading there - he took Pandora with a sneaky move, but he got it...

Keeping in mind my +1 speed necklace, I didn't think it through: swamp = snakes. Maybe I wouldn't have rushed if I had.

Thanks for the game!
0:1

Thanks for the game!
In reply to korovka1987
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6 years ago
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Thank you for playing!
2-0
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
137 days
Game Date
3/24/2020
Reported
3/24/2020 11:17 AM
Rating Impact Archived
sonic111 1646 1658 +12 ↑
Wladysha 1559 1547 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/24/2020 12:07 PM

In reply to sonic111
6 years ago
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sonic111

Thanks for the game!
2-0
The counters for the 4th faction are so-so when facing the Sylvan faction :(((

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