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They say it's harmful to keep things bottled up. :) So, here's another batch of improvements for some lackluster skills. Maybe someone will find it interesting.
Keen Eye
During battle, ON YOUR TURN, it allows you to see:
Level 1: If the hero with this skill is no more than 2 levels behind the enemy hero, they can see the enemy's equipped artifacts.
Level 2: If the hero with this skill is no more than 3 levels behind the enemy hero, they can see the enemy's equipped artifacts.
Level 3: If the hero with this skill is no more than 4 levels behind the enemy hero, they can see the enemy's equipped artifacts and their skills.
This skill becomes quite useful. At the same time, it eliminates the possibility of immediately revealing a newly purchased artifact. If the main hero is level 15, only a hero of level 13-11 can reveal them. Plus, you need to take care of the first speed stat. It's possible to check a hero from the dungeon in the center. But, there's always randomness and chaos with them – sometimes they become main heroes and win games... ))))
Training
Currently, it increases the hero's acquired experience by 5%/10%/15%.
It will increase the hero's acquired experience by 10%/15%/20%. Plus, at the third level of the skill, during an exchange, it allows a hero with Training to share experience. However, the level of the donating hero is capped at 15.
It's calculated as follows: lvl / 2.25 = the level to which you can upgrade another hero (rounded down).
If a hero is level 5, then: 5 / 2.25 = 2.22 = 2. That is, they can level up a level 1 hero to level 2. But they can't level up a level 2 hero.
A level 4 hero – levels up to 2
A level 6, 7 hero – levels up to 3.
A level 8, 9, 10 hero – levels up to 4
A level 11, 12 hero – levels up to 5
A level 13, 14 hero – levels up to 6
A level 15 hero – levels up to 7
A very situational skill. It will be used more in the second half or the finale of the game (depending on the map size). But at least it will be used, unlike now. Due to the 15-level cap on the donating hero, the skill won't be unbalanced on large maps. And due to the rounding, it can be used even on smaller maps.
Mechanisms (new skill)
Mechanisms include: ballista, cannon, tent, cart, catapult.
Level 1: gives all mechanisms +50 HP.
Level 2: gives all mechanisms +100 HP.
Level 3: gives all mechanisms +150 HP, and also:
cart – +5% damage to ranged units
tent – instead of healing, now works as a resurrection
ballista – +1 attack
catapult – +1 attack
cannon – +4 shots
It significantly buffs combat machines. But, for this, you need to level up the skill to level 3, and it's also very desirable to have special healing/artillery/ballistics skills – only then will it be really effective. But only specialized heroes, who are currently useless (if not counting Jeremy), will be able to gather all of this. But this skill can change that. Plus, the HP boost is very important. This is not only insurance so that investments in two skills don't become useless due to a single arrow/burn, but also so that the opponent can understand in advance, based on the amount of HP, what awaits them. For example, that they should pay attention to the cart. :)
First Aid
Gives control over the first aid tent, and also heals from 1 to 50 plus
Level 1: knowledge*3
Level 2: knowledge*4
Level 3: knowledge*5
A hero with 3 knowledge will heal for 10-59/13-62/16-65
A hero with 30 knowledge will heal for 91-140/121-170/151-200
Even without the "Mechanisms" skill, a hero with this skill can be a good support unit for clearing out a respawn point (having one phoenix in the army, for example). A very good support unit that you won't want to dismiss!
In conclusion
In general, the skills have become stronger, but they don't reach main hero level. However, if offered, Keen Eye or First Aid, you might even consider it. :) And you can also take them with the intention of making them a main hero. And support units will immediately become more interesting and useful. You won't look at 80% of the heroes as just errand boys – "go away, don't bother me." You'll be able to create all sorts of different strategies with different sets of heroes.