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Posts from The Philosophy of Heroes of Might and Magic.

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#31
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While XEL is working on his classification, I suggest we turn our attention to ethics and the interactions between heroes, Lords, and creatures. Unfortunately, I don't have much to say on this topic. Just this: creatures obey heroes and Lords, and heroes and Lords can fall in love, fight, feud, and experience other feelings that are characteristic of humans. As I see it, this is not only true for the human race but also for all the other races in Heroes.

By the way, a question arises: how human is the human race?
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#32
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Draco;117453
While XEL is working on his classification, I suggest we turn our attention to ethics, to the communication between heroes, Lords, and creatures. Unfortunately, I don't have much to say about this. Only this: Creatures obey Heroes, Lords, Lords and heroes can fall in love, fight, feud, and experience other feelings that are characteristic of humans. As I see it, this is inherent not only to the human race, but also to all the races of Heroes.

By the way, a question arose: how human is the human race?

It doesn't seem to me that this question can be answered so easily. Maybe they are the same, maybe they just don't have an appendix, or maybe they are completely zinc-based. We won't know.
I don't quite understand how the world of Heroes is supposed to be considered? From the point of view of the whole society, or of individual individuals, as Draco is talking about now?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#33
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and stand and stand, let's try

again, for me, a hero (lord) is a story character with their own story, and in these stories, basically everything listed is present.
Lords, heroes can fall in love, fight, feud, and experience other feelings that are characteristic of people. As it seems to me, this is inherent not only to the human race but also to the other races in Heroes.


Added 2 minutes ago
here is another interesting point, the difference between game mechanics and the plot

in the Return to Erathia Campaign, for Catherine (may the queen live forever, I think), Angels are not residents of the Castle but join it in the fight as the Campaign progresses

and by the way, about the Angels, it was they who opened the portal to Axeoth (they could have filtered the people :))

Added 1 minute ago
There are also story heroes who are not heroes in the game

but are simply mentioned in the text (at least in the 4th game, I don't remember for sure in others) such as Tarnum in the Campaign for Might

Added 2 minutes ago
or Lysander's squire and the Seer
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#34
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Starhan;117461
Angels are not residents of the Castle; they join it in battle as the campaign progresses.
Angels never lived in Erathia. They were allies of the mages since 499 after the Silence (see Might and Magic VII), when King Magnus II (presumably the son of Gwyndolin Magnus) founded Celeste - the capital of Bracadia, located in the Bracadian Desert.
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#35
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eXeCuToR;117457
I don't think this question can be answered so easily. Maybe they are the same, maybe they just don't have an appendix, or maybe they are completely zinc-based. We won't know.
I don't quite understand how the world of Heroes is supposed to be considered? From the perspective of an entire society, or of individual individuals, like Draco is talking about now?

Society consists of individuals. As banal as it sounds. And from their interaction.
Everything we can say about the world, we base on the actions of heroes (partially, of course).
Therefore, communication is an important component of society.

Added after 3 minutes
2 Starhan - it's not quite clear what you meant.
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#36
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I'm saying that there's a plot, and there's gameplay mechanics, and sometimes the plot is tailored to fit the gameplay mechanics... :)
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#37
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I personally haven't encountered such a case in Might and Magic. On the contrary, in Might and Magic, the gameplay mechanics are often not directly related to the plot.
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#39
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Gameplay mechanics – skills, experience, mana, resurrection spells and similar, the ability to hire any creature for money, and the ability to improve reputation in temples, etc.
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#40
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Draco;117473
Society consists of individuals. As banal as it may sound. And their interaction.
Everything we can say about the world is based on the actions of heroes (partially, of course).
Therefore, communication is an important component of society.

Added 3 minutes later
2 Starhan - I'm not quite sure what you meant.

Yes, I agree with you. But we can't simultaneously consider society at both the micro and macro levels. That is, simultaneously looking at each individual and at the entire society as a whole.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#41
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eXeCuToR;117485
Yes, I agree with you. But we can't simultaneously consider society at both the micro and macro levels. That is, we can't simultaneously look at each individual and at society as a whole.

Why not?
Let's say, we've already considered Catherine – in certain moments.
We can consider, for example, her influence on the social development of the human race, which wouldn't have been possible. Right, XEL?
And through this, we can come to an understanding of the interconnectedness of historical processes in the world of Heroes. No matter how much some historians claim that nothing depends on individuals, that's not true – if Catherine hadn't existed, what would have happened to Erathia and Enroth? If Sandro hadn't existed, what would have happened to the world, and what path would it have taken?
Moreover, the entire game, as a whole, is based on heroes (Lords) – they are the main driving force of society. What would the Heroes be like without them, as we know them? That's why I asked for examples.

Based on this, we can consider questions of anthropology.
So, the world of Heroes was created by the Ancients, and the heroes and creatures were also created by the Ancients. At the same time, there was no evolution (remembering Charles Darwin!), the heroes and creatures appeared immediately and did not change throughout their existence. The exception is the game mechanics – upgrading creatures and increasing the level of heroes. But their physiology, biology, and chemistry did not change at all.
I wrote this and thought that the question is actually debatable – there's Might and Magic 1, Might and Magic 2, and there the creatures are somewhat different, and the appearance of the Conflux means a lot in the anthropology of heroes (Lords), and then there are Might and Magic 4 and Might and Magic 5, in which, for example, peasants can be upgraded.

In general, all this could and probably did affect the psychology of the representatives of the races. After all, each race is characterized by its own type of thinking and, most importantly – IMPORTANT!!! – worldview!!!

P.S.: And why consider the game mechanics separately from the plot? Why not combine them organically?
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#42
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Драко;117490
We can consider, for example, its influence on the social development of the human race, which could not have happened. Right, XEL?
Hmm, why couldn't it have happened? It still influenced Erathia, winning two of the most important wars in its history and ruling well for 4 years.
Драко;117490
If Sandro hadn't existed, what would have happened to the world, and what path would it have taken?
1. King Nicholas Gryphonheart would not have died.
2. There would have been no War of the Restoration in Erathia.
3. Jelu would not have become the commander of the Forest Guard.
4. Phineas Vilmar Deathbell would not have become the king of the Necromancer land of Deia.
5. Archibald would not have become the ruler of Deia.
6. The Reckoning would not have happened.
Драко;117490

P.S.: And why consider the game mechanics separately from the plot? Why not combine them organically?
For a number of reasons.
In the game mechanics, resurrection is possible; in the plot, it is a unique case. This refers to a full-fledged resurrection, not necromancy.
In the game mechanics, you have to pay money for any creature. I think this is clear. Angels, demons, dragons, skeletons, all are hired for money. From a plot perspective, this is nonsense.
In the game mechanics, creating Armageddon in Steadwick or Free Haven does not affect the plot in any way, and Armageddon itself is an extremely powerful and rare spell in the plot.
In the game mechanics, blasters are far from the strongest weapon in the game. In the plot, however, it kills much faster than almost all types of magic and weapons.
In the game mechanics, you can easily mow down Devil-Krigans with Dark Magic. In the plot, they are resistant to many means of destruction on the planet, and the main characters destroy them with blasters.
In the game mechanics, there is a spell called "Dimensional Door," which allows teleportation.
In the plot, such cases of mass teleportation over huge distances are rarely recorded.
In the game mechanics, a Barbarian can reach the fifth level of Wisdom and Intelligence. This will not affect the plot at all.
The list can go on.
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#43
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XEL;117494
Hmm, why couldn't it? She did influence Erathia, winning two of its most important wars in history and ruling well for 4 years.

1. King Nicholas Gryphonheart wouldn't have died.
2. There wouldn't have been the War of Restoration in Erathia.
3. Jelu wouldn't have become the commander of the Forest Guard.
4. Phineas Vilmar Death Bell wouldn't have become the king of the land of necromancers, Deia.
5. Archibald wouldn't have become the ruler of Deia.
6. The Reckoning wouldn't have happened.

For a number of reasons.
In the game mechanics, resurrection is possible; in the plot, it's a unique case. I mean a full resurrection, not necromancy.
In the game mechanics, you have to pay money for any creature. I think that's clear. An angel, a devil, a dragon, a skeleton – they are all hired for money. From a plot perspective, this is absurd.
In the game mechanics, creating Armageddon in Steadwick or Free Haven does not affect the plot in any way, and Armageddon itself is an extremely powerful and rare spell in the plot.
In the game mechanics, blasters are far from the strongest weapon in the game. In the plot, however, it kills much faster than almost all types of magic and weapons.
In the game mechanics, you can easily mow down Devil-Krigans with Dark Magic. In the plot, they are resistant to many means of destruction on the planet, and the main characters destroy them with blasters.
In the game mechanics, there is a spell called "Dimensional Door," which allows teleportation.
In the plot, such cases of mass teleportation over huge distances are rarely recorded.
In the game mechanics, a barbarian can reach the fifth level of Wisdom and Intelligence. This will not affect the plot at all.
The list could go on.

1. Typo: I meant to say "it could have happened."
2. Paying money for a creature is quite natural – think about it, you pay for equipment, weapons, food (feed), training – for any creature or lord (hero). If you abstract a little from the direct process of hiring – you pay, you buy, then hiring an angel, a skeleton, etc. is a kind of ritual in which money and, for example, precious stones, crystals, and other resources (for the seventh level) are used – it would simply be difficult for the game developers to describe this ritual with all sorts of sacrificial stones, circles for summoning demons, etc.
3. The fifth level of wisdom really doesn't affect the plot (and how could it, if the plot in HoMM is linear?).
4. The rest is either not entirely obvious or applies not only to HoMM, but also to MM. And we are considering HoMM.
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#44
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XEL;117494

For a number of reasons.
In the game mechanics, resurrection is possible; in the plot, it's a unique case. I mean a full-fledged resurrection, not necromancy.
In the game mechanics, you have to pay money for every creature. I think that's clear. Angels, demons, dragons, skeletons – they are all hired for money. From a plot perspective, this is absurd.
In the game mechanics, creating Armageddon in Steadwick or Free Haven does not affect the plot in any way, and Armageddon itself is an extremely powerful and rare spell in the plot.
In the game mechanics, blasters are far from the strongest weapons in the game. In the plot, however, they kill much faster than almost all types of magic and weapons.
In the game mechanics, you can easily mow down Krigan demons with Dark Magic. In the plot, they are resistant to many means of destruction on the planet, and the main characters destroy them with blasters.
In the game mechanics, there is a spell called "Dimensional Door," which allows teleportation.
In the plot, such cases of mass teleportation over huge distances are rarely recorded.
In the game mechanics, a barbarian can reach the fifth level of Wisdom and Intelligence. This will not affect the plot at all.
The list could go on.

everything is correct :)

I just meant the case where, according to the story, Angels do not belong to the Erathians (or human castles in general), but in the plot, they are their allies (and in the scenarios, they are bought in castles).

By game mechanics, I meant not only what Xel listed but also the game's possibilities in general, that is, for example, which creatures can be bought where.

Damn, Xel, did you buy the Library of Ironfists at a Sotheby's auction, or do you have a textbook on the history of Enroth for universities? :)

Added after 7 minutes
4. The rest is either not entirely obvious or applies not only to HoMM but also to MM. And we are considering HoMM.

I thought we were talking about the entire MM universe and how it is implemented in the games.

Added after 5 minutes
by the way, Draco, you should see Armageddon in the city in MM6.

A fairy tale... for a maniac :)
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#45
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Draco, much of this applies to both Heroes of Might and Magic and Might and Magic, and to both of them together. And neither angels nor demons are summoned.

Added 2 minutes later
Draco;117635
we are considering Heroes of Might and Magic.
Heroes of Might and Magic is part of Might and Magic. Without Might and Magic, Heroes has neither a logical connection between the parts and individual plot points, nor its own universe.