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6 years ago
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«SM-masters II»


Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.

Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament
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Participant Requirements:

- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.

Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!

3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.


Organizational Matters:

1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.

Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00

Recommended for use with template 2SM4d3

No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.



Other mod changes:
Base, non-disableable changesEnableable via "Gameplay changes" flag
1Mage Guild rebuilding is possible from any levelNative troops from Hives and Conservatories
2Pressing "E" allows exchanging between heroes in town*Diplomacy works for joining creatures with an AI Value limit
3Guard description is shown when attacking banks*Reduced probability of blocks along roads
4Duration of cast spells is shown in battle"Eagle Eye" triggers during the battle, not after
5Damage in number of killed creatures is shown in battle"First Aid" skill gives all living army creatures +1,+2,+3 health
6Can enter Mage Guild with a hero without a book or moneyWater spells and artifacts are not generated on maps without water
7Hovering over a scholar shows the type of bonus they provide in the status barLimited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids
8*Neutrals guard objects around them, except resources, chests, and campfiresAppearance of "Conflux" town is allowed in all zones
9Increased AI Value for Efreet Sultans, own same-type dragons, monks*In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava.
10Expanded spell descriptions in the magic book
11Can view consumed movement points by holding "Alt"
12Can activate a hero via Shift+Left Click Mouse
13Shadow is displayed for the "Force Field" spell
14 Main problems during generation of the «Jebus Cross» template have been fixed
15Number of creatures killed (resurrected) by magic is shown in battle
16*In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5
16At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold.
* Only with the "HW rules" flag enabled.
In reply to Norbakk
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6 years ago
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Thank you for playing!!
Battle Report Accepted
Синий / Blue
ЯR
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
133 days
Game Date
3/3/2020
Reported
3/3/2020 2:56 PM
Rating Impact Archived
ЯR 1696 1703 +7 ↑
ffoolabezlp 1477 1470 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/3/2020 3:41 PM

In reply to ЯR
6 years ago
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YaR
Thanks for the game!
He was blocked on all fronts, and the only passable way out was through the snow on a rough road. He decided not to delay. Thanks for the game.
In reply to ЯR
6 years ago
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YaR
Thanks for the game!!
It was much more interesting here.
I overwhelmed my opponent on turn 133 with a stat and mana advantage, and he cast Implosion on his ducks, attacked my angels with his own units, and then surrendered.
I didn't expect to see so many units from boxes and 30k resources on turn 133. I thought about what to do and resigned:smile15:
Thanks for the game.
In reply to Zodmund
6 years ago
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Zodmund
TFP!
Thank you for the game!
In reply to korovka1987
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6 years ago
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The schedule was messed up. There was a block on the road at the exit from the Castle, but the off-road path through the stables was passable. There was Grindan; on 113, Luna arrived as the 9th hero. There were 3 +SP, so I broke through to the rear adjacent zone with Grindan (it was the only road there), and with Luna as a second front with 10 pegasi (5 from the Castle and 5 from the dwelling), I leveled her SP. On 122, I took the Griffen Conservatory 2. Labetha also arrived by then. It felt like it wasn't the opponent, but I was playing Conflux. I killed 2 out of 3 angels while getting the +6 sword by digging for the obelisk and the sword. The calculator showed a maximum of 45, and I had either 44 or 45 minotaurs. Well, there were still the hives and 2 treasuries, which were quite accessible with the Conflux player, and I farmed 24 ducks there and saw that the opponent was planning to dig up the Grail. I decided that based on the reviews there were no utopias (even though I had Grindan with Resurrection), so I rushed to attack the opponent. On 127, I broke through GO with a ton of scorpicores, ramped up the disco, and positioned myself at a well within daytime reach of the opponent's Castle. The opponent tried to cheese it, but lost a hero with +2/+2 SP for one pegasus (there was one left) and surrendered.

The reveal showed that I chose a super lucky moment to attack; the opponent's army was far away and couldn't be brought back. Otherwise, everything could have been different, and it would have been a more or less even finale.

Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Интеус / Inteus Main Hero Интеус / Inteus
Map Template
2sm4d(3)
Game Length
131 days
Game Date
3/7/2020
Reported
3/7/2020 6:55 PM
Rating Impact Archived
Ihromant 1676 1686 +10 ↑
Grando 1548 1538 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/7/2020 7:39 PM

In reply to Ihromant
6 years ago
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I myself "messed up" (as they say) the game. I ran along roads that turned out to be terribly winding and filled with ranged units. I barely made it through the first week without slowing down; I had 8/26 storms left (2 hidden locations).
But if I had carefully looked at the puzzle and the map with the first three obelisks, I would have known where to dig for the Grail as early as day 114. Starting from the beginning, Karl!
On day 127, with the Grail, both the birds and everything else I had been running around to capture would have been mine. And even more. And there would have been no way to win against the Warlock after that.
Well, at the moment, I don't have the habit of digging for the Grail :D, although I did win a crucial game against Keb with his help.
In reply to ffoolabezlp
6 years ago
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0-1
Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
136 days
Game Date
3/7/2020
Reported
3/8/2020 9:19 AM
Rating Impact Archived
Antiplayer 2075 2043 -32 ↓
Keba 1606 1638 +32 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/8/2020 11:00 AM

In reply to ffoolabezlp
6 years ago
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1-1
Thank you for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
113 days
Game Date
3/7/2020
Reported
3/8/2020 9:24 AM
Rating Impact Archived
Antiplayer 2009 2011 +2 ↑
Keba 1672 1670 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2020 11:01 AM

In reply to ffoolabezlp
6 years ago
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2-1
Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
141 days
Game Date
3/8/2020
Reported
3/8/2020 9:29 AM
Rating Impact Archived
Antiplayer 2011 2013 +2 ↑
Keba 1670 1668 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2020 11:01 AM

In reply to ffoolabezlp
6 years ago
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An epic game, played with the full patch. I started on a lousy respawn, but there were no rests, and the opponent leveled up well (9 bears 125), though he got wiped at the max Dragon Utopia. In the end, we power-leveled until the 2nd month. I gathered 1300 skeletons, 60 psychics, and 20 birds against 13 bears and 70 cyclops. I lost in a very funny way; I attacked the town hoping to blast it with magic since the opponent hadn't revealed a banning sphere. In the end, I ran into shackles and a sphere; huge armies of skeletons and psychics were knocked out of the game, and the catapult was smashed immediately. Thanks for the game.
0-1
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Чарна / Charna Main Hero Чарна / Charna
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
2sm4d(3)
Game Length
213 days
Game Date
3/13/2020
Reported
3/13/2020 6:39 PM
Rating Impact Archived
Morgot1982 1635 1615 -20 ↓
Norbakk 1493 1513 +20 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/13/2020 6:53 PM

In reply to ffoolabezlp
6 years ago
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The opponent entered my territory on turn 125, which, in my opinion, was a fatal mistake. I built up my bird units and defended the conservatory, resulting in 6 units and 50 air units. The opponent had to pay to avoid a fight with my units. I then pursued him and found the richest treasure on the map. This single treasure contained more objects, crates, and drowned ones than the rest of the map combined, about three times as many. The opponent also headed there from another entrance, but if he had gone straight for the treasure, I wouldn't have had a chance. Thanks for the game. 1-1
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
132 days
Game Date
3/13/2020
Reported
3/13/2020 6:46 PM
Rating Impact Archived
Morgot1982 1581 1595 +14 ↑
Norbakk 1547 1533 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/13/2020 6:54 PM

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