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In reply to Nasos
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Nasos
I'll try to comment in parts, I don't have time for more right now. Caitlin doesn't need to be lost, actually, she should be kept – she brings in some money. She bounces back to the tent without any problems. I didn't understand anything about Craig. Where did he get the sniper bow? In the editor, it's visible that he has nothing.
I didn't think about Caitlin. In several attempts, the computer killed her. Probably, this is related to which hero you free and whether the computer can reach Caitlin or not. Keeping her will allow you to accumulate some money.
That's right: Craig is empty in the editor. The sniper bow is not equipped on him, but is in his backpack. That's probably why he's empty in the editor, but actually has the item. In general, I opened all the prisons on this save and carefully examined the heroes for skills, and that's where I noticed the sniper bow.

Nasos
I played as Orin, the Castle is taken on day 117. I don't remember exactly what bonuses it gives, but it seems like the increase allows you to climb through the sea and take the Utopia.
On day 117, we still won't be able to build the Angels, as far as I remember, either we won't have enough money, or we'll have to build a Fanatic building. The Utopia is useful on that map in terms of money, of course, but a couple of days earlier or later – it doesn't matter. Orin is also a good choice, I wrote about it in the review. If you free Orin or Craig from that respawn early (as you did), then it makes sense to take the Castle on day 117 and build Fanatics there, because you will need to leave from there with an army very soon, and it is desirable to have a larger one.
Nasos
To be honest, I somehow missed that Keir can go to the central respawn through the teleport. So I waited for Gird to break through the green tent on the second month. This was a fiasco)) I also ignored the trick of buying out the Crystal Dragons. On the third week, Gurnisson freed Vey, took the Inferno in the lower right corner of the map and the blue tent. And on the fourth week, Orin with the bonus from the Castle easily dealt with Ivor, etc.
Actually, now I've thought about it, and I agree that Gurnisson's trip to Vey and getting the blue tent is very efficient. The point is that this allows you to free Orin (Craig) very early, and he will crush Ivor himself with the Archangel bonus, or Ellesar will do it. It seems I underestimated this. I remember that it seemed risky to send one hero there and wait for a long time. Although that's exactly what I should have done.
You definitely need to buy the Crystals, because there are almost no armies for war at the beginning, and the fact that the Crystals have hit points allows you to simply pass many battles in expert mode with healing! Plus, speed, the ability to absorb a lot of damage, magic resistance, etc. – all this forces you to buy them. At least for the first few months. Then they will be useful in few places. I also saw this on a couple of Chinese maps, so I decided to buy them.
Nasos
It's not clear how and with what you fought the bulls before boarding the boat on the cursed land.
The fight against the bulls is not difficult, you just need to replay it 10 times, no more, to understand in what order to finish off the stacks and who to lure where. The landscape is great against them, mass slow, bless on the Grand, and the Pegasi finish off the weak stacks – either themselves or after removing the debuff with the Fly spell. When there are 2-3 stacks of bulls left, you can simply lead them with the Fly spell or Pegasi back and forth. I don't even have a special save for them, which means that the battle did not cause any difficulties during the playthrough. Here is a screenshot.

Thank you for your feedback. Even after completing the game, it's interesting to know how and what could have been done better :) For those who want to play this map: you don't necessarily have to do it as written in the walkthrough or as the author intended. The intended goal can be achieved in different ways, with different methods. There is no single option, and that's the charm of the map.
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In reply to kolotok
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kolotok
On day 231, we free a very important hero from prison – the Sorcerer Ryland.
I had to fight my way to him with 50 archers (Fafnir, etc.), and it wasn't easy. How did you manage to defeat those fairies on the way to Ryland with that army!? In theory, all that meat should be wiped out in the first turn by the fairies' attacks, dealing 80 damage per stack.
In reply to kolotok
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kolotok

The fight against the bulls isn't difficult; you just need to replay it about 10 times to understand the order in which to finish off the stacks and lure them where you want. The landscape is great against them: mass slow, bless on the grand units, and pegasuses finish off the weak stacks – either on their own or after removing retaliation with a fly spell.
I fought them with Gird, 50 archangels + 536 un-upgraded elves + 3 pegasuses (upgrading would slow down the tempo). I used up all the archers, and finished off the rest with an arrow spell; almost all the mana was used.

Regarding Craig, I just loaded a save – there's no bow.
What am I doing wrong?
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In reply to kolotok
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kolotok
Even after completing the game, it's interesting to learn how and what could have been done better.

Let's hope Dandy doesn't read this – otherwise, everyone will feel ashamed of the unsuccessful playthrough.
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Perhaps **kolotok** encountered a bug where the hero ends up with completely random and incomprehensible artifacts in their inventory that they shouldn't have. This bug occurs if you start a new game by clicking the "Replay Scenario" button instead of going through the main menu. In the editor, all artifacts are always displayed, including those in the inventory.
In reply to Obi
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Obi
I made a small map here, dedicated to the mechanics used during a castle siege. It hasn't been published on heroesportal yet (and it might not be published at all – it's 18x18 in size). According to my plan, the last 10 battles should be completed in a strictly defined order; that is, after completing a battle, the player receives a Pandora's Box, which should allow him to complete a strictly defined other battle. With a high probability, I definitely messed something up somewhere, and the battles can be completed in an order different from what I intended. I will be grateful to everyone who tests the map and leaves feedback.
https://dropmefiles.com/SUoGi

I played the map. In my opinion, there are more interesting things in this map than in your two previous ones. I didn't notice any particular flaws, except that I didn't attack Adelaide; she doesn't have any useful artifacts, and she also guards a shrine with earth protection (outrageous!). I also didn't have to use hypnosis even once, although I thought I would, and it's really cool what you can do with this spell during a siege. Another point is that Orin may not attack the peasant if you open the tower and stop within the range of his city. And I would make the nag a little smaller; they are easy to focus on but take a long time to defeat (I did this together with the snakes and without AOTD, I didn't want to leave the snakes in the castle). I messed up with the save and had to replay the battle; I was too lazy, so I chose the red pill.

In the finale, I stocked up on mana (what am I going to do with so much!) and stabbed with cows:D

Obi
It is possible that kolotok encountered a bug where the hero has completely random and incomprehensible artifacts in his backpack that he shouldn't have. This bug occurs if you start a new game by clicking the "Replay Scenario" button instead of through the main menu. The editor always displays all artifacts, including those in the backpack.

Are there any more or less stable conditions for its reproduction? Is it fixed in SoD/HD+?
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wenwell
I played your map. In my opinion, there are more interesting things in this map than in your previous two. I didn't notice any major flaws, except that I didn't attack Adelaide because she doesn't have any useful artifacts, and she guards a shrine with earth protection (outrageous!). I also didn't have to use hypnosis even once, although I thought I would, as you can do very cool things with this spell during a siege. Another point is that Orin might not attack a peasant if you open a tower and he stops within range of his city. And I would make the Nagas a little less numerous; they are easy to cycle through, but it takes a long time (I did this together with the snakes and without AOTD, I didn't want to leave the snakes in the castle). I messed up with the save and had to replay the battle, but I was too lazy, so I chose the red pill. In the final, I stocked up on mana (why do I need so much!) and killed everything with cows:D. Are there any more or less stable conditions for repeating this? Is it not fixed in SoD-SP/HD+?

Okay... Thanks for the Walkthrough. Wow, there turned out to be even more mistakes in the map than I expected:smile35:. The question arises: how did you defeat Uland without earth protection and Sanya without hypnosis? I assumed that without earth protection, the Devil wouldn't survive Uland's implosion, and Sanya should be killed first and through hypnosis on the Scorpion. I didn't quite understand about Orin; he's not on the map, so you must have meant Rion. In all my tests, he always flew to kill the peasant. I thought that the AI would always do this if it was only one action away from victory. Perhaps it's just some kind of buggy AI stupidity that can't be fixed. I also expected that 65 Sharps should be killed with the loss of all the snakes, but the fact that you managed to save some of them probably doesn't matter much. The Nagas are easily cycled through by one Devil without snakes. In my opinion, this battle can be passed in two ways: 1 - a difficult cycle, with which the battle is 100% passed without morale, 2 - an easy cycle, with which you can pass the battle if you catch morale. Accordingly, I made so many Nagas so that the battle could not be passed in the second way. Can you answer on VK, it will be easier to communicate there. Regarding the bug, it has been around for a very long time. I can assume that it is somehow related to the data stored in memory that is "not cleared." I encountered it myself when I was testing this map a couple of weeks ago, playing with HD+ and Sod_SP. That is, neither Rose nor Baratortch fixed it. You can write to someone from them; I have already reported a couple of bugs to Rose that appeared after updating SoD_SP to 18.3.
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Dear friends, could you recommend someone to whom I can send information about the problems in the game that I described in the TECHNICAL SUPPORT section? Regarding the map being discussed, the bow is indeed unstable. Sometimes it's there, sometimes it's not. I haven't been able to progress past the 3-month mark in this map due to constant crashes.
In reply to N Iko
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N Iko
Dear friends. Please recommend who I should send the information about the problems in the game that I described in the TECHNICAL ISSUES section of the game to...

And regarding the discussed map, the bow is indeed unstable. Sometimes it's there, sometimes it's not. I haven't been able to progress past 3 months in this map... I keep getting crashes.

I read your post - you are using SoD_SP, and after the latest update, it sometimes causes the game to crash. I have already reported this to the plugin author. Try disabling it. In general, whenever you can't progress through a certain section because the game crashes, try:

1) disable SoD_SP and try to pass this section without it.
2) if that doesn't help, also disable HD+, as it can sometimes cause the game to malfunction.
In reply to Obi
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A couple of comments for NASOS

I made my way to him with 50 Archangels (Fafner and others), and even then it wasn't easy. How did you manage to take out those Fairies on the way to Rylund with that meat-shield army!? In theory, all that meat should have been wiped out in the very first turn from attacks by Fairies with stacks of 80.

The battle is not difficult, see screenshots. You need to take Crystal Dragons (a dozen would come in handy here, but 8 are enough). The screenshots also show Mages for cost reduction and Genies (since there's simply nowhere else to unload them). Round 1 — Anti-Magic, obviously, then we move to the center to be able to break out of the encirclement. Round 2 — cast Armageddon with the Blade (minus 6 Faerie Dragons per stack), move to a corner so that at most two (rather than three) units can hit us. Rounds 3 and 4: Armageddon and defense. Rounds 5 and 6 — blind the neighbors (we have 1 Dragon left, can't withstand any more hits). Then we wait about 35 turns and blind ALL the Fairies one by one, so that our Anti-Magic wears off while they are asleep. While they all sleep, we recover, buff ourselves (Shield, Stone Skin, Bless) + ANTI-MAGIC AGAIN, apply a debuff — Curse, and start blasting with Armageddon again. Blind the last Fairy, resurrect everyone. Victory.

I took them on with Girld, 50 Archangels + 536 unupgraded Elves + 3 Pegasi (upgrading would lose tempo). I wiped out all the shooters, finished off the remnants with archery, and used up almost all my mana.
Well, your mistake here is that Kir didn't come to the sand respawn and upgrade the Elves to Grand Elves in the fort. Of course, the striking power of Grand Elves against the Cows increases significantly. I managed to defeat the Cows with only the loss of a few Flies.

Regarding Crag, I just loaded a save specifically — there's no Bow.
What am I doing wrong?

I started the map from scratch — and there was no Bow either. I've been playing for years, and I've never heard of the bug where the Bow appears in the backpack. I'm not to blame here! We'll still get the Golden Bow early on (a substitute of sorts), and the Bow of the Sharpshooter will eventually drop from someone. In short, the bug helped, but it didn't critically carry the match. The main artifact on the map is Armageddon's Blade.

The map might be fine-tuned for the perfect walkthrough (the author knows best), and we might see it somewhere on a Chinese forum :) I made the review not to show how cool someone completed this map, but as a way to popularize the heroes, if you will. The map deserves attention.
In reply to kolotok
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kolotok
making Armageddon with a blade
Now it's all clear, I was just trying to complete it without a blade, and it took too long to get the blade, so I thought you somehow managed to complete it without it.

Added 7 minutes later
kolotok

632 – in the dungeon, I finally decided to start the closed area in the south of the dungeon and open the pillar behind which is the enemy Tazar, released by the computer at the beginning of the game.

I immediately killed three freed heroes, Kaitlin, with one Wizard, so that I wouldn't have to deal with them in the future, because they get a lot of troops and stats at events later on. And I didn't let Gunnar leave his spawn point, aggroing him on Kaitlin and then hiding him behind the red gate.

I don't know, maybe this strategy is wrong, and the killed heroes and Gunnar should do something critically important, without which the map cannot be completed. But I'll find out in the process, and it's more interesting to play than to thoroughly explore the map in the editor and prospector.
In reply to Nasos
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Nasos
Now it's all clear, I was just trying to complete the map without the Blade. It took a long time to get the Blade, so I thought you somehow managed to complete it without it.

Added 7 minutes ago


I immediately killed three freed heroes, Kaitlin, with one Wizard, so that I wouldn't have to worry about them in the future, because they get a lot of troops and stats in events. And I didn't let Gunnar leave his spawn point, aggroing him on Kaitlin and then hiding him behind the red gate.

I don't know, maybe this strategy is wrong, and the killed heroes and Gunnar should do something critically important, without which the map cannot be completed. But I'll find out in the process, and it's more interesting to play than to thoroughly explore the map in the editor and prospector.

I think that the Fairies can be defeated with Crystal magic, even without the Blade, although it will be more difficult and will require more mana. But defeating Fafnir without the Blade, as it seemed to me, is impossible, so I took the Blade to Gird on the north.
And the idea of killing the enemy heroes, Kaitlin, is great! I didn't think of that. I think that they can be killed this way, at the beginning, and nothing critical will happen later if you do it at the beginning of the game. It turns out that with this approach, you can get to that southern closed spawn point much earlier and kill Gunnar without an army, if he is still hanging around Kaitlin.
One downside to this approach is that Kaitlin occupies one hero slot, which will slightly interfere when you can have 12-14 heroes moving around in a day, but that's not a big deal.
In reply to kolotok
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kolotok

And here's a great idea: use Kaitlin to kill enemy heroes!
But how do you save her and kill enemy heroes?
Turn 1: Kaitlin moves towards the tower; the enemy hero stands on the other side.
Turn 2: Kaitlin opens the tower and goes to free the hero.
(If we take Thazar from the farthest corner, we won't have time to move Kaitlin away, and she'll be taken down in 2-3 turns.)
So, we need to take Crag, give him the snipers and 1 wizard (dismiss the others for speed), then on turn 1, Kaitlin runs back to the tent, and Crag runs further towards the boat...
(Ideally, the enemy hero should open all the prisons and not reach Kaitlin.)
And then this whole group will stick together...
How can we make it so that the enemy hero runs further away from the other heroes, so we can take down the freed Orrin, Thazar, and whoever else is there?
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I don't remember the specifics, but it seems like this tactic only works against Orin.
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In reply to Obi
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Obi
I've created a small map here, dedicated to the mechanics used when sieging a castle. It hasn't been published on heroesportal yet (and it might not be published at all - it's 18x18 in size). The last 10 battles, according to my plan, should be completed in a specific order. That is, after completing a battle, the player receives a Pandora's Box, which should allow them to complete a specific other battle. With a high probability, I've definitely messed something up somewhere, and the battles can be completed in an order different from what I intended. I would be grateful to everyone who tests the map and leaves feedback.
https://dropmefiles.com/SUoGi
The link doesn't work; it says the files have been deleted.

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