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Posts from Necropolis discussions.

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In reply to Denminator
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Denminator;117201
For the first time, skeletons can shoot.
However, due to the limited amount of dark energy, their number is limited, and the main problem for the Necropolis enemy remains ghosts (it's good that they can be defeated with magic) and Death Harbingers, which can send a phoenix away for a long time with a single attack.
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Many of you here say that the strength of Necromancers lies in their numbers, but I am very pleased with their magic. Their magical power is very high, and they have the opportunity to learn two more schools of magic (Darkness and Summoning), and their education... Phoenix is simply amazing! The Mage is weaker... And the high-level Darkness spells with a magical power of 40 or more are simply fantastic! It's great when Subdue increases the target's initiative! Even the Necromancer's growth isn't that weak...
When playing against the computer, I often only need zombies to win...
In reply to Denminator
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Denminator;117247
So, does magic affect ghosts, or is it also 50/50?
It depends on the spell. Where the damage is purely magical, it will affect them completely. But spells like "Magic Fist" have a 50/50 chance. Summoning the "Ashwood Swarm," "Unholy Word," and "Resurrection" won't work at all, just like spells that control the mind...
In reply to Denminator
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Denminator;117247
Does magic affect ghosts, or is it also 50/50?

It's especially effective to bombard ghosts with fireballs; the chance of a miss is very low.

Yesterday, I installed the "Cumulative Mod" on version 1.5. I decided to play as Inferno and see the changes. At first, everything was as usual, until I reached the Archdevils. I hired them, started a battle, and noticed that the spellbook was active. "Let's see what this mod does," I thought.
And I had about 50 Archdevils... I opened the spellbook... holy moly!!!! I was expecting a fireball, but it was Armageddon!!! Feeling that my hair was starting to stand on end, I clicked on it and froze. Boom!!! A meteor crashed down, heated up, exploded!!! And the message appeared: "You have won."
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In general, you won't miss when casting spells.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;117351
Actually, you never miss with magic attacks.
Well, yes, but what about the magic fist? Chaos always hits...
In reply to Игрок
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Player;117378
Well, yes, but what about the Magic Fist? Chaos always hits...
Comrades! The Magic Fist deals physical damage, meaning it can hit both creatures and those with magic resistance. The ghosts survived because the Stone's damage is physical.
In reply to Magnus
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and did the ghosts survive because the stone's damage is physical?

Damage of what?:confused:
In reply to Наадир
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Naadir;117398
but the ghosts survived because the damage from the stone is physical,

Damage from what?:confused:
the stone, which falls from the sky during Armageddon. Units located in the center of the battlefield (4x4) receive additional physical damage of 20+20*SP.
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Can anyone tell me where to get dark energy from? (I just bought the expansion pack and can’t figure it out).
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
In reply to fanat
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You don't need to get it anywhere:smile21:, it accumulates over time:smile28:.
Хакер - не преступник.:smile28: Взлом - для искусства. Смысл - в свободе.
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So, Necropolis isn't as strong as it used to be, is that right?
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)

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