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6 years ago
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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered participants; 1 week is allocated per game.

Tournament dates 27.01.-30.04.2020 (including force majeure).

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Participants are divided by skill into several baskets to form teams. Player teams are formed via a draft among team captains. The draft sequence is as follows: first, players from the 2nd basket are randomly distributed among the teams. Then, from the 3rd basket, the captain of the first team selects one player, followed by the captain of the second team selecting from the remaining players in the 3rd basket, then the captain of the third team, and finally the captain of the fourth team. Subsequently, a similar procedure is conducted in reverse order: first, the captain of the fourth team selects one player from the 4th basket, then the captain of the third team selects from the remaining players in the 4th basket, then the captain of the second team, and finally the captain of the first team. Captains are assigned to the first, second, third, and fourth teams via a draw among the players in the 1st basket. The number of players per team is determined by the total number of registered participants.

1st basket: Will, Dexterwar, sir_moz, dmitrik,
2nd basket: Bradiaga, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: Vip.rus, KIR9XMI, KillAndAction, alex_nv
4th basket: vovan112013, 7even, Arantur, BAtoN

Each team member must play ONE game with each member of the opposing teams.
Streams from tournament participants during their games are preferred but not mandatory.

COLOR SELECTION one of the following options in descending order of priority:
- by mutual agreement of the players;
- using a draw;
- the tournament judge determines the color.
TEMPLATE SELECTION one of the following options in descending order of priority:
- via "cherk" (alternating) according to the 1-1-...-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose the template for each game by mutual agreement;
- any combination of the above template selection options for each game.
The blue player starts the "cherk".
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION one of the following options in descending order of priority:
- via standard "cherk" according to the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose Factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
The blue player starts the "cherk". List of Factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis.

General Provisions:

Map generation is performed using IRMG
version 1.8.3,
or version 1.8.2.
Templates for IRMG as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is permitted. If no replacement is made, the team is awarded the maximum of the following values:
1) the minimum number of points earned by other team members from the same basket;
2) the number of points earned by the departing member.


Games not confirmed by the end of the tournament are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game may be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a color, template, and faction for the game. Color is chosen first, then template, then faction. The blue player starts the "cherk".

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, except for the TE mod itself (and virtual network software), is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In cases of combat between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant for each game with everyone else has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's same-turn restart.

7.1. Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnect in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. Each player may request a technical restart if a map bug affecting the course of the game is discovered. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the legitimacy of the restart request.

9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

11. Use of the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the connecting portal/garrison has not been broken. It is also prohibited to use the travel spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.

12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

13. In each individual game in a group, 3 points are awarded for a win and 1 point for a draw.

14. The tournament winner is the team that earns the most points over the tournament. When determining the position of a team in the standings in case of equal points, additional games are held between players who were in the 1st basket by skill.
Additional games are conducted between opponents using a bO3 scheme in accordance with tournament rules regarding color, template, and faction. If difficulties arise in choosing a color, the judge must be contacted.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

16.The application for tournament registration is made using an automated system by clicking the "sign up for tournament" button. The message must include all available contact methods for this player that they deem necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
After this, send the automatically created message.


Participants who are already members of the HeroesWorld TE server in Discord at the time of registration only need to leave an application for participation without providing the full information required by the registration form.

WARNING: a player who has not provided Discord account information (#000NickName) will not be admitted to the tournament!!
In reply to KillAndAction
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6 years ago
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couldn't load the game they started a week ago; the opponent somehow messed up the save files, so I sent him mine, but there was something wrong with the saves, and we couldn't load any of the three. The opponent offered a technical loss for himself, but I refused. We generated three more maps and played the last one. The opponent had Rutger and Vitya, and I had Dugald and Laslo (he always starts with them in the last five maps). There were 2-5-7 resource nodes. The starting zone was compact, and I explored the entire map without using a log. At the end of the first week, I captured two intermediate zones. I upgraded my wasps with a triple ballista, but the opponent didn't offer a log, and he eventually resigned.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Рутгер / Rutger
Map Template
паук / spider
Game Length
125 days
Game Date
2/9/2020
Reported
2/9/2020 1:39 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/24/2020 7:34 AM

In reply to sir_moz
6 years ago
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A tough game, one of my best in recent times, I think. At the beginning, it took me 3 weeks to finally break through to the opponent's portal and take the castle. I was one day away from the portal to the Dungeon when Erin appeared. I drove her away, losing some units and a large part of my wyverns. Further, at the entrance to the castle, there was another hit-and-run attack, resulting in the loss of 3 stacks – leaders, fighters, and beetles. I attacked the castle, and there was a Leto with a bunch of meat (Sergei didn't have enough money for the rest), and I killed him too. I arrived just in time; it would have been more difficult later, although I had an Irka, and I think I could have defended against the hit-and-run attacks. Thanks for the game. P.S. Perhaps the best option for the Orc against the Dungeon in duels is 2 and 4.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Летос / Lethos
  • Main Hero: Летос / Lethos
Map Template
корона / crown
Game Length
136 days
Game Date
2/9/2020
Reported
2/9/2020 10:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/9/2020 11:04 PM

In reply to Vip.rus
6 years ago
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Vip.rus
It was a tough game, one of the best I've had in a while, I think.
At the beginning, it took me 3 weeks to finally break through to my opponent's portal and take their Castle.
I was one day away from the portal to the Dungeon when Erin appeared.
I drove her away, losing some Centaurs and most of my Wyverns.
Then, at the entrance to the Castle, there was another Hitran, and I lost 3 stacks – leaders, warriors, and Crawlers.
I attacked the Castle, and there was Leto with a bunch of meat (Sergei didn't have enough money for anything else), and I killed him too.
I arrived just in time; it would have been more difficult later, although I had Erin, and I think I could have defended against the Hitrans.
Thanks for the game.
P.S. Probably the best option for Orcs against the Dungeon is two heroes, one going to town 2 and the other to town 4.
I went with two heroes right away, attacking the portals to the centers, one from one side and the other from the other. Their levels and stats were roughly the same. They split up; Erin used Chaos and Summoning, and Leto used Chaos and Darkness. Erin grabbed a Phoenix and ran without any meat through the mountains towards my opponent, while Leto went to the Treasury. But the Orc was already approaching the Castle. A couple of lucky Hitran attacks, and then I made a mistake by leaving Leto in the Castle instead of the other way around, because Erin had a deadly attack from a damage-dealing Balik, and I left half of the meat unbought, simply because I didn't have enough money. I got stuck in the sands, and there was only weak stuff there. Mistakes, mistakes, but it was interesting.
Thank you for the game.
In reply to sir_moz
6 years ago
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sir_moz
I got lucky with the starting locations 4, 6. I was very lucky to get Earl out of prison; at first, I was leveling up Brand for money, then I used two heroes. Earl didn't get a Logue throughout the game, but I was lucky to find boots in the center on the 2nd week. I also took the outpost 127 in the center with 4, 5, 6 dwarves. Then I cleared the passages, found a zone with secondary magic, and took out the Phoenixes. On the 3rd week, I entered the Treasure and cleared it out in a week. I got garbage – no Initiative, no dwarves, no Lion's Helm, no magic items. I got books and dragon items, but I managed to assemble the dragon set. On the 2nd month, I started looking for the enemy, but Will ran to the zone with secondary magic and settled in the city. I attacked him on my turn and killed him without much difficulty.

P.S. There was a moment when the enemy hero ran past my Earl, and Ibba with a dragon artifact was standing next to Earl – I was scared :eek:
But Will decided not to engage and instead took the castle and sat there, saying, "Come on, dwarf, attack." And that's exactly what the dwarf needed! You could say Will put the gauntlets on himself)))

Thanks for the game.
That's how it all went)
I started with Jalib, but he didn't level up very well – he didn't get anything useful except for the machines, so I had to switch to Axel on the 2nd week, which slowed down the game and, as it turned out, prolonged it unnecessarily. The Treasure was good; I got artifacts for Initiative, a ring, and a staff. I found my native secondary resource and took it over on the 2nd month, and on the next turn, the dwarf attacked. And then it turned out that there was a lot of meat there, so Axel was defeated without much chance. Thanks for the game
In reply to Vip.rus
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6 years ago
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Niche 1.5, and even in the first week, the opponent said that he stole Goshak and Ilfin with a niche of horns, but Argat grabbed machines on the very first level, plus Zoltán was found in the tavern on the 2nd day, so I decided to play. I played quickly, saw boots in one of the side areas behind the gates in the center, immediately on the 2nd day I ran there, cleared the center in a few days, it turned out to have a scouting ability, and he retreated home to go through GO. On day 137, I emerged from the side of Vip and captured an empty castle. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Map Template
радуга / rainbow
Game Length
137 days
Game Date
2/10/2020
Reported
2/10/2020 10:27 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/11/2020 2:14 PM

In reply to Vip.rus
6 years ago
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Dwelling 4

The start was brisk: dwelling, necropolis, machines, light; on the second treasure zone, though it was sand, but after the Dragon Utopia and Temple I had a staff and book of light. Decided that this was enough and rushed to the enemy. Dugal flashed in the tavern; there was no time to lose. Grok spent a week running to the stables! On 141 finally reached the mage's castle, and at the gates was Dushal with attack and defense over 20. The battle favored the demon, but the cunning mage paid off in time with a stack of gremlins; the timer ran out and he attacked himself, so the demon had to pay off.
Then, within a week, I finished my treasure zone, ate the enemy's, gathered the dwarven one and attacked the mage's castle. Couldn't make it)

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Поражение / Lose Поражение / Lose
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Дугал / Dougal
Map Template
корона / crown
Game Length
214 days
Game Date
2/11/2020
Reported
2/11/2020 1:23 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/11/2020 2:04 PM

In reply to dmitrik
6 years ago
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dmitrik
Dwell 4

Brisk start: dwell, necromancer, machines, light; on the second treasure zone, though it was sand, but after the Dragon Utopia and Temple I had a staff and book of light. Decided that this was enough and rushed to the enemy. Dugal flashed in the tavern; there was no time to lose. Grok spent a week running to the stables! On 141 finally reached the mage's castle, and at the gates was Dushal with attack and defense over 20. The battle favored the demon, but the cunning mage paid off his stack of gremlins just in time; the timer ran out and he attacked himself, so the demon had to pay off instead.
Then, within a week, I finished my treasure zone, ate the enemy's, collected the dwarven one, and attacked the mage's castle. Couldn't handle it)

Thanks for the game.It was
Dwell 4, Hafiz from the start, so I didn't take rest, then dug up Dugal, leveled him and Jalib, both were doing okay. When I started looking for treasure zones, I broke through the first portal from one side; on the other side, hundreds of shamans with chains appeared and I moved further—as it turned out, unfortunately, that was the portal to the treasure zone. Judging by the tavern, Grok had already fattened up and was heading via ГО to the castle, so I had to stop searching for the treasure zone and retreat home. Battle in the field; Jalib was sitting in the castle as backup with golems. We traded more or less evenly, but it seems mana ran out and I had to flee, saving the gremlins. Time ran out and Jalib didn't have to defend; there it would have been idk 50/50. Then I attacked Grok myself and he was the one who had to flee. Ran to look for a treasure zone but got unlucky here—found it via the last portal, and even then a demon was already there; ran to look for the second treasure zone and also via the last portal (specifically the one I broke on the 2nd), and by that time the demon had already cleared that treasure zone too. Then Grok attacked the castle once more with the dwarven set, but there was mass dispel and he failed to smoke Dugal out of the castle; thx for the game.
In reply to sir_moz
6 years ago
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sir_moz
I started with 1.5 points, and on the first week, my opponent said he stole Goshak and Ilfin with a horn artifact, but Argat grabbed machines on the first level, plus Zoltán appeared in the tavern on the second day, so I decided to play. I played quickly, saw boots in one of the adjacent areas behind the gates in the center, and immediately ran there on the second day. In a few days, I cleared the center; it turned out to have vision, and I rushed home to go through the Gate of Order. I reached 137 from the Vip side and captured an empty castle. Thanks for the game.
I was just short of a day to break into a city; the elf was nasty with mass dispel and slow, but he didn't have regeneration or resurrection, so I would have definitely defended the city. The most annoying thing is that I think I literally dozed off on the third week, fell asleep, and missed a turn, it seems)) thanks for the game.
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6 years ago
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canceled, duplicate report.
In reply to sir_moz
6 years ago
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Opponent surrendered, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Ибба / Ebba
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Вайшан / Vayshan
  • Main Hero: Вайшан / Vayshan
Map Template
M3
Game Length
115 days
Game Date
2/12/2020
Reported
2/12/2020 7:46 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/13/2020 10:12 AM

In reply to Vip.rus
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6 years ago
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Dwells 2 and 5, the opponent didn't restart for some reason, I have Krag. All good but the log was blocked, both adjacent zones, demon ones, the next zone is sand, so I was crawling with great difficulty. In MT, Liches were somehow shoved in, without a Necromancer it's too tedious to break through to 2, I ran to the opponent, he caught me with half the army (the other half was running to upgrade), but even that was more than enough... Thanks for the game
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Map Template
солнце / sun
Game Length
132 days
Game Date
2/12/2020
Reported
2/12/2020 8:12 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/12/2020 8:19 PM

In reply to chudo_ud0
6 years ago
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chudo_ud0
Dwellings 2 and 5, opponent didn't restart for some reason, I have Crag Hack. All good but the logs were pressed, both adjacent zones, demonic, next zone sand, so I crawled very slowly, they put Liches somewhere in MT, too tedious to break through to 2 without a Necromancer, ran to the opponent, he caught me with half an army (the other half was running to upgrade), but that was more than enough... Thanks for the game

thanks for the game
In reply to Vip.rus
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6 years ago
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We played a third map, and two matches with maps 1 and 3. The Orc player outpaced us and lost. Thanks for the game!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Random
  • Main Hero: Вингаэль / Wyngaal
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Random
  • Main Hero: Аргат / Urghat
Map Template
летос / lethos
Game Length
126 days
Game Date
2/12/2020
Reported
2/12/2020 8:26 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/14/2020 9:41 AM

In reply to Vip.rus
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6 years ago
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I drew a Mage-Dungeon map, and I was happy with it. At the start, I had Hafiz, Jalib, and Vitya:smile23:. I took 4 and 5 turns, going straight for two heroes, not taking risks. On turn 131, I moved to the center – he had vision and was also resource-rich. In the shop, I bought a Pendant of Mastery and decided to gain as much knowledge as possible and, on turn 144, give all three mini-creatures to my heroes with maximum knowledge. BUT, unexpectedly, on turn 143, Irbet attacked from the darkness, killing 150 Gremlochs and 2 Titans, and then bought herself out. I ran to where she came from and ambushed the cockroach with meat, which had trapped Irbet in the tavern. Then, I recruited some Djinns and a few Archmages and headed for the Castle, breaking through damage and cunning creatures along the way. The Castle was empty; my opponent got nervous and ran out of the Castle with Erin and meat on the left. Sergey surrendered when I reached the Castle. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Ирбет / Yrbeth
Map Template
радуга / rainbow
Game Length
144 days
Game Date
2/12/2020
Reported
2/12/2020 10:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/12/2020 10:38 PM

In reply to sir_moz
6 years ago
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sir_moz
We drew a magic dungeon, and I was happy with it. At the start, I had Hafiz, Jalib, and Vitya:smile23:. I used 4 and 5 turns to move into two heroes, not taking risks. On turn 131, I reached the center – it had vision and was resource-rich. In the shop, there was a Pendant of Mastery, so I decided to gain as much knowledge as possible and, on turn 144, give all three heroes maximum knowledge and triple minions. BUT, on turn 143, Irbet unexpectedly attacked from the darkness, killing 150 Gremlochs and 2 Titans, and then paid me off. I ran to where she came from and crushed the cockroach with meat, who had locked Irbet in the tavern. Then, I recruited Djinns and a few Archmages and headed to the Castle, breaking through damage and cunning creatures along the way. The Castle was empty; my opponent got nervous and sent Erin with meat out of the Castle. Sergey surrendered when I reached the Castle. Thanks for the game.
I also went with two heroes, but Irbet didn't get any education. I grabbed a Phoenix and ran to her through the mountains; Irbet continued searching for the treasure. It seems like this only happens to me – all the portals are open except for one, which was in the treasure location. Along the way, I crashed into Jalib (if I had finished him off with boots, I would have killed all the Gremlochs; they usually have at least 5 on each map, but in this case, there were none). Then, things got really crazy; there were no Chains, meat creatures attacked, Irbet flew away, there was a cockroach frenzy near the Castle, and I misclicked Erin, level 15, who ran out with almost all the meat, leaving the Castle unguarded.
Thanks for the game.

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