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So, another battle for Inferno.
VVV (Tower, Daremyth, Daremyth) def KoR (Inferno, Octavia, Ayden) 2.2.4
Size: M
Underground: no
Computers: no
Monsters: strong
Difficulty: 160%, 2 min/turn
To be honest, I was surprised to see that the opponent chose Daremyth.
Well, I thought, now I'll give him a good lesson.
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The computer clearly messed something up with the generation. VVV got the Giants' dwelling, and I got the Demons' dwelling! Apparently, the computer decided that demons are terrible warriors, and when there are many of them, they jump on the titans and simply tear them to shreds with their powerful paws!
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The game started, there was no easy start at all, but Inferno is doing great. On day 5, I place an Ifrit, and 2 Ifrits immediately replenish Octavia's army.
Ayden didn't appear in the tavern. Octavia urgently telegraphed him: "My love, come quickly. Your Octavia." Apparently, he had some business, but he promised to drop everything and arrive next week.
Octavia's strike army – 50 demons, 10 Gog, 3 dogs, later joined by 2 Ifrits.
Unlike me, VVV developed with an emphasis on money.
First day – upgrade gremlins, then straight to the Magistrate.
Strike army – 78 gremlins, 7 gargoyles
On day 4, VVV captured the Stronghold, and I captured the Tower on day 5.
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Day 121
Both have two castles
Inferno
All military buildings are fully built, except for Dogs and Devils, Stronghold.
Money: 1600/2350 per day, 3 heroes.
Army – 2 Ifrits, 9 Gogs, 3 dogs, and 27 demons. 3 Ifrits are available for hire
Tower
Magistrate and Master Gremlins
Money: 5630/3000, 3 heroes.
Army – 75 master gremlins and 2 gargoyles
16 master gremlins are available for hire
In the second week, as promised, Ayden arrived. Octavia with 5 Ifrits, level 2 Air magic, and Offense looked very good. But I decided to buy Ayden anyway.
The hero change moment is not critical, as the new hero usually quickly catches up with the opponent.
The task of the first week was completed perfectly:
The main military buildings were built, a strike army of 5 Ifrits was obtained, and the main hero was hired. The task of the second week is to establish a cash flow. And Inferno coped with this stage perfectly.
Ayden scouted in all directions, spies infiltrated and found out how things were going in neighboring kingdoms. Then Ayden arrived, and the empire was replenished with another city.
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Day 131
Inferno
3 castles, and within a move – the 4th
In the city, Castle and all military buildings except for devils.
Money: 1250/4350 per day, all mines except gems and gold, 4 heroes
Ayden: 1.2.3.4 64/64
Strike army – 9 Ifrits
Tower
2 castles
The first 4 levels + Stronghold are built
Money: 23,880/5000 per day, all mines except gems and crystals, 4 heroes
Strike army: 78 gremlins
The task of the 3rd week: Capitol and Devils. Completed successfully.
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Day 141
Inferno
4 castles
In the city: Capitol and Devils, level 2 Magic Guild, and Dog Kennels
Available for hire – 4 Efreet and 3 Devils
Money: 17,950/8,350 per day, all mines, 4 heroes
Ayden (level 6) 1.4.4.6 98/98
Strike army: 9 Ifrits
5 heroes
In the city: Capitol, Nagas. Captured the Giants' dwelling.
Available for hire: 8 mages, 4 Nagas
Money: 31,540 / 7000 per day
Daremyth (10) 4.0.7.5 100/100
Strike army: 132 gremlins, 10 mages, 2 Nagas + giant, 21 gargoyles
The task of the 4th week: level 5 Magic Guild. Almost completed.
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Day 211
Inferno
3 castles
In the city: level 4 guild (Blind, Town Portal, Meteor Shower)
Ayden (8) 1.5.5.6 101/101
Strike army: 190 u-demons, 67 u-gogs, 34 u-dogs, 28 demons, 19 hellhounds, 17 Ifrits, 5 devils
Money: 150/6350, 4 heroes
Tower
3 castles
4.0.7,6 120 level 11
In the city: Giants, level 1 Guild
Available for hire 4 giants
Strike army: 258 u-gremlins, 79 gargoyles, 18 mages, 6 Nagas, 2 giants
Money: 48,090/9000, 5 heroes
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Day 224, final battle
Ayden (10) 1.6.5.7 175/175
Expert of Fire
Army: 96 u-demons, 44 u-gogs, 33 u-dogs, 41 u-demons, 31 u-hellhounds, 21 u-Ifrits, 7 devils
Daremyth (12) 4.0.8.6 119/120
Expert of Earth
Army: 317 u-gremlins, 123+1 gargoyles, 34 mages, 14 u-genies, 10 u-titans
The battle was simple. VVV cast mass slow, and then consistently cast Antimagic on everyone. My brave soldiers slowly advanced and died, barely reaching the enemy. The titans shot down everyone in the approach.
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So, the decisive factors of victory:
1. Titans' dwelling
2. Earth magic (mass slow + antimagic)
Conclusions:
1. Inferno worthily opposed one of the strongest castles
2. Ayden is a worthy magic hero
3. For Inferno, it is critical to have Expert Haste/Expert Cure/Expert Dispel. Therefore, it is reasonable to take heroes with a higher probability of obtaining air or water magic in the tavern.
Question: how legitimate is the outcome?
1. Schools of magic
Probabilities of obtaining schools:
Earth, Air, Water, Fire
Wizard: 3/6/3/2=14
Heretic: 4/3/2/5=14
Thus, theoretically, the probability that a Wizard will get Earth = the probability that a Heretic will get Air. The chances are equal here. But the main school will most likely be Fire for the Heretic and Air for the Wizard.
2. Spells
Probability of obtaining at Inferno/Probability of appearing at Tower
Haste 5/5
Slow 10/10
Cure 5/5
Dispel 10/10
Blind 12/2
Anti-magic 4/8
Teleport 8/8
Chain Lightning 10/10
Meteor Shower 10/10
Resurrection 10/10
Town Portal 10/10
Armageddon 5/0
Berserk 5/5
Clone 5/10
Prayer 0/5
Air Elementals 0/14
Fly 16/16
Dimension Door 16/14
Earth Elementals 16/14
Implosion 16/14
Fire Elementals 16/0
Water Elementals 0/14
Thus, the magical balance is approximately equal. It is better for Inferno heroes to take Air than Water. The second school is better to take Fire or Earth.
That is, the outcome does not demonstrate a critical disadvantage of Inferno as a race.
This is more of a coincidence or inability to play, but not a pattern.