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Inferno tactics.

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Just so it's clear what badping is writing about :)

I've read the messages in this thread, and I started feeling kind of sorry for Inferno. I agree that the race isn't simple and requires skill to play, but nonetheless, it has its own special charm.

High mobility, an excellent choice of heroes—perhaps not the most noble, but superb—and the low cost of building make the race capable of surviving in almost any conditions.

Among the magical races, Inferno is the cheapest to build up.

...which is why I left a message:
"Ready to play as Inferno against Stronghold (Barbarians) or Fortress (Swamp) on a map no smaller than M+Dungeon. ICQ 478-082-545, on weekends" :smile19:
The message didn't stay here long, and the moderator moved it to the thread "Arranging to play HoMM3 online"...

Strangely enough, only badping responded; apparently, there were no other volunteers to defend barbarian honor. And as it turned out, badping hadn't played much as Barbarians or Swamp dwellers either :smile32:

Therefore, we played Inferno against Dungeon. My starting hero was Octavia, and Badping chose Dimir.

Since the topic is dedicated to Inferno, I'll focus more on describing the features of the game from that specific point of view. We played on 160% difficulty on an L map with a dungeon and 4 computers to boot.

I spawned underground. Many consider this a minus, but in reality, it's a matter of taste... Having played Dungeon and Inferno a lot, I've grown accustomed to life in the dim light of the dungeon and found a special attraction in it. There are very few paths; you just have to pick a direction, draw your sword, and fight your way through to the enemy... Besides, smashing scout freaks along the narrow corridors of a dungeon is much more pleasant than chasing them while crawling through snow and swamps... :smile24: ...and badping will agree with me :))

The second misconception is that Inferno has no good heroes, but that's not true. And you don't necessarily have to pick a native hero; after all, you can buy a "guest worker."
Demons are one of the best classes among fighters, and Fiona, Octavia, and Pyra are just wonderful girls.
Inferno's mages are also superb. Aiden, Xyron, Axis, Zidar, and Xarfax. Of course, they aren't Solmyras or Dimirs, but they are quite capable guys :)

Development was standard: by day 5, Efreeti were up; by day 7, all military buildings were built except for Pit Lords and Devils, as well as the Citadel and the Mage Guild. And yet, I would call my starting location poor. I began the 2nd week with 5 Efreeti.
This pleasure cost only 4500, half of which, by the way, was hauled in by Octavia :) Actually, it's unclear where she gets the money, but apparently, it's somehow related to devilish feminine charm :smile36:

But Aiden became the main hero after all.
Almost simultaneously, we both got a second castle. I got a Stronghold, and Badping got a Tower.

Throughout the game, I got lucky only once—there was an Efreeti dwelling near the castle, where I consistently bought the growth. The main hero found some boots somewhere and dashed around with just Efreetis, tearing the arrogant computer to shreds. :smile13:

Octavia was killed somewhere along the way, and there wasn't enough money for the ransom... poor little demon... :smile34: Apparently, that's where the problems actually started :) Betrayal is not forgiven, even in a devilish environment :smile18:

First, I made a mistake—spending 10,000 on the Capitol, even though it was clear that things were coming to an end and it wouldn't have time to pay off. :smile35: Then I got carried away searching for resources to upgrade the Mage Guild and missed the appearance of an enemy hero, who suddenly popped out of a portal right in front of the castle. The opponent decided to return the favor and, in turn, made a mistake by not attacking the castle immediately :)
On the next turn, I sold everything down to the last crumb and used secret paths to move the army out of the castle, into which the enemy invader—a real tough guy named Dimon—immediately settled.

Once again rejoicing in his new boots, Aiden, with Efreeti under his arm, rushed to the walls of his home city, and after taking reinforcements, immediately scaled the walls.

Apparently, badping was shocked by the amount of mana that came with Aiden, but there were no decent spells, so the potential wasn't fully realized. Expert Anti-Magic made the Efreeti immune to magic, and Earth Cloak made the use of Meteor Shower inefficient. The Efreeti thinned the enemy ranks with raids, breaking through to the Beholders, while the others didn't waste time either and courageously took Lightning bolts straight to the head, which Dimir was generously scattering.

After a bloody battle, Aiden eventually retreated, leaving the enemy with 35 Beholders and menacingly promising: I’ll be back :)

My completely crazed hero, bald and pointy-eared, apparently struck fear into the enemy, and in the end, we concluded a peace agreement and agreed on a draw :smile15:

Although in reality, badping won; I had no money, and he had 3 built-up castles: his native one, the Tower captured from the enemy, and my own home! And my barbarian shack was truly of no use...

By an irony of fate, Aiden, who struck terror into the hearts of enemies, ended his life in new boots and with a pair of Efreeti in the castle of those he did not respect—the Barbarians..