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Posts from MMH5.5 - Heroes of Might and Magic 5.5 Auto-translated

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#910
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Hi everyone. Question: why does consuming a corpse restore only 2 mana, even though the corpse consists of 150 Northern Riders? The hero is Railag, a Warlock from the dungeon. It used to be a lot more, but now something seems off. The amount of mana appears to have been calculated for 1 unit from the stack, not for the entire stack (i.e., for 1 unit with 30 HP instead of 150 units with 30 HP). Where can I find this skill in the files?

Hi everyone, need some help: why "Consume corpse" restores 2 mana when used on 150 upgraded bear riders (idk the unit's eng name)? Used to be a lot more. Hero - Railag, dungeon warlock. Seems like it was calculated for 1 unit only, not the whole stack (so for 1 unit with 30hp instead of 150 with 30hp each). Where is ConsumeCorpse's file located, so I can check if something is wrong?
#911
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Hello, this is an active mod tester. And again, I've encountered an issue (I haven't tested the entire dragon set, just half of it). 1. http://prntscr.com/qxxe91
2. http://prntscr.com/qxxegt
3. http://prntscr.com/qxxemc
In the first screenshot, I'm showing the set description, which states that 4 pieces of the set should provide half the effect of the full set, meaning 2 to all stats. In the second screenshot, I'm showing the current stats with 3 pieces of the set. And in the third screenshot, I'm showing that with 4 pieces of the dragon set, the stats decrease instead of providing a bonus... that's the issue.
In reply to Tantalass
#912
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Tantalass

1) The AI couldn't rebuild cities (Warlocks) after capture (although the demon city was rebuilt into an undead city without any problems after capture).
That is probably a map-specific problem. If it happens on any map, this means there is a scripted map in the Maps folder that overwrites the mod. If you are unsure which map it is, remove all of them and try any of the default maps.
Tantalass
2) When playing as Undead and capturing enemy cities (Warlocks), the artifact store was unavailable (I know it's 1 per faction, but I didn't have it initially).
The artifact store is available only to the native factions, and only one for the game.
Tantalass
3) Is it possible to make new artifacts appear at the beginning of the list or have an auto-filter?
I am not sure I understand this one. Do you mean the artifacts that are just picked by the hero to be on the top of the inventory list? If that is the question, then this is impossible as it is hardcoded in the exe.

Added 2 minutes ago
Smilodonka
Hi everyone, need some help: why "Consume corpse" restores 2 mana when used on 150 upgraded bear riders (idk the unit's eng name)? Used to be a lot more. Hero - Railag, dungeon warlock. Seems like it was calculated for 1 unit only, not the whole stack (so for 1 unit with 30hp instead of 150 with 30hp each). Where is ConsumeCorpse's file located, so I can check if something is wrong?

Consume corpse was nerfed in RC13 because it was very strong. The new formula is Mana restored = sqrt(stackHP)/2.

Added 10 minutes ago
Tantalass
Good afternoon, I'm an active mod tester ) and here I am again (dragon set - I haven't tested the whole set, 1. http://prntscr.com/qxxe91
2. http://prntscr.com/qxxegt
3. http://prntscr.com/qxxemc
1 - I'm showing the set description, where 4 parts of the set should give half the effect of the full set, which means 4/2 = 2 to all stats, as a result, in screenshot 2, I'm showing the current stats with 3 parts of the set, and in screenshot 3, I'm showing that with 4 parts of the dragon set, the characteristics decrease instead of giving a bonus... that's what's happening (((


@Tantalass,

I believe you have some issue with installation. I tested it on my PC and it is giving the proper bonuses. Are you sure you don't have custom maps with scripts in <<game folder>>/maps?

Remove all maps except default and try a new game. Give the artifacts with cheats and see if it works or not. Thank you for the feedback!
In reply to dredknight
#913
dredknight
That is probably a map specific problem. If it happens on any map this means there is a scripted map in Maps folder that overwrites the mod. if you are unsure which map it is, remove all of them and try any of the default maps.
I playing in multiplayer (hotseat) maps wich have in names H55
dredknight
Artifact store is available only to the native factions, and only one for the game.
Gote that, thx
dredknight
I believe you have some issue with installation. I tested it on my PC and it is giving the proper bonuses. Are you sure you dont have custom map with scripts in <<game folder>>/maps?
I use standart game 3.0 from Buka, with autopatch to 3.1 and after installing this mod mmh5.5. if u have from where to get other game release, can u give link please, i will try another one. Also i cant use map editor, because after opening any map in editor and saving or not saving, map desapeared from map list and even after deleting map and copy same map from original folder its not appears in map list and game not see it.
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#914
dredknight


Consume corpse was nerfed in RC13 because it was very strong. The new formula is Mana retored = sqrt(stackHP)/2.


I did check the formula before asking. Is it not supposed to be = sqrt(single unit HP * stack size)/2 ?

So for 150 bears, = sqrt(30*150)/2 ?

So more than 2 mana restored?

Also, no matter what corpse I use this skill on, it's never been more than 2 mana. 1-2 at most, tested on all kinds of different units and stack sizes. I'm really not sure it's working as intended (while I do agree CC needed to be nerfed, this much of a nerf doesnt seem right).

Thank you for your time.
#915
@Tantalass people usually use GOG or Steam version so I dont know about that Buka version.

@Smilodonka you are correct that should be about 33-34 mana restored.
Which EXE do you play with? May be something got messed.
In reply to dredknight
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#916
dredknight
@Smilodonka you are correct that should be about 33-34 mana restored.
Which EXE do you play with? May be something got messed.


MMH55_64.exe. I play hotseat on a map created with Utility.exe and patched with Reanimation Patcher.

Another problem I encountered is that I cannot rebuild the third town I got - AI's capital, and their outpost - when trying to rebuild I just get the text similar to "You can now rebuild towns!" and that's all. My husband was able to rebuild a neutral town and its outpost earlier this game, so I'm not sure what's the issue here.
#917
Usually the game prevents the player from converting if the amount of faction native castles has reached the maximum capacity.
Maximum converting capacity is defined in MMH55-settings.pak

Just to be sure that reanimation patcher is working - when you go to a Witch hut with a hero, are you asked a question to pick a skill OR you are given a skill immediately?
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#918
dredknight
Usually the game prevents the player from converting if the amount of faction native castles has reached the maximum capacity.
Maximum converting capacity is defined in MMH55-settings.pak

Just to be sure that reanimation patcher is working - when you go to a Witch hut with a hero, are you asked a question to pick a skill OR you are given a skill immediately?

Maybe there is another Dungeon AI running somewhere out in the fog of war and thus not letting me rebuild. Will find out later on.

Witches are always asking and offering two skills if available, so this part is fine. I created another map and patched with MapMixer - same result for Consume Corpse not working as it should be.
#919
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@Smilodonka about the 150 bears.
I think you can restore only 2 mana, because your hero has 2 mana to gain until he reaches the cap.

Regarding the "You can now rebuild towns!" I believe it is translation issue.
In the English translation the message is "you have reached the maximum limit of <enter name of faction> towns"

@Serega7 if possible can you take a look?

Added 6 minutes later
Hey everyone,

MMH5.5: Reference Manual has just been updated to RC13a!

Download: https://www.moddb.com/mods/might-magic-heroes-55/downloads/mmh55-reference-manual-rc13a

Regards,
The MMH55 Team
In reply to dredknight
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#920
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dredknight
@Smilodonka about the 150 bears.
I think you can restore only 2 mana, because your hero has 2 mana to gain until he reaches the cap.

Regarding the "You can now rebuild towns!" I believe it is a translation issue.
In the English translation, the message is "you have reached the maximum limit of <enter name of faction> towns"

I used a few empowered spells that fight, so I spent around 50+ mana before using Corpse Consume. And I checked the mana cap when I did this the second time on a map patched with Mixer, just to be sure.

Could you please tell me where I can check CC's attributes? Maybe my files got messed up somehow.

About rebuilding towns: the Russian text was "Вы получили способность перестраивать города!".
#921
I am out of ideas then :(. Nobody complained that it does not work so far.
Last I checked on people streams was working properly.

This is the assembly patch that was made for the change.
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#922
dredknight
I am out of ideas then :(. Nobody complained that it does not work so far.
Last I checked on people streams was working properly.

This is the assembly patch that was made for the change.

Damn, it was one of my favorite skills when playing warlocks. I want to fix it, but tbh I'd like to avoid completely reinstalling everything (I've spent quite a bit of time to add new music from HoMM 3 and Disciples 3). Unless I messed up when installing the latest big mod update (tho I followed the installation tutorial), but everything else works so idk.

...So about that assembly patch, what exactly should I be looking at/for?... I'm not that great of a programmer yet x)
#923
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@dredknight, yes, I found a translation error in the \Text\Game\Scripts\TownPortal\TC_Limit.txt file.

I fixed the translation error that occurs when reaching the limit for rebuilding towns for a faction. The link to the translation is the same.
#924
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Hello. Could you please provide some guidance? We want to play Heroes 5 with good AI opponents over a network. We have a local network with 2 players plus AI. As you know, the main problem is the AI's long turn times. We've been looking for a solution to this problem and came across this, which seemed interesting. I don't quite understand how the AI will work over the network, and how to activate the script. I downloaded version MMH55_RC13+ patch + Russian language pack. The description says how to activate it, but I don't quite understand... If it's not too much trouble, could you describe step-by-step what needs to be done? Thank you.