So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
New here? I'm Roha — want a quick tour?
Necromancers usually say that, not humans...
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An angel isn't a woman because, unlike the dark elf sorceresses, it doesn't have anything protruding on its chest.
Good faction, the armored units, inquisitors, and paladins are great!:smile20:
They just need to buff the Inkov, they are too weak...
Although there is a downside... ALL level 1 units are TERRIBLE:mad: :smile48:
And who do you choose for Haven, Archangels or Seraphs? I can’t decide for sure yet. I haven’t figured out what the Seraph casts. (Maybe someone can tell me?) I can definitely say that the Archangels are more reliable; they won’t deal ridiculously low damage, and debuffs don’t affect them. But Seraphs are a debatable choice. If there’s holy light magic available, and the “divine power” spell, and the enemy hero doesn’t specialize in Dark magic, then there’s no need to think about it. Definitely Seraphs.
Of course, this is just my opinion.
And who do you choose in Haven, Archangels or Seraphs? I can't decide for sure yet. I haven't figured out what Seraphs cast. (Maybe someone can tell me?) I can definitely say that Archangels are more reliable; they won't deal ridiculous damage, and debuffs don't affect them. But Seraphs are a debatable choice. If you have access to light magic, the "Divine Power" spell, and the enemy hero doesn't specialize in Dark magic, then there's no need to think twice. Definitely choose Seraphs.
Of course, this is just my opinion.
Archangels are more effective against the undead because they are not affected by the undead's vampirism, and they also cannot resurrect. Moreover, they are more unstable. But they are very effective against living races.
Hold on, the Seraphs had their vampirism removed. Instead, they started casting spells. They definitely cast punishing strike and divine retribution, and possibly something else. And the Necromancer can cast mass weakening. Archers, ranged units, and Seraphs will suffer greatly. So, in principle, they are indeed not recommended against undead.
I didn't even know they were nerfed! :smile48: In Modern Haven, they were like vampires, and they haven't even added Orcs to our side yet.
I'm telling you, this revenge is worth the resurrection!
It's definitely worth it. In prolonged battles, Seraphs can inflict enormous damage. The question is, will they survive long enough to do so? A skilled opponent will perfectly understand their danger.
The damage depends on the number of creatures killed by the target stack. That is, the more enemies it hits, the more damage it will deal. I haven't checked how it works with Seraphs, but in Zehir's last mission with spellcasting at level 35, I dealt about 8400 damage. I was almost stunned myself.
Does anyone know if Divine Retribution is affected by the Lucky Charm skill, or is this ability only for Chaos?