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«SM-masters II»


Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.

Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament
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Participant Requirements:

- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.

Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!

3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.


Organizational Matters:

1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.

Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00

Recommended for use with template 2SM4d3

No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.



Other mod changes:
Base, non-disableable changesEnableable via "Gameplay changes" flag
1Mage Guild rebuilding is possible from any levelNative troops from Hives and Conservatories
2Pressing "E" allows exchanging between heroes in town*Diplomacy works for joining creatures with an AI Value limit
3Guard description is shown when attacking banks*Reduced probability of blocks along roads
4Duration of cast spells is shown in battle"Eagle Eye" triggers during the battle, not after
5Damage in number of killed creatures is shown in battle"First Aid" skill gives all living army creatures +1,+2,+3 health
6Can enter Mage Guild with a hero without a book or moneyWater spells and artifacts are not generated on maps without water
7Hovering over a scholar shows the type of bonus they provide in the status barLimited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids
8*Neutrals guard objects around them, except resources, chests, and campfiresAppearance of "Conflux" town is allowed in all zones
9Increased AI Value for Efreet Sultans, own same-type dragons, monks*In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava.
10Expanded spell descriptions in the magic book
11Can view consumed movement points by holding "Alt"
12Can activate a hero via Shift+Left Click Mouse
13Shadow is displayed for the "Force Field" spell
14 Main problems during generation of the «Jebus Cross» template have been fixed
15Number of creatures killed (resurrected) by magic is shown in battle
16*In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5
16At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold.
* Only with the "HW rules" flag enabled.
In reply to Gorbunak
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After all the resets, the opponent respawned with 3 heroes, and I had a chance to rush. Thank you.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Циель / Ciele Main Hero Циель / Ciele
Map Template
2sm4d(3)
Game Length
141 days
Game Date
1/25/2020
Reported
1/25/2020 3:55 PM
Rating Impact Archived
Keba 1646 1658 +12 ↑
Wladysha 1578 1566 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2020 6:39 PM

In reply to Gorbunak
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Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
2sm4d(3)
Game Length
142 days
Game Date
1/25/2020
Reported
1/25/2020 5:13 PM
Rating Impact Archived
MoxuTo 1444 1473 +29 ↑
Dima Surmay 1837 1808 -29 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2020 5:56 PM

In reply to MoxuTo
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MoxuTo
Thank you for the game!
Thank you for the game!
In reply to MoxuTo
Auto-translated
Thank you for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(3)
Game Length
137 days
Game Date
1/25/2020
Reported
1/25/2020 6:13 PM
Rating Impact Archived
Antiplayer 2023 2027 +4 ↑
Ihromant 1731 1727 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2020 6:15 PM

In reply to Antiplayer
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Antiplayer
Thank you for the game!
Played a bad game where there were simply no outs.

Thank you for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Keba
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Keba
I gave up after all the rests, giving the opponent a respawn from 3 to 4, where I had to catch a chance for a rush. Thank you.
gave up more Dragon Fly Hives than on Jebus Cross on the way to secondary :) so many Ducks were not countered
In reply to korovka1987
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korovka1987
Sold Castle for 2900 and bought a color for 500.
After all the restarts, I got a small respawn and 2 roads, my opponent got 4.
On 112 I was heavily harassed in the max Crypt, the army left was 5 wasps and 10 lizards + heroes on serpents.
113 I build a Wyvern and with this magnificent army I go to break through to the adjacent zone without a road through upgraded golems, since the road has double guards and is harder to break through.
I reached the Conflux zone, good in terms of gold and with an external dwelling of air elementals.
At the start of the second month, I fend off the opponent's push into this zone, and break through into the third month, on the ground there is a teapot behind 44 cavalry, luckily there was a passage nearby and I went to collect Dragon Fly Hives.
By the end of the week I had 36 Wyverns, I captured the teapot and the Portal of Glory, but I didn't manage to buy an Angel in time on the timer. I skip the turn with half of my heroes.
On 131 I take Dragon Utopia 3, which gives a Helm, KO, and Medal of Vulnerability.
The Helm and teapot gave good tempo. I go to pressure my opponent.
On 137 I set up Tazar on the march, but without artifacts. He gets taken down by a scout hero with Bracers.
The next day Bron with full buyback avenges Tazar.
I go to finish him off, but in the castle, level 20 Torosar with single units blows up half the army.
Who knows how it would have turned out if the army had artifacts on him.
By accidentally sacrificing Tazar, this became the key to victory.
Thanks for the game.
The plan was a trap, but for some reason I fell for Tazar, although the original plan was to hide in the castle with Bracers, with the army and explosion, and blow up the superior army.
Thanks for the game!
艰难获胜 herolwy
In reply to MoxuTo
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
2sm4d(3)
Game Length
146 days
Game Date
1/25/2020
Reported
1/25/2020 9:11 PM
Rating Impact Archived
rebellious 1515 1530 +15 ↑
MerlinTheMagician 1524 1509 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2020 9:28 PM

In reply to rebellious
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rebellious
Thank you for the game!
I started playing on the 112th level only because of the Grail on respawn. I started digging from level 114... I found it only on the second week, in the 17th cell out of 17 possible. There was a chance to win if I had given up on the treasure chests and immediately started rushing. But in the end, I found nothing in three treasure chests, while my opponent had everything in one.
Thanks for the game.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to korovka1987
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tfp
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(3)
Game Length
135 days
Game Date
1/26/2020
Reported
1/26/2020 8:14 AM
Rating Impact Archived
herolwy 1781 1788 +7 ↑
Wladysha 1561 1554 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/27/2020 8:06 AM

In reply to korovka1987
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Pros included: large retreat, a dwelling with Earth magic near the main, and good scouting. I made Crag Hack my main. The scouting immediately gave me full awareness of all adjacent zones. I planned to take the opponent's adjacent zone on day 116 and the main on day 121. But the block in the adjacent zone only allowed me to take it somewhere around day 121. On the second week, I took a Dragon Fly Hive in the adjacent zone for 12 Wyverns, then an empty opponent main. The opponent had a Knowledge +4 helm, dual-wield, and boots in their own Barbarian adjacent zone. Approaching the Barbarian castle, I saw Tanta with a ton of mana there and decided to bail. I immediately sent Sandro to the treasure zone and led Crag Hack to another one. But I had to clear Crag Hack's path toward the main and take a Naga Bank first, because I was running low on gold. Tanta went into the treasure zone with gloves and +10 Necromancy. In short, the question was whether Tanta would find Dimension Door. At the start of week 4, my Sandro reached a Dragon Utopia, took it to Town Portal and transfer the army to Crag Hack for clearing another treasure zone. But then I messed up and Town Portal'd Crag Hack instead. And right there was the winning Cloak of Magic Resistance. I started waiting for Tanta with Ballistics in the adjacent zone. I thought about casting Anti-Magic with Ballistics and fighting somehow. But Tanta didn't quite make it to the castle. I baited out all their single-unit Angel stacks and attacked with Crag Hack. Crag Hack roughly 18 4 5 5 with 45 dragons and 350 skeletons against Tanta 9 9 22 10 with 650 skeletons. Through mass Haste, I dismantled them in 3 turns.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
146 days
Game Date
1/26/2020
Reported
1/26/2020 10:24 AM
Rating Impact Archived
Gorbunak 1569 1583 +14 ↑
Roger-ua 1558 1544 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2020 9:28 PM

In reply to korovka1987
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The opponent got stuck in the Necropolis on level 112, so the rush to level 117 was very successful. Overall, it was a great game; Necropolis, adjacent Necropolis, burned Barbarian with a Bird creature.

Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
2sm4d(3)
Game Length
117 days
Game Date
1/26/2020
Reported
1/26/2020 5:39 PM
Rating Impact Archived
Gorbunak 1584 1597 +13 ↑
Norbakk 1539 1526 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/26/2020 1:51 PM

In reply to MoxuTo
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
143 days
Game Date
1/26/2020
Reported
1/26/2020 8:31 PM
Rating Impact Archived
bubuch 1623 1634 +11 ↑
MerlinTheMagician 1510 1499 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2020 9:15 PM

In reply to bubuch
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bubuch
Thank you for the game!
Thanks for the game.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP

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