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6 years ago
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«SM-masters II»


Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.

Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament
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Participant Requirements:

- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.

Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!

3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.


Organizational Matters:

1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.

Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00

Recommended for use with template 2SM4d3

No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.



Other mod changes:
Base, non-disableable changesEnableable via "Gameplay changes" flag
1Mage Guild rebuilding is possible from any levelNative troops from Hives and Conservatories
2Pressing "E" allows exchanging between heroes in town*Diplomacy works for joining creatures with an AI Value limit
3Guard description is shown when attacking banks*Reduced probability of blocks along roads
4Duration of cast spells is shown in battle"Eagle Eye" triggers during the battle, not after
5Damage in number of killed creatures is shown in battle"First Aid" skill gives all living army creatures +1,+2,+3 health
6Can enter Mage Guild with a hero without a book or moneyWater spells and artifacts are not generated on maps without water
7Hovering over a scholar shows the type of bonus they provide in the status barLimited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids
8*Neutrals guard objects around them, except resources, chests, and campfiresAppearance of "Conflux" town is allowed in all zones
9Increased AI Value for Efreet Sultans, own same-type dragons, monks*In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava.
10Expanded spell descriptions in the magic book
11Can view consumed movement points by holding "Alt"
12Can activate a hero via Shift+Left Click Mouse
13Shadow is displayed for the "Force Field" spell
14 Main problems during generation of the «Jebus Cross» template have been fixed
15Number of creatures killed (resurrected) by magic is shown in battle
16*In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5
16At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold.
* Only with the "HW rules" flag enabled.
In reply to korovka1987
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6 years ago
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I took 2 restarts, my opponent 0. I don't know why he played this map. I didn't rush and used Luna to explore. On turn 121, I broke through to my Dungeon and saw that my opponent was there (he probably took the road). I thought it was a loss, but my opponent made a mistake by attacking with 2 skeletons and 9 zombies. It didn't help him, and it hurt his morale. I took advantage of this with my combat stack of skeletons under Haste.

Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
122 days
Game Date
1/22/2020
Reported
1/22/2020 8:25 PM
Rating Impact Archived
Ihromant 1705 1716 +11 ↑
Gorbunak 1592 1581 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/22/2020 8:27 PM

In reply to Ihromant
6 years ago
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Ihromant
I took 2 restarts, my opponent 0. I don't know why he played this map. I didn't rush and used Luna to explore. On turn 121, I broke through to my own Dungeon and saw that my opponent was there (he probably took a detour or something). I thought it was a loss, but my opponent made a mistake by attacking with 2 skeletons and 9 zombies. It didn't help him, and it lowered his morale. I took advantage of this with my combat stack of skeletons under Haste.

Thanks for the game!

When transferring troops for the final battle, I used up the entire timer, and as a result, I attacked a weak enemy, took zombies into the battle, and my warriors ended up attacking every other turn. GG.
In reply to korovka1987
6 years ago
TFP!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Аламар / Alamar Main Hero Аламар / Alamar
Map Template
2sm4d(3)
Game Length
125 days
Game Date
1/21/2020
Reported
1/22/2020 9:02 PM
Rating Impact Archived
Norbakk 1456 1482 +26 ↑
Ihromant 1768 1742 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/22/2020 9:40 PM

In reply to Norbakk
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6 years ago
Norbakk
TFP!
Opponent did strange move with moving to my zone through treasure instead of farming his rich neighbour zone. He bought back, but killed my raiders with meteor, so I was not able to take 3 cons with rest 2 bears, 6 birds and 1-2 lvl units that I bought.

Thanks for the game!
In reply to ЯR
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6 years ago
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YaR
Thank you for the game!
Good castle, good heroes, but the initial setup decided everything!
Thank you for the game.
In reply to korovka1987
6 years ago
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I overbought Conflux. Roads generated in the adjacent zone for each of us. The opponent went all-in on an angel before the teleport, which left him without an army on a low-tier creature. After that, it was difficult for him to fight against a Grindan with magic, even though there were still Efreeti left in the Castle.

Thanks for game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
124 days
Game Date
1/23/2020
Reported
1/23/2020 9:09 PM
Rating Impact Archived
Gorbunak 1557 1570 +13 ↑
Dorsaj 1515 1502 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2020 8:03 AM

In reply to Gorbunak
6 years ago
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Gorbunak
Outbid Conflux. Roads spawned in the adjacent zone for each of us. The opponent rushed an Angel before Teleport, which left him without an army on the low tier unit. After that, it was difficult for him against Grindan with magic, even though there were still Efreeti remaining in the Castle.

Thanks for game.
thx for playing
In reply to Ihromant
6 years ago
Ihromant
Had 2 restarts, but decided to play due to Gurnisson and enough gold visible. 1st week runned with 3 (then 4) heroes, built everything I wanted, on 117 went to conflux zone. There took lots of gold and started demoning. Cleaned 1 treasure, got lots of demons there and 30 wywerns + book or fire. With book easily pwned GO and went to opponent's main. Then took castle, prepared to attack his last castle, but opponent attacked me with many stats and 7 upgraded begemoths. That was surprise for me, but opponent made mistake in FB and that allowed me to win with berserk and mass slow/killing begemoths.

Thanks for the game!
tfp
In reply to Gorbunak
6 years ago
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solmir choked, but there was an option to switch to a late-game strategy if needed.
Battle Report Accepted
Random Faction Random
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
2sm4d(3)
Game Length
125 days
Game Date
1/24/2020
Reported
1/24/2020 10:30 AM
Rating Impact Archived
Wladysha 1538 1552 +14 ↑
Elmidar 1516 1502 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2020 10:34 AM

In reply to Wladysha
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6 years ago
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Wladysha
Solmir lost, but there was a chance to switch to a late-game strategy.
Thank you for the game.
In reply to korovka1987
6 years ago
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It was a tough match. My opponent resigned earlier due to a difficult position. Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
2sm4d(3)
Game Length
132 days
Game Date
1/24/2020
Reported
1/24/2020 7:18 PM
Rating Impact Archived
Grando 1512 1526 +14 ↑
Elmidar 1502 1488 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2020 7:51 PM

In reply to Grando
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6 years ago
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Grando
It was a tough match. My opponent got tired of the situation earlier. Thanks for the game.
Thanks for the game.
In reply to Gorbunak
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6 years ago
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Sold Castle for 2900 and bought color for 500.
After all the restarts, I got a small respawn and 2 roads, opponent got 4.
On 112, I got heavily worn down in a max crypt; from the army, only 5 Wyverns and 10 lizards remained + heroes on serpents.
113, I build Wyverns and with this magnificent army, I go to break into the adjacent zone through upgraded golems off-road, since the road has double guard and is harder to break through.
I entered a Conflux zone, which was good for money and had an external dwelling of air elementals.
At the start of the second week, I fend off the opponent's push into this zone and break into the third zone; on the ground, there's a Dragon Fly Hive guarded by 44 cavalry — luckily, there was a passage nearby, so I went to collect the Dragon Fly Hives.
By the end of the week, I had 36 Wyverns, captured the Dragon Fly Hive and the Portal of Glory, but didn't manage to buy an angel before the timer. I skip the turn with half of my heroes.
On 131, I take Dragon Utopia 3, which gives a Helm, KO and Medal of Vulnerability.
The Helm and the Dragon Fly Hive gave good tempo. I go to pressure the opponent.
On 137, I sacrifice Tazar on a speed boost, but without artifacts. He gets taken down by a scout hero with bracers.
The next day, Bron, with full purchasing power, avenges Tazar.
I go to finish him off, but in the castle, Torosar at level 20 blows up half my army with level 1 units.
Who knows how it would have turned out if the army had had artifacts on him.
By accidentally sacrificing Tazar, this became the key to victory.
Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Торосар / Torosar Main Hero Торосар / Torosar
Map Template
2sm4d(3)
Game Length
141 days
Game Date
1/24/2020
Reported
1/24/2020 10:57 PM
Rating Impact Archived
korovka1987 1433 1463 +30 ↑
kamukag3e 1846 1816 -30 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2020 8:22 PM

In reply to Gorbunak
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6 years ago
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It was a beautiful, intense game, with twists and turns and mistakes from both sides. Firestorm, Armageddon, and artillery decided the final battle. Thank you to my opponent for the game.
Battle Report Pending Approval
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
146 days
Game Date
1/25/2020
Reported
1/25/2020 10:26 AM

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