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#264
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All my stacks were equipped with mass haste, mass shield, and mass skin. All of my opponent’s stacks were under mass slow. A new round began, and all of my units had to move before my opponent’s. I was playing as Necropolis, and there was no Champion of the Arena (or Berserker) on the arena. I checked the history, scrolled through it, exited, and the ghosts skipped their turn, with vampire lords highlighted. I checked the history again, scrolled through it, exited, and the vampire lords skipped their turn, with knights highlighted.
http://ru.twitch.tv/lizard_wt
#265
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Here's what can happen in the chat – a conversation with an offline player works, and it shows that they are present.

I go into the history, scroll, exit, ghosts skipped their turn, vampire lords are highlighted. I go into the history again, scroll, exit, vampire lords skipped their turn, horses are highlighted...
Moral: reading is harmful.
And it happened to me today too. Laughing is also harmful.
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#266
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Another problem has arisen. Red rushes out of the darkness and approaches Blue's Castle with a scout. Blue, of course, doesn't see this on his turn. On the next turn, Red moves in, attacks, and drives him away. Without Overwhelming Horde, this wouldn't have been possible. How can we deal with this?
648050691
In reply to zoog
#267
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zoog
Another problem has emerged. Red rushes out of the darkness and approaches Blue's Castle with a scout. Naturally, Blue doesn't see this on his turn. On the next turn, Red moves in, captures it, and drives them away. Without Outposts, this wouldn't have been possible ©. How do we deal with this?

/post/1152835/
https://www.twitch.tv/grando__
#268
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Thank you. It's interesting how it's possible
at the beginning of their new turn, to see the red unit within the potential range of each other (evaluated by the blue player himself)
, if the map is practically invisible before the turn is taken? Is it shown based on the red unit's turn? I didn't notice it; maybe I was distracted at that moment, although I always click on the replay after the turn is taken... Probably, it's shown immediately upon the turn starting (I remember it being considered "immediately" after about 1 minute). Another question: does anyone know why the game constantly changes the keyboard layout? Could it be that it's how it "works" by remembering the language used with a specific player? It's really annoying to have to type in the wrong layout every 3-5 sentences.
648050691
#269
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I was playing on Jebus Cross - decided to scout the map with an Earth Magic expert - everything was fine - I click the "scout dungeon" icon (not generated) - crash.
For some reason, my report wouldn't send either :confused:



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#271
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In the new version, specialists of levels 1-3 with an army appear again on the mirrors. Moreover, in the very first game for the Tower on Mount Diamond, I had to do more than 20 (!!!) regenerations because Josephine, who was banned after trading, kept appearing in the tavern. I don't think it's just bad luck. It used to happen that I had to do a technical regeneration 5-6 times for this reason, but 20+ times...

On day 121, not a single native hero appeared in the tavern. Both players, when playing as the Tower, received a Wanderer and a Knight.
http://ru.twitch.tv/lizard_wt
#273
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Fixed in the HD mod RC72. At least, it worked normally for me during testing.
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#274
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In the final match against my opponent, an obvious bug prevented me from paying to skip the second round; they claimed I used magic. In the battle history, the first round wasn't recorded at all, and the second round was labeled as the first. You can see all of this at the very end of the recording of my stream from yesterday.
http://ru.twitch.tv/lizard_wt
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#275
Teleport guards are sometimes generating incorrectly on h3dm1 (not sure about other templates) - you can skip them by moving diagonally https://puu.sh/EWmIQ/25bea49cec.png
Discord:
Ziemian#7416
ICQ:747653541
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#276
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I recently lost due to a stupid bug. There were 2 zombies and a dragon left in the Necropolis, and the dragon was obviously finishing off the stack, so I decided, like a true Fortress player, to end the battle in a spectacular way, but Quickspell decided to disappear instead :confused: :confused: :confused: I replayed the battle in single-player mode, and the result is in the video. The opponent said that he saw this bug happening to someone else during a stream today. Interestingly, the picture of the battle result for the defending side shows 77 undead killed, when it should be 87.
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
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#277
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In the hero window, in the mysticism information, with expert mysticism, it shows 5 mana points per day, just like with basic mysticism. P.S. Regarding the Necropolis – yes, that’s completely ridiculous and needs to be fixed urgently.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#278
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Bug or not a bug?
Blue attacked red during their turn (meaning the new day hasn't started yet), and during the battle, red's mana was completely depleted. The red hero has the Mysticism skill. The red hero fled.
Red's turn comes - the hero in the tavern regenerates mana.
The question is, should a hero in the tavern with the Mysticism skill regenerate mana?
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
#279
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Hello, when playing with a friend through the online lobby in a cooperative mode, we encounter the following error.
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