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The connection is now working perfectly. The problem is that, in my opinion, it significantly slows down the game. And it's already not a slow game. And, in my opinion, allowing the best ghost to move, the one who completed their turn faster, is just silly.
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
This mode has become completely irrelevant since simultaneous turns were introduced. Initially, it was unplayable due to the large number of bugs.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
Hmm... But everyone should try it at least once (except for drugs), so let's give this mode a try; it's really interesting to see how it works. How about tomorrow evening?
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
I once played in ghost mode with Vaishan. It was a while ago, though. If I remember correctly, it was still on version 2.0. However, our ghost mode wasn't entirely complete. We agreed not to directly harass the heroes. Their main purpose in our game was to scout the territory. We also practiced capturing neutral creatures. However, it didn't really help, as the captured neutrals were too weak to cause any significant damage.
But in general, if you're interested, give it a try. You'll get new sensations. Just play without restrictions; it's more fun.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
What do you mean, without any restrictions? Are there no contractual limitations, or can I place any restrictions on the ghosts?
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
As far as I know, the ghost setting in the game doesn't have any limitations... Of course, I meant a pre-arranged limitation.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
We did play against the Ghost. Nothing outstanding, but it takes a lot of time. Overall, I would only recommend playing if you have plenty of time and patience. Otherwise, you'll just end up arguing. And it's impossible to play hot-seat with the Ghost.
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Nah, ghost mode exists precisely so that players can take turns faster. For example, even in simultaneous turn mode, someone finishes their turn earlier. And you just have to wait, but with ghost mode, you can still do something. Since you're kicked out of this mode as soon as the opponent finishes their turn, the time spent is essentially the same, but it's spent productively. My friend Major and I used to play using modems at 28 kilobits per second, and we didn't notice any glitches. Although, I wonder how it works in 3.0, but the fact remains: people didn't embrace this mode for some reason.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone Will we burn inside the fires of a thousand suns...
Ghost mode offers many interesting possibilities that make the game more engaging:
- scouting the territory,
- setting traps,
- capturing neutral creatures from mines,
- the ability to reclaim a captured mine,
- the ability to enhance captured mines.